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TGS2011: DA2 demo hands-on, all talent descriptions


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#1526
Peter Thomas

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Sabresandiego wrote...

What happened to Peter? He was such a cool dev, answering community questions and all.


I've been reading too many constructive criticism threads and needed a break.

#1527
Peter Thomas

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Sabresandiego wrote...

Hi Peter, welcome back! So if both goad and armistice are ranged abilities that target an ally, what is the purpose of back to back? is it to save the rogue travel time in order to help an ally? why not just throw an armistice grenade at the ally instead? Also, can you throw an armistice grenade at yourself? Thanks for your answers.


It targets other party members only.

Back to Back can be used to go to someone who needs assistance, or as a way to quickly relocate to another area of the battlefield. It can also be used as an escape route for a Rogue who gets in trouble.

The thing about detaunt (like Armistice) is, if there isn't anyone else they hate enough, they will retarget on the same person. Same applies to things like Mind Blast. It'll knock them back in the Prologue, but if everyone's way off in the distance fighting the Ogre, they'll start to beat on the Mage again.

#1528
Peter Thomas

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Wissenschaft wrote...

Peter, if you take Battle Synergy and Heroic Aura in your party, do the buffs to defense stack? I'm getting conflicting answers from others.


Battle Synergy and Heroic Aura stack together. However, multiple Battle Synergies won't stack with each other, nor will multiple Heroic Auras.

#1529
Peter Thomas

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hhh89 wrote...

Hi, Peter, if I may ask, can you tell us your favourite spec for every class (including companion's specs)?


Warrior - Reaver
Rogue - Assassin (favorite, not necessarily most useful)
Mage - Anders

#1530
The Elder King

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Peter Thomas wrote...

hhh89 wrote...

Hi, Peter, if I may ask, can you tell us your favourite spec for every class (including companion's specs)?


Warrior - Reaver
Rogue - Assassin (favorite, not necessarily most useful)
Mage - Anders


Thank you. I really hope that in the next live demo we'll have more information about specializations. I want to know their spells and talents, so I can decide how to build my party.

#1531
Wissenschaft

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Peter Thomas wrote...

Wissenschaft wrote...

Peter, if you take Battle Synergy and Heroic Aura in your party, do the buffs to defense stack? I'm getting conflicting answers from others.


Battle Synergy and Heroic Aura stack together. However, multiple Battle Synergies won't stack with each other, nor will multiple Heroic Auras.


Super Sweet! This means its possible to use these buffs to get a high level of defense on your tank while still primarily pumping con for more health. This is huge. Yet another reason to take Anders over Merrill as my party mage. Huzza.

#1532
Icy Magebane

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Peter Thomas wrote...

hhh89 wrote...

Hi, Peter, if I may ask, can you tell us your favourite spec for every class (including companion's specs)?


Warrior - Reaver
Rogue - Assassin (favorite, not necessarily most useful)
Mage - Anders

:o
Can't help but wonder what that means...

#1533
The Elder King

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Peter, do you think that in Nightmare a pary composed by a S&S warrior (Hawke), an archer, a damage dealer mage (Merrill) and a healer mage (Anders) can work?

#1534
Wissenschaft

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Icy Magebane wrote...

Peter Thomas wrote...

hhh89 wrote...

Hi, Peter, if I may ask, can you tell us your favourite spec for every class (including companion's specs)?


Warrior - Reaver
Rogue - Assassin (favorite, not necessarily most useful)
Mage - Anders

:o
Can't help but wonder what that means...


Hes means Anders special skill tree.Each companion gets their own special skill tree unquie to them. This comment does  make me very intrested in what Anders skill tree is like.

#1535
Enshaid

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..

Modifié par Freek on a Leesh, 03 mars 2011 - 09:48 .


#1536
The Elder King

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Icy Magebane wrote...

Peter Thomas wrote...

hhh89 wrote...

Hi, Peter, if I may ask, can you tell us your favourite spec for every class (including companion's specs)?


Warrior - Reaver
Rogue - Assassin (favorite, not necessarily most useful)
Mage - Anders

:o
Can't help but wonder what that means...


He meant Anders uinique specs, which name is
SPOILER SPOILER SPOILER SPOILER

















Vengeance (at least from the demo's leaked information, maybe they changedthe name later)

Modifié par hhh89, 03 mars 2011 - 09:49 .


#1537
Peter Thomas

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hhh89 wrote...

Peter, do you think that in Nightmare a pary composed by a S&S warrior (Hawke), an archer, a damage dealer mage (Merrill) and a healer mage (Anders) can work?


Well, that was my Nightmare party, except Hawke was the archer and Aveline was the WS Warrior.

#1538
Icy Magebane

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Better than any mage spec though? Well whatever, I won't ask for details... unless it just means Peter never played as a mage...

#1539
The Elder King

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Icy Magebane wrote...

Better than any mage spec though? Well whatever, I won't ask for details... unless it just means Peter never played as a mage...


It's not better, it's his favourite.

#1540
Icy Magebane

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hhh89 wrote...

Icy Magebane wrote...

Better than any mage spec though? Well whatever, I won't ask for details... unless it just means Peter never played as a mage...


It's not better, it's his favourite.

Fair enough.... I'm willing to just leave it at that.

#1541
The Elder King

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Peter Thomas wrote...

hhh89 wrote...

Peter, do you think that in Nightmare a pary composed by a S&S warrior (Hawke), an archer, a damage dealer mage (Merrill) and a healer mage (Anders) can work?


Well, that was my Nightmare party, except Hawke was the archer and Aveline was the WS Warrior.


Thank you. :)

#1542
Graunt

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Peter Thomas wrote...

Sabresandiego wrote...

Hi Peter, welcome back! So if both goad and armistice are ranged abilities that target an ally, what is the purpose of back to back? is it to save the rogue travel time in order to help an ally? why not just throw an armistice grenade at the ally instead? Also, can you throw an armistice grenade at yourself? Thanks for your answers.


It targets other party members only.

Back to Back can be used to go to someone who needs assistance, or as a way to quickly relocate to another area of the battlefield. It can also be used as an escape route for a Rogue who gets in trouble.

The thing about detaunt (like Armistice) is, if there isn't anyone else they hate enough, they will retarget on the same person. Same applies to things like Mind Blast. It'll knock them back in the Prologue, but if everyone's way off in the distance fighting the Ogre, they'll start to beat on the Mage again.


This is why I quickly learned that the best place for a Mage is at least a few meters near the tank.  This is especially noticeable when new enemies are filtering in and they simply stop at the Mage just because that character is the first one in their path.  I'm not sure if armor affects threat like it did in Origins, but having the Mage near the Warrior always led to the enemies passing up the Mage and heading right to the Warrior even if the Mage was in their path first.

Well, that was my Nightmare party, except Hawke was the archer and Aveline was the WS Warrior.


Sadly the whole "one melee, the rest ranged" scenario looked like the only viable option if you didn't want to do a lot of swearing, or very tedious micromanaging (which kind of defeats the purpose of having "higher damage" units if it takes you longer to actually set anything up).  This doesn't really promote diversity or even balance, and I wouldn't be suprised if Chain Lightning ends up being the prefered damage spell for any Mages on Nightmare.  

I also don't believe Nightmare will be the difficulty to start on if you actually want to "have fun" and try out a lot of neat abilities.  The fact that melee can gib/negatively affect each other now is a step in the wrong direction.  It would be understandable if this were simply limited to two-handed Warriors, but it's not.

Modifié par Graunt, 03 mars 2011 - 11:34 .


#1543
Adhin

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Yeah he's said Warriors start with higher threat at base and gain more threat in general for same actions kinda thing. But I noticed if people are to far away, adds from new waves just don't even see your warrior. So gadda be close enough so they see the warrior first.

#1544
Ultimecia

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One of the tips in the demo (and DOA iirc) is that heavy armor in itself generates threat, so naturally the first targets should be the warriors.

Small question for Peter: Assuming you can damage a boss enough, will he be interruptable/knockdown-able? (Say by a Cleaved Shattering Blow on a Brittle boss)

Also, a sincere thank you for the incredibly useful info you've given over the course of this thread

#1545
Dark Knight X

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Peter, how effective is the Blood Mage spec in DA2?

would you say it's been improved over DAO?

thanks.

#1546
jorodriguez90

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I've tried searching but I can't seem to find it, do the Archer's AoE abilities also deal FF?

#1547
asfaltowy

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yes

#1548
Alodar

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Hey Peter.

You had said a while back that Sleep targets friendlies on nightmare, but not the mage.

According to the just released snippets from the strategy guide   in their nightmare section they say that

AoE spells that only target enemies include Sleep and electricity attacks of the Primal Tree.



I am more apt to believe you than the guide but could you please confirm?


Thanks,
Alodar Image IPB

Modifié par Alodar, 03 mars 2011 - 05:36 .


#1549
Peter Thomas

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Ultimecia wrote...

One of the tips in the demo (and DOA iirc) is that heavy armor in itself generates threat, so naturally the first targets should be the warriors.

Small question for Peter: Assuming you can damage a boss enough, will he be interruptable/knockdown-able? (Say by a Cleaved Shattering Blow on a Brittle boss)


Unless he's specifically immune to knockbacks, then yes, he can be interrupted/knocked down by force.

#1550
Peter Thomas

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Alodar wrote...

Hey Peter.

You had said a while back that Sleep targets friendlies on nightmare, but not the mage.

According to the just released snippets from the strategy guide   in their nightmare section they say that

AoE spells that only target enemies include Sleep and electricity attacks of the Primal Tree.



I am more apt to believe you than the guide but could you please confirm?


It can affect party members.