TGS2011: DA2 demo hands-on, all talent descriptions
#126
Guest_Burayan_Koga_*
Posté 18 février 2011 - 04:13
Guest_Burayan_Koga_*
#127
Posté 18 février 2011 - 04:14
On the bright side my mage is going to make an excellent team with Isabela with all the brittle effects being thrown around.
#128
Posté 18 février 2011 - 04:16
Modifié par ankuu, 18 février 2011 - 04:17 .
#129
Posté 18 février 2011 - 04:18
#130
Posté 18 février 2011 - 04:21
I guess I'll be specializing in spirit element. That tree seems the most useful to me. Sorry Elemental tree.
Modifié par Eclipse_9990, 18 février 2011 - 04:24 .
#131
Posté 18 février 2011 - 04:22
Is it any different?
Modifié par Captain Sassy Pants, 18 février 2011 - 04:22 .
#132
Posté 18 février 2011 - 04:22
#133
Posté 18 février 2011 - 04:27
Captain Sassy Pants wrote...
Don't all of the videos and interviews with Mike Laidlaw have him saying how bad it was in Origins that if you wanted one skill you had to put points in the other skills to get it?
Is it any different?
If you want to master the elemental tree you must be versed in all elements.
What Mike meant was that now you don't have to take Frost Weapon, and Fire Weapon if you want to get to Fireball and Cone of Cold. Also the upgrades of a spell don't impeded your ability to continue down the path.
Alodar
#134
Posté 18 février 2011 - 04:27
JJ
#135
Posté 18 février 2011 - 04:32
JJ
#136
Posté 18 février 2011 - 04:36
So far, looks like I'm going to go Primal - a 15-second paralyze skill (petrify) that works on "all monsters" is quite good. And lightning seems to be quite neat. And stonefist, and rock armour.
Then again, I always liked Ice spells in origins (can't stand fire ones, though).
Uhm, I hope the other trees will be better, actually. So far, not truly sold on any of these.
#137
Posté 18 février 2011 - 04:37
#138
Posté 18 février 2011 - 04:43
Modifié par deuce985, 18 février 2011 - 04:43 .
#139
Posté 18 février 2011 - 04:44
#140
Posté 18 février 2011 - 04:45
Hawke gets specializations.deuce985 wrote...
Also, this doesn't include character specific trees. Doesn't each character get their own unique tree like Isabella's Swashbuckler? Has it been confirmed Hawke gets his own unique tree for the three classes too? IMO, would seem kinda weird everyone but the champion gets his own unique tree.
#141
Posté 18 février 2011 - 04:45
#142
Posté 18 février 2011 - 04:45
Yes but doesn't the other characters too? Or do they only get their unique tree and no choice of specialization?Taleroth wrote...
Hawke gets specializations.deuce985 wrote...
Also, this doesn't include character specific trees. Doesn't each character get their own unique tree like Isabella's Swashbuckler? Has it been confirmed Hawke gets his own unique tree for the three classes too? IMO, would seem kinda weird everyone but the champion gets his own unique tree.
Modifié par deuce985, 18 février 2011 - 04:46 .
#143
Posté 18 février 2011 - 04:46
#144
Posté 18 février 2011 - 04:47
#145
Posté 18 février 2011 - 04:47
Sweet Zombie Jesus, why do warriors seem so awesome this time around? I can hardly wait for my 2nd playthrough with a 2 hander. But first I have to worry about my first playthrough with my Archer. So many things to choose from in the general Rogue trees, I'm having a really tough time deciding what I should invest in. So many choices. Oh, how I love this part of waiting for a Dragon Age game to release ^,^
#146
Posté 18 février 2011 - 04:52
Also, force field (50%) + its upgrade (+50%) means that it's again full immunity for 6 seconds, right?
Modifié par X2-Elijah, 18 février 2011 - 04:53 .
#147
Posté 18 février 2011 - 04:52
#148
Posté 18 février 2011 - 04:54
X2-Elijah wrote...
Oh wow.. Arcane tree only has one damage spell... Ouch. Okay, the elemental weapon buff might be really good, I might nick that one.. A fully upgraded mind blast would be neat, but overall this is an extremely support-oriented tree. Probably something for Merill/Anders/Bethany to dip in, imo.
Hey now. Some of like playing support oriented casters!
#149
Posté 18 février 2011 - 04:55
X2-Elijah wrote...
Also, force field (50%) + its upgrade (+50%) means that it's again full immunity for 6 seconds, right?
50% growing by 50% is 75%
Alodar
Modifié par Alodar, 18 février 2011 - 04:58 .
#150
Posté 18 février 2011 - 04:58
X2-Elijah wrote...
Oh wow.. Arcane tree only has one damage spell... Ouch. Okay, the elemental weapon buff might be really good, I might nick that one.. A fully upgraded mind blast would be neat, but overall this is an extremely support-oriented tree. Probably something for Merill/Anders/Bethany to dip in, imo.
Also, force field (50%) + its upgrade (+50%) means that it's again full immunity for 6 seconds, right?
Yeah it is a pretty defensive tree. But Paralyzing Prison makes a good attack spell. 87 physical damage over 10 seconds, with a chance of paralysis is nothing to sneeze at.





Retour en haut




