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TGS2011: DA2 demo hands-on, all talent descriptions


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#1426
Atmosfear3

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Razorfish wrote...

 Just dropping by the let you know that, over the weekend, I wrote a quick web-based talent builder that lets you create talent builds and share them with a custom url. It's in a rough state and only has the data for the Warrior class, so far (still working on the others), so I didn't feel comfortable making a new post, but perhaps it might be useful in this discussion thread.

http://biowarefans.c...talent-builder/

I could use your help testing it for kinks. Basically, I took the talent tree screenshots from the official site, married them with the data Naitaka posted in this thread, and made it interactive using some javascript. It worked in IE8, Chrome, and Firefox3 on both Windows and OSX last I checked.

Individual abilities in the talent lists you build can be dragged and dropped to change the build order, but I haven't written in checks yet to make sure that you actually put them in a valid order (clicking talents in the trees to select them does check for validity on the other hand). Click the Save button to update the URL in the browser's address bar with a code that represents your build:

Just as an example, http://biowarefans.c...#wHkbzct1V0UeDX loads up 10 ability and 1 specialization selections.


I salute you kind sir. I was hoping someone would make a talent calculator sooner or later. Thanks!

#1427
JulianoV

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m14567 wrote...

I was gonna go with something like this for my 2H warrior

1 Pommel strike
2 Mighty blow
3 Pommel blow
4 Sunder
5 Might
6 Control
7 Cleave
8 Command
9 Destroyer
10 Claymore

Putting 1.5 into str/cun each level and bring someone with Valiant aura and Brand so I have around 40% chance of critical.


I was under the impression that cunning didn't increase critical chance, only critical damage, while dexterity did the opposite. Could anyone please correct me if I'm wrong?

#1428
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JulianoV wrote...

m14567 wrote...

I was gonna go with something like this for my 2H warrior

1 Pommel strike
2 Mighty blow
3 Pommel blow
4 Sunder
5 Might
6 Control
7 Cleave
8 Command
9 Destroyer
10 Claymore

Putting 1.5 into str/cun each level and bring someone with Valiant aura and Brand so I have around 40% chance of critical.


I was under the impression that cunning didn't increase critical chance, only critical damage, while dexterity did the opposite. Could anyone please correct me if I'm wrong?


No you are right, dex increases crit chance, cun increase crit damage.

#1429
JulianoV

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Even so, with the nice focus 2H warriors have on hitting criticals, those points on cunning will prove tremendously fruitful. What I'd like to know is if the percentage is added to the base damage, base critical damage or on top of every other critical damage modifier.

The latter case seems pretty unlikely, but if I'm ever proven wrong, the personal nuke thing I posted a while ago might just work.

#1430
Atmosfear3

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JulianoV wrote...

Even so, with the nice focus 2H warriors have on hitting criticals, those points on cunning will prove tremendously fruitful. What I'd like to know is if the percentage is added to the base damage, base critical damage or on top of every other critical damage modifier.

The latter case seems pretty unlikely, but if I'm ever proven wrong, the personal nuke thing I posted a while ago might just work.


I don't think you'll need dex or cunning for warriors. There simply are not enough points and you have talents that can boost where you are lacking. Muscle gives +25% crit damage when you have Might active. Command gives 10% crit when you have Control active. Turn on Control for taking out mooks and Might when you fight bosses. Don't forget that gear may also contribute a lot more stats this time around.

#1431
JulianoV

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I was considering cunning for defense, really. The added critical damage is just a nice little bonus, since it still adds less DPS than Strength, no matter how you cut it. My perception is that you'll hardly ever find yourself in a situation with more than 3 lieutenants. In such case, you can always have a proper tank and a rogue managing those enemies' aggro and getting them away from the 2 hander, while the latter disposes of normal enemies, which seem to be quite numerous in this one, to say the least.

The warrior benefits from being surrounded with Bravery/Bravura. Greatly. The warrior, however, does not benefit from being gang*****d. NO matter how much constitution your pour on the guy, he is going to take a hell of a beating.

If you keep Aveline with all the damage transfers skills AND you have an avoidance based 2-hander, you ignore most of the damage you'd take from being flanked, and the half that gets through will have a huge percentage dumped on a character that is focused on THOSE against whom defense serves no purpose, therefore needs huge constitution.

There is, however, the armor requisites factor, that can just as easily destroy everything I've posted here. What I'm saying however, is that points in cunning are better than points in constitution if you keep such character exclusively on normal enemies, because when it comes to survivability, they even out and make an even greater difference if coupled with Aveline's damage redirections WITH the added bonus of critical damage.

Then again, armor requirements and the obvious mind twisting aggro management come to mind as painful pains that prevent this build from being even nearly optimal. Besides, one needs to see how cunning/defense scales. If it/s 1.5 per level to remain on 50, that's expensive but manageable if armor requirements are single-attribute exclusive. Since they're apparently not, this build is in trouble.

#1432
ushae

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Got the full specialization classes yet ?
P.S. Very nice info here buddy, nicely done !

#1433
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Just finished the demo on Nightmare with my DW Rogue. I seriously doubt this is the real Nightmare build, for several reasons:

(1) It is not, in general, more difficult than Normal. I had a total of one death among all characters, due to the infinite ranged Bolters (see below). Never used potions, and used Heal only once against the Ogre. I have no issue whatsoever with Friendly Fire.

(2) Hurlock Bolters have infinite range on Nightmare, and do not require LOS. They can literally shoot you when you're behind a mountain. Their range is so great that they can hit you even when they're far beyond radar range. Also, they never miss, regardless of your Defense. This must be a bug.

(3) All weapons/abilities stagger unlike on Normal, and this applies to both allies and enemies. Hurlocks (or is it Hurlock Grunt only?) can "Knock Back" your Rogues and Mages, and Backstab knock down basic enemies like Rush does. I definitely didn't notice this on Normal. You character would stand there doing nothing after being "Knocked Back" unless you button mash. This means Nightmare requires more button-mashing than Normal.

(4) Enemies do not seem to have better Attack/Damage, or better/different AI on Nightmare. All fights turn out remarkably similar to Normal. Maybe it's the way I build my party, with everyone having >50% base Defense.

(5) Small AOE attacks like Fireball (no radius upgrade) and Bursting Arrows can easily be aimed to avoid FF and still hit as many enemies as you could in any case. Miasmic Flask has no FF. Winter's Blast can freeze up to 3 enemies at once, but has no FF. I would highly recommend this ability on Bethany.

Modifié par iOnlySignIn, 02 mars 2011 - 02:26 .


#1434
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Winter's blast has FF in the demo on nightmare, I hit Aveline by accident when targeting a hurlock.

#1435
Sabresandiego

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After playing the demo, it is quite apparent that you can easily 1 shot your teamates with friendly fire if you are not careful. Now its possible that the demo was not designed for nightmare, and that damage is not so whacked out in the actual game.

Nevertheless, for those discussing the 2 handed warrior it looks like its best to have all your teamates be ranged, and assume the role of tank. This will allow you to use all your AOE skills without hitting your teamates since you can move away from them, and they are ranged. The only limiting factor here is maintaining aggro so that the enemies attack you instead of your companions. This means a rogue or 2 with armistice and goad is invaluable, or you can have taunt on yourself.

2H tank is very viable from what it seems so far with my nightmare demo runthrough.

Modifié par Sabresandiego, 02 mars 2011 - 03:06 .


#1436
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m14567 wrote...

Winter's blast has FF in the demo on nightmare, I hit Aveline by accident when targeting a hurlock.


Strange. I set Bethany to autocast it all the time and it never hit anyone in my party. Guess I was lucky.

#1437
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Sabresandiego wrote...
The only limiting factor here is maintaining aggro so that the enemies attack you instead of your companions.

How about Fearless Synergy? You can have 3 pure DPS ranger companions (e.g. Varric, Sebastian, Merrill)  and you will always draw all the aggro since 3*50% > 100%. Pure and simple. No micro needed.

Modifié par iOnlySignIn, 02 mars 2011 - 03:15 .


#1438
Gvaz

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iOnlySignIn wrote...

Just finished the demo on Nightmare with my DW Rogue. I seriously doubt this is the real Nightmare build, for several reasons:

(1) It is not, in general, more difficult than Normal. I had a total of one death among all characters, due to the infinite ranged Bolters (see below). Never used potions, and used Heal only once against the Ogre. I have no issue whatsoever with Friendly Fire.


I thought enemies hit a bit harder somewhat, but  for the most part trash mobs didn't hit that much harder but boss hit like a truck. and since the heals and pots were on such high cooldowns it was just like, welp, this is frustrating.

Second time was much easier though.

#1439
Sabresandiego

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ionlysignin there is a bug that resets it back to normal difficulty while you are playing nightmare if you go to the options screen. Otherwise you are going to need heals or a pot.

Modifié par Sabresandiego, 02 mars 2011 - 04:09 .


#1440
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^
I don't think I used the Options screen. I'll do it again just to be sure.

Have you also observed infinite ranged Bolters on Nightmare?

Modifié par iOnlySignIn, 02 mars 2011 - 04:10 .


#1441
Sabresandiego

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i think if you avoid the inventory and options screen it will stay on nightmare

#1442
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Gah, alright. But I installed these mods with the primary purpose to test out weapon-swapping via the inventory screen (which turns out to be quite fast and convenient, although it breaks the flow of comabt somewhat), which I think is essential for any Rogue, no matter what their talents/specs are.

I'll do another run without ever swapping to Archery. The 2nd Ogre is going to be a b*tch...

Modifié par iOnlySignIn, 02 mars 2011 - 04:13 .


#1443
Sabresandiego

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ok i can confirm that if you go into options, and gameplay that it will show "nightmare" as the difficulty, but after you leave the screen it will reset to normal difficulty and youll be unable to change it back.

For a true nightmare experience, avoid the options---> gameplay screen

#1444
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Sabresandiego wrote...

ok i can confirm that if you go into options, and gameplay that it will show "nightmare" as the difficulty, but after you leave the screen it will reset to normal difficulty and youll be unable to change it back.

For a true nightmare experience, avoid the options---> gameplay screen

Yeah, I redid a Nightmare demo play. I can confirm that using Inventory screen doesn't reset the difficulty and I was playing Nightmare the first time I did it.

Also, something else of interest: It was Carver who keeps knocking back Hawke with his basic attack (even without Giant's Reach). It does little to no damage to Hawke, but leaves her incapacitated for a brief period. Normal enemy troopers don't have knock back. Carver knocked back Bethany a couple of times too when I was kiting Bethany across enemy lines. His 'Rival' status really means something, huh. :-)

I'm glad he died. My party is a lot stronger without him. He will always be remembered ("I will never forget you!") as the bumbling idiot of the Hawke family who kept trying to knock his sisters.

I think it will be a general rule of thumb to not let any of your party walk near a 2H Warrior, except Aveline. She seems immune to Carver's bumbling swings. After all, her husband is much more of an idiot than anyone ever in the Hawke family history...

Modifié par iOnlySignIn, 02 mars 2011 - 05:01 .


#1445
Naitaka

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Razorfish wrote...

 Just dropping by the let you know that, over the weekend, I wrote a quick web-based talent builder that lets you create talent builds and share them with a custom url. It's in a rough state and only has the data for the Warrior class, so far (still working on the others), so I didn't feel comfortable making a new post, but perhaps it might be useful in this discussion thread.

http://biowarefans.c...talent-builder/

I could use your help testing it for kinks. Basically, I took the talent tree screenshots from the official site, married them with the data Naitaka posted in this thread, and made it interactive using some javascript. It worked in IE8, Chrome, and Firefox3 on both Windows and OSX last I checked.

Individual abilities in the talent lists you build can be dragged and dropped to change the build order, but I haven't written in checks yet to make sure that you actually put them in a valid order (clicking talents in the trees to select them does check for validity on the other hand). Click the Save button to update the URL in the browser's address bar with a code that represents your build:

Just as an example, http://biowarefans.c...#wHkbzct1V0UeDX loads up 10 ability and 1 specialization selections.


Thank you for taking time time to make this. :wub:

#1446
jomonoe

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Thanks Razorfish! This is great, excellent work.

#1447
Sabresandiego

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I am going to upload a video of me fighting Hayder on nightmare. I start off by killing Aveline with Scythe (to show that its nightmare and that I dont need a tank besides myself). The video is basically just using the strategy I described in my guide which is linked in my signature. It involves burst style fighting, which can also be called jousting or lunging. This is the style of combat I will use to defeat nightmare using my 2 handed warrior without using pause.

Note: While this game isnt realistic at all, bursting-lunge-jousting type sword fighting is actually the best way to sword fight in reality.

Realistic Swordfighting

Modifié par Sabresandiego, 02 mars 2011 - 05:10 .


#1448
Gvaz

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iOnlySignIn wrote...

^
I don't think I used the Options screen. I'll do it again just to be sure.

Have you also observed infinite ranged Bolters on Nightmare?


I have. I went to fight the emmisary, and decided I'd run around and kite the melee back....except even when I was almost all the way to where the previous archers were standing, my PC was still being targeted by the bolters and consequently died. What?

#1449
godlike13

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Sabresandiego wrote...
Note: While this game isnt realistic at all, bursting-lunge-jousting type sword fighting is actually the best way to sword fight in reality.

Realistic Swordfighting


Maybe for a dual. Not sure what that rapier is going to do against armor though.

Modifié par godlike13, 02 mars 2011 - 05:32 .


#1450
TeamLexana

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iOnlySignIn wrote...

m14567 wrote...

Winter's blast has FF in the demo on nightmare, I hit Aveline by accident when targeting a hurlock.


Strange. I set Bethany to autocast it all the time and it never hit anyone in my party. Guess I was lucky.


Could be because it's one of those things that the game can cast better via then a user, lol. Like paralyze ward in DAO has ff and if you aren't careful u can hit your party with it but u tell Morrigan or Wynne to do it in their tatics and when they aim and shoot it off themselves, they never hit anything but the intended target.