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TGS2011: DA2 demo hands-on, all talent descriptions


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#1476
tobajas

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Naitaka i have a question about the numbers you've writting in the skill description. Question being that while playing the demo i have totaly diffrent numbers from what you've posted so were are you getting them from.

Also this is irrelevant but i just wrote a 2 page long comparesion of the Archery Tree vs Elemental Tree and i just lost it all because while trying to post it as a new thread I got apearently got d/c from the forum :(

#1477
Zhel_Ryn

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@Tobajas: The information here is from the TGS2011 Show (I believe that's Thailand Game Show short), which we've been told is a newer build than the demo. The numbers listed are from level 1 characters in that particular build.

#1478
Rocambole4

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Shinimas wrote...

Sabresandiego wrote...


The guide is 15 bucks at amazon. Thats the price of 3 coffees from starbucks :P


The werid part is not they trying to sell it but someone BUYING them - we're on the Internet age folks, wikis exist, why spend 15 bucks on a book about obvious stuff? HAve fun discovering yourself or google it.
Then starbucks can go do themselves.

Gameguide... I still remember this stuff coming with games for free. Now they'd sell anything.



#1479
Adhin

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Yeah damage on skills is all based off your weapon + dmg stat (even mage spells). So numbers on all of thats going to scale wildly depending on equipment anyways. ultimately, the dmg in them is just a good comparison between multiple skills so you can see which one in a tree is the heavier hitter.

#1480
tobajas

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My thoughts were mostly on the fact that for instance in the demo some of the brittle dmg for instance are diffrent, the dmg stats are diffrent etc etc. So just wondering were he got his info from.

@Adhin: So dmg is based of your weapons? Meaning that archers for instance whos weapons does maybe what 3 times normal dmg but is 3 times slower would make all archery abilities get 3 times more dmg from weapons because of that?

#1481
Adhin

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Ahh all base weapons are equal on speed. And no, theres basically a 'DPS' setting. Its based off that not the actual weapon 'speed'. For instance say you do 50 DPS, and your Bow will probably do 50 dmg (opposed to other weapons which would be half that or something). But your abilities will use the 50 DPS mark for its basis.

Basically, weapon speed only factors into auto-attack damage.

#1482
Zhel_Ryn

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@Tobajas:

Peter Thomas wrote...

ViSeirA wrote...

While you're still around Peter could you tell us how the damage is calculated for talents?
Is it like (Base talent damage + base class damage + weapon damage)? or what exactly? considering that weapon damage and base class damage will change every now and then.


Ability damage is base damage multiplied by an ability damage factor.

Base Damage = 10
Mighty Blow Damage = 40

If Base Damage is raised to 15, Might Blow Damage will go to 60 (x4). Those numbers are examples. Also there may be other factors calculated in on top of that when the damage is actually being dealt.

Your Base Damage is weapon damage + attribute bonus + other specific things.

@tobajas

Archery base damage may be higher, but the multipliers may/may not balance the skill damage with other weapon styles. Dual wield is a good example, with lower base damage, high attack speed, yet high skill damage.

Edit: Or maybe the formula uses DPS numbers instead like Adhin suggests. =P Either way, wee 'splodey mobs. *whistles*

Modifié par Zhel_Ryn, 02 mars 2011 - 03:23 .


#1483
Adhin

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Yeah even DAO had DPS, all dmg on an item was DPS based if anyone remembers you never, anywhere, saw what your 'actual' damage was per hit. You just saw a 'DPS' total. Exact same in DA2 if you look at your damage output on the stat page? just shows a flat DPS rate.

Though if you look at the DPS comparison he put out, both rogues are above either of the warriors. Like Dual wielding is about 2.7 times the DPS of a 2H warrior with comparible stat/equipment. Archery is a bit less but besides being ranged, all but 1 of there Active skills are AoE based. Explosive, Rain of Arrows, Lance? all of that can slaughter multiple targets. Dual-wield is 100% single-target damage. I think ultimately there all balanced around there specific role anyways, seems to work even in the 'not really balance' and old demo.

And that exploding dudes is... so weird, and hilarius. It's one of them things I was initially irritated by right, but then I remembered thats basically how its always been since original Baldur's Gate so now I just find it kinda funny.

#1484
Ultimecia

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As for Giant's Reach: It is mandatory if you want Might Blow to be useful. From what I can see the basic AoE for Mighty Blow is like 0.5m. Adding one through Giant's Reach is a ton.
As for tanking I don't think you'll need one when you're AoEing everything down with Assail (constant knockbacks on everyone with the upgrade) and one-shotting bosses (Needs a Mage Partner: Death Hex - 100% crit chance -, Petrify - Brittle -, Cleave - +100% damage -, Scythe -Doubel damage on Brittle - , Winter's Grasp - reBrittle -, Mighty Blow - Triple damage on Brittle -, Chain Lightning - +600% damage on staggered, which Death Hex + Sunder will ensure)
I doubt anything will be standing after that chain. And even if they do, they'll be stunned by Claymore.

#1485
tobajas

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Thanks for the replys mostly wondering since as i earlier posted i wrote a 2 page compareing thingy. One of the things was compering Bursting Arrow with Fireball since they both work in similar ways. Both do fire dmg, area of effect and push back but in the demo i did a comparision of them both with a lvl 6 Rogue 26 dex and a lvl 6 Mage 26 mag. Anyhoot the Rogue skill did 684 fire dmg while the fireball does 260 fire dmg. So i tried to calculate on these numbers to get a base dmg start but if i also have to take weapon dmg into account then it gets a tad diffrent so good to know :D.

Also I do find in this comaperision that the Rogue skill is a bit to overpowerd since he does so much dmg with his base skill while the Fireball can add as much as +50% dmg through upgrades and add size and push back force. The size was mostly in my opinion irrelevant since i could hit almost everyone i could target as well with a 5m size circle as the 10m size circle, and the pushback is just mostly worthless. This is compared to the fact that the upgrades for the Bursting Arrow add double dmg vs brittle and quadruple pushback vs brittle targets less cooldown and obscure which im guessing is kinda like -attack for the targets.

This was taken from the demo and if the figures and stats Naitaka are showing are more accurate then their even further appart since before Fireball had shorter cooldown (10 sec) now it's longer (20 sec) the bursting arrow is also raised 15sec now 20 sec but it has a -5 sec upgrade so, and the vs brittle dmg is now 6 times instead of 2 times.

Modifié par tobajas, 02 mars 2011 - 04:18 .


#1486
connor1990

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soo what can deal more damage a mage or a rogue? because they're the ones that have caught my eye. :)

#1487
Taleroth

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connor1990 wrote...

soo what can deal more damage a mage or a rogue? because they're the ones that have caught my eye. :)

Melee rogue has the highest single target damage.

#1488
connor1990

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connor1990 wrote...

soo what can deal more damage a mage or a rogue? because they're the ones that have caught my eye. :)
Melee rogue has the highest single target damage.

sooo rogue is better for damage?? and i think ill have more fun with the rogue as you can doo different things such as fade into the darkness and also attack an enemy face to face :)

is dragon age 2 a co-op gae aswell?

#1489
Adhin

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Yeah when it comes to balancing numbers like that you have to take into consideration also how the class plays. Mages, by default have more Mana then a rogue has stamina and they have a higher base mana regeneration rate. Rogue's get back 1% stamina per attack at base, that is, base attack not special moves. basically it means Mage's are, generally, based around using lots of spells, rogue's and warriors use auto-attack far more often.

Warrior's more so, both Rogue and Warrior have awful base stamina regen, where rogue gets it from attacks, Warrior gets it from kills as bonus. Plus again the demo numbers are wack to an extreme. 300+ at lvl 6? In the giantbomb video Mighty Blow was 100. And they have a higher base DPS then Mages have at base by a slight margin. And that was basically same build, balance wise and web lay out wise, to what Naitaka posted here.

Demo is really only useful to get a 'feel' for the changes in combat, mostly just speed and how its still tactical. Anything and everything else is just kinda pointless to look at as fact.

#1490
Rocambole4

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connor1990 wrote...

connor1990 wrote...

soo what can deal more damage a mage or a rogue? because they're the ones that have caught my eye. :)
Melee rogue has the highest single target damage.

sooo rogue is better for damage?? and i think ill have more fun with the rogue as you can doo different things such as fade into the darkness and also attack an enemy face to face :)

is dragon age 2 a co-op gae aswell?


Probably (notice, PROBABLY), based on what Peter told us and what we know, rogue will be the ultimate 1 target DPS and burst, while mage will be the most destructive AoE force. I say that because many mage skills hit multiple targets and, unlike Origins, damage is balanced in suck a way an AoE attack never surpass a single target attack against a single mobs (on some examples, the balance would be around 2.5 mobs - meaning the damage will be lower if 2 targets are hit and higher if 3 or more are hit).

Also, like Adhin said, rogues will probably have higher burst damage but then run dry, while mages can keep nuking stuff longer, but without the same front end damage.

edit: No, Dragon Age 2 is a single player game.

Modifié par Rocambole4, 02 mars 2011 - 04:56 .


#1491
0rz0

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About rogue skills damage - it's not that the skills have higher multipliers, it's that the base damage is adding both weapons together.

#1492
Sabresandiego

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I can't wait until specializations are revealed. Its hard to fully plan out your characters until then.

#1493
tobajas

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Your probably right Adhin for now i think the game resembles FFXIII a bit since all the dmg seems so high and the enemies has so high hp compared to yourself who has very low hp and enemies does very low dmg. But we'll just have to wait to release next week and see for ourselves. A bit sad that release was pushed back 2 days here in Sweden but what can you do eh?

Gonna have to find something creative to do till then. Like loseing weight or eating ice cream hmm tough choice....ice creeeaaam.....or maybe not :D.

#1494
Adhin

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I've been trying to sleep a lot. See I figure if im unconscious for half the time? it'll be like half the days!

#1495
JSLfromBx

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Indeed, I hope our US friends will take some time to update the wiki or this thread when they get the game on their side of the ocean because it's gonna be a long wait until friday 11th if we have nothing to chew on.

#1496
Ultimecia

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With a little luck you can convince steam you're American and can play earlier (worked for Civ V)

Modifié par Ultimecia, 02 mars 2011 - 10:17 .


#1497
-Skorpious-

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Can I use taunt to pull enemies from across the field (i.e to pull an elite away from a mage)? Or does it only affect a certain radius around the user?

#1498
themageguy

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i love the primal spells though im also a big fan of ice (blizzard was awesome in origins). Cone of cold looks wicked in da 2.
However after reading the upgrades winter blast etc will this make ice useless on nightmare/hard difficulty with all the friendly fire?
Like i said, i love primal (petrify and tempest no FF!) but ice is great.
Cone of cold is so pleasing to watch and reminds me of the ice spell morrigan used on the templars in the penny arcade comic.

#1499
Ajwol Semreth

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JSLfromBx wrote...

Indeed, I hope our US friends will take some time to update the wiki or this thread when they get the game on their side of the ocean because it's gonna be a long wait until friday 11th if we have nothing to chew on.


I second this, and I'm fairly confident that somebody will.

#1500
jomonoe

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Goddammit, why doesn't amazon.ca offer day-of shipping. DAMMIT!