TGS2011: DA2 demo hands-on, all talent descriptions
#1326
Posté 28 février 2011 - 06:08
#1327
Posté 28 février 2011 - 06:46
Can you confirm if the mana regen components of Elemental Mastery, Galvanism, and Spirit Mastery stack?
#1328
Posté 28 février 2011 - 06:53
Though Peter has said earlier mages have access to more +regeneration via items then other classes at a base so it's probably not some kind of requirement to do. So I wouldn't do it unless you actually want the abilities in each web for your own use, you know?
#1329
Posté 28 février 2011 - 08:12
As far as I know you can have 2 of these on, but it states 'or' but my tank will have Turn the Blade and Control on. I also don't recall a duration on it.
At least these tooltips are useful, DAO's tooltips are pathetic "you gain a bonus" well thanks for the info
#1330
Posté 28 février 2011 - 09:35
#1331
Posté 28 février 2011 - 09:38
#1332
Posté 28 février 2011 - 09:51
godlike13 wrote...
I like the sound of most of the Mage branches, the only one that kind of irks me is Spirit. Spirit Bolt and Walking Bomb sound awesome, and i would like to get the branch's passive to make them even more awesome, but Death Syphon is a requirement and that just sounds like a waste. What to do, what to do...
I highly doubt Death Syphon will be a waste. I use it often in Origins, mana regen = good in my book.
What makes me a little afraid to go heavy spirit is - Walking Bomb is only good with upgrades, and Walking Bomb will be much worst (actually, exactly like it is in Origins) when playing on Nightmare... Friendly Fire on a delayed explosion that follows an enemy = kinda complicated if compared with more traditional AoE.
#1333
Posté 28 février 2011 - 09:55
#1334
Posté 28 février 2011 - 09:55
Rocambole4 wrote...
godlike13 wrote...
I like the sound of most of the Mage branches, the only one that kind of irks me is Spirit. Spirit Bolt and Walking Bomb sound awesome, and i would like to get the branch's passive to make them even more awesome, but Death Syphon is a requirement and that just sounds like a waste. What to do, what to do...
I highly doubt Death Syphon will be a waste. I use it often in Origins, mana regen = good in my book.
What makes me a little afraid to go heavy spirit is - Walking Bomb is only good with upgrades, and Walking Bomb will be much worst (actually, exactly like it is in Origins) when playing on Nightmare... Friendly Fire on a delayed explosion that follows an enemy = kinda complicated if compared with more traditional AoE.
Walking Bomb will need the assist of Horror or Petrification or the upgraded Glyph of Paralysis to keep them where you want them.
Alodar
#1335
Posté 28 février 2011 - 10:02
#1336
Posté 28 février 2011 - 10:06
That's definitely worth it. Though it'll section off 20%, the regen wont regen past that point so turning it off wont net you 100%. So it's something you'd probably want to keep on, or turn on after your below 80% already so its not consuming existing mana to activate (just like good ol' DAO).
#1337
Posté 28 février 2011 - 10:06
#1338
Posté 28 février 2011 - 10:10
#1339
Posté 28 février 2011 - 10:17
godlike13 wrote...
Death Syphon needs a reserve of 20% of mana though. Ya it regenerates 5% per corpse, but u'll need 4 corpse just to break even.
Unless you turn it on after you get to at least 80% mana.
Modifié par Shinimas, 28 février 2011 - 10:17 .
#1340
Posté 28 février 2011 - 10:18
Adhin wrote...
@Nighteye2: Your ignoring how i explained it again and blatantly speaking as if you keep the camera afixed in a single direction. My point is its easy to spin the camera around to check things out. Isometric view gives you a top-down view, you can't see enemies off far with out moving your camera 'away' from your party. Sure you can use that to go well away from your party and check things out they wouldn't be able to see and in that you can get ore information before a fight, or pause and do that during a fight.
No, I specifically mentioned moving the camera - having to do that too much is one of my main complaints against the low angle. I specifically acknowledged and adressed your point, even though you accuse me of ignoring it.
I was just trying to get across its not hard to keep track of your party and that Isometric view is more of a crutch then something inherently better for gameplay. My 'map vs no map' still applies. Map doesn't make FPS better, its just a crutch people get used to and stop paying attention to the things they should be.
By the same logic, people might consider a car a crutch - which is fine when talking about short distances, but doesn't work for long distances.
In some specific battles the low angle may work better, but over the course of the entire game the isometric view is much more useful. DA:O did it really well by allowing players to use both.
And how did he keep track of his party, seriously? Easily im sure, It's not hard. If you can't keep track of them with out having a top-down view I recommend you get some practice in on that demo. You do seem pretty heavily tied to your isometric is the best thing though so, im gonna stop trying to convince you otherwise. I do like Isometric after all, I just realize how limiting it is if its not detachable (like RTS games), but then when it is, its time consuming to get the information you need at which point in, in my opinion, boarders on cheating to get info your squad couldn't possible have about that one enemy in the toilet, down the hall to the left.
It's not that I can't keep track of them, it's that it is tedious to do so without the isometric camera. I readily acknowledge that in some specific situations the low angle does work better (for example the bridge to the dwarven fortress in the Deep Roads, where all enemies come front the front and none from behind).
But for general combat, the non-isometric camera has too many limitations which I keep bumping into again and again, even during the short span of the demo. Even if the camera is in a good position when the combat starts, the moment I attack an enemy the camera follows and before long it's pointed at a wall and I have to turn it, distracting me from the actual combat while repositioning the camera.
It's a constant fight, with the camera being a worse threat than the darkspawn.
#1341
Posté 28 février 2011 - 10:32
Shinimas wrote...
godlike13 wrote...
Death Syphon needs a reserve of 20% of mana though. Ya it regenerates 5% per corpse, but u'll need 4 corpse just to break even.
Unless you turn it on after you get to at least 80% mana.
Huh?
#1342
Posté 28 février 2011 - 10:33
Reserving mana does not take any away if you're already below that threshold.godlike13 wrote...
Shinimas wrote...
godlike13 wrote...
Death Syphon needs a reserve of 20% of mana though. Ya it regenerates 5% per corpse, but u'll need 4 corpse just to break even.
Unless you turn it on after you get to at least 80% mana.
Huh?
Use mana -> Drop below 80% -> Activate
You've lost nothing, except fatigue.
Unless this behavior is changed for DA2.
Modifié par Taleroth, 28 février 2011 - 10:34 .
#1343
Posté 28 février 2011 - 10:48
#1344
Posté 28 février 2011 - 11:27
Taleroth wrote...
Use mana -> Drop below 80% -> Activate
You've lost nothing, except fatigue.
Unless this behavior is changed for DA2.
I didn't notice any decrease in mana when activating an ability in the demo. Perhaps it's more like spells costing 20% more to cast?
#1345
Posté 28 février 2011 - 11:31
Sure, but it reveals other shortcomings in the rules.Morroian wrote...
Don't see why not, if you want FF this is done the way it should be, AOE damage should be indiscriminate.m14567 wrote...
LOL, I get the feeling that's not going to be well received by some.
If I can hit things for 1000 damage, why does nothing ever hit me for 1000 damage? Presumably I'll be fighting powerful creatures, but somehow my FF is more dangerous than they are.
Everything I learn about DA2's combat makes the game look worse.
#1346
Posté 28 février 2011 - 11:32
I don't think DA2 even has Fatigue anymore. Does it?Taleroth wrote...
Use mana -> Drop below 80% -> Activate
You've lost nothing, except fatigue.
Unless this behavior is changed for DA2.
Certainly what you describe worked well in DAO. I had all of my sustains activate based on Mana/Stamina levels.
#1347
Posté 28 février 2011 - 11:34
Sylvius the Mad wrote...
Sure, but it reveals other shortcomings in the rules.Morroian wrote...
Don't see why not, if you want FF this is done the way it should be, AOE damage should be indiscriminate.m14567 wrote...
LOL, I get the feeling that's not going to be well received by some.
If I can hit things for 1000 damage, why does nothing ever hit me for 1000 damage? Presumably I'll be fighting powerful creatures, but somehow my FF is more dangerous than they are.
Everything I learn about DA2's combat makes the game look worse.
'Cause getting one-shotted is a right pain in the ass?
#1348
Posté 28 février 2011 - 11:35
Sylvius the Mad wrote...
I don't think DA2 even has Fatigue anymore. Does it?Taleroth wrote...
Use mana -> Drop below 80% -> Activate
You've lost nothing, except fatigue.
Unless this behavior is changed for DA2.
Certainly what you describe worked well in DAO. I had all of my sustains activate based on Mana/Stamina levels.
No Fatigue is not in DA 2.
#1349
Posté 28 février 2011 - 11:37
Sylvius the Mad wrote...
I don't think DA2 even has Fatigue anymore. Does it?Taleroth wrote...
Use mana -> Drop below 80% -> Activate
You've lost nothing, except fatigue.
Unless this behavior is changed for DA2.
Certainly what you describe worked well in DAO. I had all of my sustains activate based on Mana/Stamina levels.
Yes Fatigue is no more
Peter Thomas wrote...
Fatigue is no longer in the game. If you have the requirements to wear
an item, you can. Things like sustained abilities no longer apply
fatigue, but are restricted using their mana/stamina reserve.
Edit:
Modifié par EgoSoul, 28 février 2011 - 11:37 .
#1350
Posté 28 février 2011 - 11:37
Sylvius the Mad wrote...
I don't think DA2 even has Fatigue anymore. Does it?
As far as I can tell, no it doesn't. I know fatigue from armor was confirmed as getting the axe from Laidlaw somewhere. Not sure about sustained abilities, though my guess is no. I think they only have an effect on the max mana/stamina available.
*edit*
Modifié par lv12medic, 28 février 2011 - 11:38 .





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