Adhin wrote...
Peter not sure if you can answer this one, I know no real info has been released on equipment but. Can you give a basic answer to requirements on Equipment. All im looking for is the basic heaviest armor general comparison vs DAO.
For instance, DAO rank 7 massive armor had a requirement of 42 Str. Is DA2 Less, same, or more then that? I've been getting the impression its less with added requirement of Con. Kinda wondering how close I am on that assumption.
Information hasn't been released on exactly what requirements are for armor. Applicable stats vary for each type. This was a cross-class restriction. For the Heavy armor (don't remember if it's called Heavy or Massive... internally it`s called Heavy), the stats required are indeed Str and Con. If a Mage wants to go around in Heavy armor, he`ll pretty much need to invest all his points in Str, Mag and Con. Not that bad a choice for a Blood Mage, actually.
There are no tiers anymore. The strength of the armor is determined by an internal 'level' of the item, on the same scale as the player's level. As level goes up, so do requirements. Also, as the power level of the item goes up (number and strength of properties), the requirements go up as well. At the nominal max level of the game, the requirements are lower than what you gave in your example. At max max level, with the most powers an item can have... an epic item like that might have a higher requirement.
Oh and 1 more question, you've mentioned before about how player/companions don't miss they get 'glancing blows'. Question is, do MONSTERS miss vs player/companion or do they also get glancing blows? Or is that kinda dependant on rank of monster? For instance normal or critter mooks miss, and Elites/Bosses get Glancing Blows?
Also, do monster skill use (not base attack) auto-hit like player abilities do?
Enemies do not autohit with abilities. AoEs (because you walk into them) do generally autohit. Enemies can miss. Enemies also have a chance that a hit will be just a glance, but the chance decreases as the difficulty goes up.