Aller au contenu

Photo

TGS2011: DA2 demo hands-on, all talent descriptions


1724 réponses à ce sujet

#1451
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages

godlike13 wrote...

Sabresandiego wrote...
Note: While this game isnt realistic at all, bursting-lunge-jousting type sword fighting is actually the best way to sword fight in reality.

Realistic Swordfighting


Maybe for a dual. Not sure what that Rapier is going to do against armor though.


The 2hand longsword user scores most of his kills with lunge attacks just like the rapier. Armor changes the way you fight, but lunge attacks would still be brutally effective.

#1452
godlike13

godlike13
  • Members
  • 1 701 messages
True.

Modifié par godlike13, 02 mars 2011 - 05:37 .


#1453
Adhin

Adhin
  • Members
  • 2 997 messages
@Zhel_Ryn: If you look at the giantbomb video you can see the icon layout for Reaver. The very first icon is a passive and looks like a red misted human heart. I'd say thats Blood Frenzy honestly, not Devour. 'Devour' that corpse-to-life thing, lower active skill off that has sharp teeth icon, which to me seems more like 'devour'. Also with the way the Reaver description is (taking life from your foes) I think it no longer uses corpses but maybe a damage skill that converts to life.

Anyways yeah that passive should basically turn lower life into raw damage boosts I'd imagine. Another one straight across from it uses same icon but its an active, so kinda curious what that does. I think the 1 sustained ability is Aura of Pain. Kinda got an 'Iron Maiden' vibe to its icon. Then theres some weird looking boot+wings passive icon, no idea wtf that'll do.

#1454
jomonoe

jomonoe
  • Members
  • 326 messages

Adhin wrote...

Anyways yeah that passive should basically turn lower life into raw damage boosts I'd imagine. Another one straight across from it uses same icon but its an active, so kinda curious what that does. I think the 1 sustained ability is Aura of Pain. Kinda got an 'Iron Maiden' vibe to its icon. Then theres some weird looking boot+wings passive icon, no idea wtf that'll do.


Crossing my finger for LoZ hover boots! Sorry, this whole 25th anniversary for Zelda has made anything vaguely zelda related pop out for me.

I also believe that the passive does what you say it does because a dev said (as you probably know) that one of teh sustains from Reaver in DA:O was now a passive and that made Reaver awesome or something. I kind of hope that whatever we need to do to get Reaver isn't too despicable.  Playing Berserk/Templar would be kind of wierd. Berserker/Reaver fits so much better.

#1455
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages
I made my first Vanguard movie, albeit I have no Vanguard abilities yet. But you can see how my burst style of fighting will be employed in my 2h nightmare no pause playthrough. I plan on being the only melee in the party when I can help it, to reduce friendly fire as much as possible. My tanking style relies heavily on killing mages/ranged ASAP and then burst fighting/tanking in melee. Ill be using dual rogues with armistice and goad to keep every enemy focused on me.

The Ultimate Vanguard: Nightmare Demo Final Boss

Modifié par Sabresandiego, 02 mars 2011 - 07:44 .


#1456
Adhin

Adhin
  • Members
  • 2 997 messages
@jomonoe: Yeah I get the feeling theres just trainers everywhere in year 3+ (after the initial jump). That being, if you read the rogue specializations 'everyone' literally points out theres a trainer in Kirkwall you could potentially find. So it seems to me, at least, that it'll be available like that. I think each specialization has a 'faction' (main story or otherwise) you do work for and, in doing so, get access to a trainer who'll teach.

Also if you take into account (semi-spoiler) you have to make something like 50g by 'doing work' for some 'thing' in that time frame. It seems like the best opportunity to get people familiar with the factions/groups you can potentially do work for through out the years. Which would ultimately setup for bigger conflicts down the road.

I don't think any of them will be from companions, only ones that come close to 'matching' are Anders and Isabela and there's are very specific to them so it seems odd they'd teach you there ****, and then end up having completely different skills that are just similar. least I think that would be strange.

@Sabre: Checking out the video now, hope ya have Bravery  :P

-edit-
HAHAHAH! I think watching that show someething I noticed first time in the demo. If anyones paying attention you can see ALL of the enemies are using the old DAO fighting animations. The dudes with the 2 handers take so freakin' long to getting around to trying to hit you its just silly.

 *pulls weapon way back behind self...slowly drags it up, stumbles a bit! SWINGS IT DOWN SLOWLY!* ....

And your like 5 feet back going 'you done yet, bro?' ok! *lunge!*

Modifié par Adhin, 02 mars 2011 - 08:14 .


#1457
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages
Nightmare will definitely be fun with a 2h warrior. Unfortunately you aren't really compatible with melee teamates like Aveline, Fenris, and Isabella unless you meticulously pause and reposition them. The whole strength of 2 Handed is AOE, so I highly suggest taking Scythe, Giants Reach, and Whirlwind. Giants reach is absolutely awesome, it seems to make your abilities hit in a larger cone in front of you.

Adhin your build is cool, but you are relying almost entirely on autoattack for damage with the occasional mightly blow. And without giants reach, mighty blow only hits 1 or 2 targets. With giants reach, mighty blow hits 3 or 4 people in front of you. If you arent gonna AOE I recommend 1 hand and shield instead. It does the same damage as 2h without the AOE and the added benefit of a shield. If you want to go 2 handed, I suggest going heavy on AOE and adjusting your companions so that they synergize with you.

Modifié par Sabresandiego, 02 mars 2011 - 08:42 .


#1458
Adhin

Adhin
  • Members
  • 2 997 messages
same degree of cone, just 1m longer distance. And yeah I know thats its main thing but just at a base, playing a WnS its hard to hit anymore then 2 targets at a time. They have to be small and really crammed together to hit more then 2. 2H its pretty easy to always get 3-4. That right there at its base means its what I want to use, regardless of skill choices. Oddly I think Whirlwind is the safest of the 3. It hits 'all around you' using your basic distance so if your not hitting them (if there on the other side of the line) you probably wont whirlwind them to death. Where as Scythe/Mighty will.

Ultimately im just dying to see what Reaver/Berserker has. Pretty sure Aura of Pain still exists so that'll almost definitely be a AoE ticking sustained damage thing. Which will be pretty sweet in group combat. And I still want Isabela with me so...yeah, that'll be a bit of a pain but I'll make it work somehow.

#1459
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages

Adhin wrote...

same degree of cone, just 1m longer distance. And yeah I know thats its main thing but just at a base, playing a WnS its hard to hit anymore then 2 targets at a time. They have to be small and really crammed together to hit more then 2. 2H its pretty easy to always get 3-4. That right there at its base means its what I want to use, regardless of skill choices. Oddly I think Whirlwind is the safest of the 3. It hits 'all around you' using your basic distance so if your not hitting them (if there on the other side of the line) you probably wont whirlwind them to death. Where as Scythe/Mighty will.

Ultimately im just dying to see what Reaver/Berserker has. Pretty sure Aura of Pain still exists so that'll almost definitely be a AoE ticking sustained damage thing. Which will be pretty sweet in group combat. And I still want Isabela with me so...yeah, that'll be a bit of a pain but I'll make it work somehow.


I know that Peter said that giants reach doesnt increase the cone, but from the demo alone I am hitting people to my left and my right with mighty blow that I wasnt hitting before I got the Giants Reach upgrade. Giants reach is a much better talent then it appears at first glance.

As for your build, you are relying on autoattacks for the majority of your damage, by only taking 1 active (mighty blow). That may or may not be effective, but it doesnt sound very fun to just use auto attack all the time. You can get around friendly fire of scythe, might blow, and whirlwind by avoiding the use of melee teamates whenever possible, and bringing along rogues who can armistice/goad enemies onto you which you can drag off and position for whirlwinds and scythes.

Modifié par Sabresandiego, 02 mars 2011 - 08:55 .


#1460
Adhin

Adhin
  • Members
  • 2 997 messages
Oh hey any of you with that mod able to check out requirements on the armor you get when you move to the second section? Pretty sure that stuffs heavy armor. Should be a good indicator as to what kinda str I'll be needing to focus on by 6-10.

-edit-

Not actually taking mighty blow and like I said, mostly Berserk/Reaver, they have A LOT of active abilities (4 between the 2) and 2 sustained. It'll be a tad boring with only having Pommel and Stonewall till I get into the specializations but thats the kinda price you pay to have 2 fully functional specializations.

And as to giants reach, its the demo. If Peter Thomas (the guy who designed it) says it only increases distance then, good chance, its only increasing distance. Least in retail. Demo may increase both, hard to say really.

Modifié par Adhin, 02 mars 2011 - 09:06 .


#1461
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages

Adhin wrote...

Oh hey any of you with that mod able to check out requirements on the armor you get when you move to the second section? Pretty sure that stuffs heavy armor. Should be a good indicator as to what kinda str I'll be needing to focus on by 6-10.


The only requirement on that armor is 2 handed.

#1462
Zhel_Ryn

Zhel_Ryn
  • Members
  • 132 messages
@Adhin: The requirements on the gear that DROPS is ~22 STR/DEX/etc. As Sabre says, the stuff that's given to you only has a weapon style req.

@Sabre: Nice video, and highly amusing to watch the enemies chase you ala DA:O lol. Think the issue with his (and mine as well) builds are the stretch on talent points. But there are non-damage actives to use as well, plus whatever there is to grab from the specialization trees. Nothing wrong with it, but I dislike kiting much, if at all really.

#1463
Adhin

Adhin
  • Members
  • 2 997 messages
Bleh sounds like faky demo BS then instead of anything useful. 22 dex though, for what, 2-3 star stuff? I'll definitely have to be raising STR up faster I guess.

-edit-
I hate not having basic game mechanic information prior to playing. Story spoilers I can do with out, having absolutely NO clue as to requirements on stuff prior to going into it is what causes me to stop playing halfway through and restart.

And we all know the manual wont do much past explain intent icons and show the difference in classes. Wont be even remotely useful for planing. Wont be able to see specialization skills either prior to unlocking them the first time around. Feh, just...feh.

Modifié par Adhin, 02 mars 2011 - 09:09 .


#1464
Zhel_Ryn

Zhel_Ryn
  • Members
  • 132 messages
Agreed. All the differences between this demo and all other sources is driving me batty. To top that, there's so many spoilers spilling into all sorts of threads due to the console/script digging, it's getting harder to find information I want and stay away from what I don't want. =(

Yeah though, the 22 req gear I've seen have all been improvements over the default gear (looking at 79dps vs. 61 weapons, 23 vs. 16 armor boots, etc., with bonus stats to boot. Figuring main stat for those gear sets, it's 9 points over 5 level ups (1.8 per level) to wear those pieces. Can't forget though that Peter said the heaviest gear in retail requires CON as well. I'm hoping there's a 'medium' set that doesn't, but eh, will see when we get there.

#1465
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages

Adhin wrote...

Bleh sounds like faky demo BS then instead of anything useful. 22 dex though, for what, 2-3 star stuff? I'll definitely have to be raising STR up faster I guess.

-edit-
I hate not having basic game mechanic information prior to playing. Story spoilers I can do with out, having absolutely NO clue as to requirements on stuff prior to going into it is what causes me to stop playing halfway through and restart.

And we all know the manual wont do much past explain intent icons and show the difference in classes. Wont be even remotely useful for planing. Wont be able to see specialization skills either prior to unlocking them the first time around. Feh, just...feh.


Order the strategy guide from piggyback and dont read the story spoilers. Just look at stuff that will help you preplan your characters better. Try to find:

1. Where you can get bonus talent points
2. Where you can meet the most important companions first
3. Where to go to get the most useful items first
4. Best places to go first in order to play the game how you want to play

I havent bought a strategy guide in 15 years or more, but I remember how fun they were when I was a kid so I ordered one.

Modifié par Sabresandiego, 02 mars 2011 - 09:30 .


#1466
Adhin

Adhin
  • Members
  • 2 997 messages
Don't have the money honestly. It'll be on the wiki eventually either way, I just dislike going from it all being open and available in the infinite engine days (even NWN) to 'we don't let you know anything at all about any of it'.

Really, all I care about is mechanic info none of the story stuff. Though where to get specializations earliest I'd like to know ahead of time since thats character builds. I figure Berserker will be easier to get then Reaver though, earlier on I mean, so I plan to take that as early as possible, Reaver 14+.

I think DAO wiki actually had all the information up prior to the game (think maria actually did that?). Kinda hoping something like that happens again.

#1467
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages

Adhin wrote...

Don't have the money honestly. It'll be on the wiki eventually either way, I just dislike going from it all being open and available in the infinite engine days (even NWN) to 'we don't let you know anything at all about any of it'.

Really, all I care about is mechanic info none of the story stuff. Though where to get specializations earliest I'd like to know ahead of time since thats character builds. I figure Berserker will be easier to get then Reaver though, earlier on I mean, so I plan to take that as early as possible, Reaver 14+.

I think DAO wiki actually had all the information up prior to the game (think maria actually did that?). Kinda hoping something like that happens again.


The guide is 15 bucks at amazon. Thats the price of 3 coffees from starbucks :P

#1468
Shinimas

Shinimas
  • Members
  • 137 messages

Sabresandiego wrote...

godlike13 wrote...

Sabresandiego wrote...
Note: While this game isnt realistic at all, bursting-lunge-jousting type sword fighting is actually the best way to sword fight in reality.

Realistic Swordfighting


Maybe for a dual. Not sure what that Rapier is going to do against armor though.


The 2hand longsword user scores most of his kills with lunge attacks just like the rapier. Armor changes the way you fight, but lunge attacks would still be brutally effective.


That's blossfechtens for you, unarmored fighting. When your opponent has armor on, cutting him is useless, harnissfechtens is a whole different style.

#1469
Shinimas

Shinimas
  • Members
  • 137 messages

Sabresandiego wrote...


The guide is 15 bucks at amazon. Thats the price of 3 coffees from starbucks :P


Then starbucks can go do themselves.

Gameguide... I still remember this stuff coming with games for free. Now they'd sell anything.

#1470
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages
@adhin
Reaver is probably going to be better than berserker for a tanking type character. Consider that your damage goes up as your health goes down is the theme of reaver and ofcourse the tanks job is to hold aggro which often involves health going down.

#1471
JulianoV

JulianoV
  • Members
  • 145 messages
Anyone know how skill damage calculation works? With the small stamina pool we get and the impressive amount of health some enemies have, I'm wondering whether it's best to have a couple sustainables up for the long run or just go all out with skill spamming. Besides, stamina regeneration is based on full stamina bar or what's left from sustainables?

@SabreSandiego:Amazing video mate, tremendously informative. I wonder how one would deal with big. static bosses with add waves, like the mothers, though. Damage reduction and exclusive tanks go a LOOOOONG way in such cases.

#1472
Adhin

Adhin
  • Members
  • 2 997 messages
Yeah I don't have 15 bucks to spend on a strategy guide like I said, I know the pricing. And if you remember in DAO, Berserker had health regeneration. 'Health' regeneration. There is a good chance that makes a return in DA2. I know both will have there uses for it, Reaver if im right will be able to heal with out corpses which will be of great benefit.

RP reasons, in either case, I want Berserker first. I just hope they don't tie the specializations (2 of them) to mid-story point based things. And keep in mind theres no point in going 'berserker over reaver', or the other way around. You can get 2 specializations still, 7 and 14. So I'll be taking both.
:P

Modifié par Adhin, 02 mars 2011 - 10:26 .


#1473
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages

JulianoV wrote...

Anyone know how skill damage calculation works? With the small stamina pool we get and the impressive amount of health some enemies have, I'm wondering whether it's best to have a couple sustainables up for the long run or just go all out with skill spamming. Besides, stamina regeneration is based on full stamina bar or what's left from sustainables?

@SabreSandiego:Amazing video mate, tremendously informative. I wonder how one would deal with big. static bosses with add waves, like the mothers, though. Damage reduction and exclusive tanks go a LOOOOONG way in such cases.


Stam regen is based on full stam bar.

#1474
Adhin

Adhin
  • Members
  • 2 997 messages
Yeah Stamina/mana is based off Max Stamina, so sustained don't cut into your regeneration at all. It just cuts off how far it can regenerate to is all. And that is 1 issue I've been thinking about actually. Bravery and Turn the Blade is 50% of my damn stamina. at base that leaves me with 50 point, not a lot to work with. Berserker and Reaver both have another set of Sustained. Good chance I may not upgrade Turn the Blade and replace that with Berserker all together, depending on the talents I may completely forgo Turn the Blade (and, sadly, Adamant) for Berserk/Reaver stuff. Hopefully Berserk comes with some damage resist stuff, they're the best fit for that kinda thing.

#1475
0rz0

0rz0
  • Members
  • 203 messages
Sabre I think with your playstyle you're bound to bug out some enemies, hehe. Hayder seemed a bit confused when he was the only one left and trying to hit you.