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TGS2011: DA2 demo hands-on, all talent descriptions


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#1551
Alodar

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Peter Thomas wrote...

Alodar wrote...

Hey Peter.

You had said a while back that Sleep targets friendlies on nightmare, but not the mage.

According to the just released snippets from the strategy guide   in their nightmare section they say that

AoE spells that only target enemies include Sleep and electricity attacks of the Primal Tree.



I am more apt to believe you than the guide but could you please confirm?


It can affect party members.


Thanks!
Unfortunately this  throws info from the Strategy Guide in to question.
I was hoping that it would be more accurate.


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#1552
Zhel_Ryn

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I've gotten even more curious about gear/stat information, between the ongoing debates of CUN vs. CON tanks, and the snippet info we have from the Piggyback Examples.

Is 3 ability points per level, plus 3 per 5th level, correct?
Are there other sources of ability points than from level up? IE tomes, quests, etc. (don't need specifics)
Are there any armors aimed towards warriors that does not require a high constitution? Such as the medium and heavy armors were middle grounds between rogue-ish light, and massive in DA:O.

Currently, we are looking at needing at least 41 Strength for one handed weapons, and 32 Strength and Constitution for shields. Being able to wear even the shield at level 20, while having a high enough Cunning to even get >5% avoidance vs. normal is not looking at all possible. Let alone we are assuming heavy armor will require more Constitution than shields. =(

Hope a little more light can be shed on this.

#1553
Adhin

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Bah I wish I could see the example, the link wont load for me. But 41 STR for a 1h sword vs 32/32 (I was expecting about 32 for heaviest armor around 20 from what peters said recently)...weapon though. I just figured since weapons where less then armor in DAO, damnit thats gonna be a pain in the ass.

Wish we could get some direct numbers as to how stat requirements scale based off lvl and all that.

#1554
Zhel_Ryn

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The link is a pdf file so it may be a very slow load. The items listed are unique named, non-scaling, items though, with 42 STR being the highest one handed weapon listed. 32/32 for Shields.

Doesn't matter too much though. Peter practically shot down Cun Tanks with one post here, lol. It still has uses, but not worthy of heavy pumping.

Edit: Still interested in the attribute-related questions, though I guess the non-CON warrior armor is a bit of a moot curiousity now. =P

Modifié par Zhel_Ryn, 03 mars 2011 - 08:24 .


#1555
GunClubGirl

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Thank you for the extremely informative, helpful, and interesting thread! I had decided I would not be a mage because I wanted Bethany in the party but I didn't know if I would choose Rogue or Warrior and this post made up my mind. Rogue archer it is. The unfortunate thing is that I won't be able to use Sebastian... so I guess I'll be doing a second playthrough as a mage so I can have him in the party. I like Isabela too, and more than Aveline, so I may end up "cheating" and having 2 mages/2 rogues no warrior sometimes if I can get away with it. Thanks again, I was losing sleep at night over this decision! I'm not really interested in Warrior anymore unless there is a spirit warrior spec. If there is, then I will need a 3rd playthrough.

#1556
0rz0

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Well, you can look at it this way - with lower stats you wear lower level armor, which is weaker, so kinda similar to medium armor? xD
And the strongest sword might not be the best for a tank anyway.

Reading little tidbits from the manual from the unboxing video and from these game guide parts, the enemies will differ quite a bit. There's stuff that blocks skill use even. And I assume since the game guide talks about assasins one-shoting your mage they'll do quite a bit more damage than in the demo.

#1557
Zhel_Ryn

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Well, on par medium armor I would think would have roughly equivalent bonus stats (lower armor obviously) with a decently high STR requirement by itself (since DA2 gear uses differing stats compared to DA:O's varying STR levels). That was my curiousity as I'd of been willing to drop some armor reduction for ninja like reflexes lol. Now that we can't be ninjas though, don't really need the non-Con armor. =P

Yey varying enemies! Between stuff like that, the attack and defense nerfs compared to demo, I'm quite worried but very happy/excited for a nightmare run come this Tuesday. =D

#1558
Peter Thomas

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Zhel_Ryn wrote...

Is 3 ability points per level, plus 3 per 5th level, correct?


No, it's 3 per level.

Are there other sources of ability points than from level up? IE tomes, quests, etc. (don't need specifics)
Are there any armors aimed towards warriors that does not require a high constitution? Such as the medium and heavy armors were middle grounds between rogue-ish light, and massive in DA:O.

Currently, we are looking at needing at least 41 Strength for one handed weapons, and 32 Strength and Constitution for shields. Being able to wear even the shield at level 20, while having a high enough Cunning to even get >5% avoidance vs. normal is not looking at all possible. Let alone we are assuming heavy armor will require more Constitution than shields. =(


Item requirements are modified by the power of the properties on the item. A sword with lots of bonuses will have higher requirements than one with none. If you want to use the best gear, you'll need to invest in your character to do it.

#1559
Taleroth

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Peter Thomas wrote...

Zhel_Ryn wrote...

Is 3 ability points per level, plus 3 per 5th level, correct?

So the demo was wrong.  I was wondering why companions has 12 points for 3 level gains.

#1560
Zhel_Ryn

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Yep, demo is wrong (who'd guess it! =P). When leveling I found it gave an extra 3 points at 5, 10, 15, 20.

Thanks for the information, Peter! Yeah, before we got the new numbers for Defense%, I was curious if there was some sort of 'middle ground' armor set that only required an increasing strength stat (versus increasing strength and constitution on the heavy sets) that would perhaps give less armor, but roughly the same bonus stats. If there's not, it's not a big deal though! Thanks again for the info here and in the other threads! ^.^

Modifié par Zhel_Ryn, 03 mars 2011 - 09:28 .


#1561
Adhin

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Yeah -30% thats... You'd have to heavily invest in cunning to an extreme amount to handle enough miss chance to make it worth it. A static -30% is also a killer, since its not just halved that means you'd need a lot just to compensate bosses. Well I wasn't planning to go cunning in the first place. Does make 'Turn the Blade' wildly pointless if I don't go heavy cunning though as anything besides normal mooks (which aren't much an issue) it'll just downgrade to base 5% again.

That all said, 42 str requirement is...disappointing for the best weapons. Really don't like being that heavily forced, I like stat requirements but to that level of extreme is kinda irritating. I like the armor ones though 32/32. If we start with 13 str that'll be +29 points, guess thats not to bad, but thats a damn even split between str/con outa 21 lvls worth of stat points, 29/31. Think we start with 13 str, 11 Willpower, 12 Con. So that'd be 43 Con? not to bad, 315 base HP.

Course if I can find some really good tank-ish 2H sword that doesn't require 42 str I can easily for-go the str for more Con. Guess i'll be seeing in a few days either way.

#1562
Sabresandiego

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You can still go heavy into cunning, and just wear rogue armor. The math shows that a pure cunning tank using all possible auras and defense boosting sustains has the highest effective health of any tank. Ninja tank is definitely an option, you just wont be using a very nice sword and shield.

#1563
Ultimecia

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There's only one flaw in your otherwise cunning plan Adhin. As far as I can see a warrior's weapon is by far the biggest contributor to its final DPS, so you'll want that top tier one for obvious reasons.

From what Peter is saying however there *should* be plain, but still top tier weapons without high requirements (as in a Tier7 sword with no added stats but it will have the base damage you want). You could go for those but you'll lose out on possible stats on the weapon.

I don't see the -30% Defense as a problem, you can conpensate them with Turn the Blade/Heroic Aura/Arcane Shield and some Cunning gear to get to 50% defense against bosses. Survivabilty against bosses seems to come from damage reduction and armor mainly. With the sustains you should be able to get at least 40ish % defense against bosses; but just as in WoW avoidance tanking is spiky and terrible to heal so my preference would be mitigation through armor and damage reduction.

Modifié par Ultimecia, 03 mars 2011 - 10:34 .


#1564
Adhin

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My plan is to get to 42 str and then max out Con, I've already planned out how to most efficiently do that with con (I believe anyways). Basically +2/1 str/con per lvl to 15, then 1 str/2 con at 16, all con 17+. That puts me at:
lvl 16: 42str, 28con : 240 base-hp
lvl 20: 42str, 40con : 300 base-hp
lvl 25: 42str, 55con : 375 base-hp

Then It'll be as much +hp gear as I can stack up past that. My goal is to just have as massively absurd of an HP pool as I can while keeping a high Armor Rate. I may ignore +HP gear in favor of high +resist gear, or try to find good resist gear and socket it with +HP gear or some combination there of. Anyways to a point Sabre was ignoring...

@Sabre: Not sure if warriors can equip daggers but if they can't then a dex/cun build to equip rogue armor isn't going to help them out to much. As they wont be able to use any weapons, or shields. I guess if I was going to do an avoidance tank I'd go with a less then optimal 2H weapon, somewhere around 32 str, then all cunning? You could definitely get it way up there that way.

#1565
Atmosfear3

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I vaguely remember playing DA:O and saw my warrior actually block an attack with his shield. I've also seen characters parry using their weapons. Is there still such a feature in DA2 or was I just dreaming when I was playing DA:O?

#1566
Aesieru

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Adhin wrote...

My plan is to get to 42 str and then max out Con, I've already planned out how to most efficiently do that with con (I believe anyways). Basically +2/1 str/con per lvl to 15, then 1 str/2 con at 16, all con 17+. That puts me at:
lvl 16: 42str, 28con : 240 base-hp
lvl 20: 42str, 40con : 300 base-hp
lvl 25: 42str, 55con : 375 base-hp

Then It'll be as much +hp gear as I can stack up past that. My goal is to just have as massively absurd of an HP pool as I can while keeping a high Armor Rate. I may ignore +HP gear in favor of high +resist gear, or try to find good resist gear and socket it with +HP gear or some combination there of. Anyways to a point Sabre was ignoring...

@Sabre: Not sure if warriors can equip daggers but if they can't then a dex/cun build to equip rogue armor isn't going to help them out to much. As they wont be able to use any weapons, or shields. I guess if I was going to do an avoidance tank I'd go with a less then optimal 2H weapon, somewhere around 32 str, then all cunning? You could definitely get it way up there that way.


Max level is 20, you get two specializations.

#1567
Adhin

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heh no ultimate max level is 50, nominal max is a bit above 20. Not sure why you think your ultimate max level is 20 and it just cuts off there.

#1568
Andraste_Reborn

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Warriors can't equip daggers. For that matter, they may not be able to wear the good rogue armour either - the stuff rogue Hawke is wearing in the demo at Level Six is restricted by class. No idea if this will be the norm, though.

#1569
Adhin

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Well I know they can equip most rogue-based armor as long as they have the stats but im sure some armor is class restricted for whatever reasons. The no-daggers kinda drives home the point you need str for weapons alone, and a dex/cunning build wouldn't really help all that much.

-edit-

Heres a question for you Peter in relation to item requirements. Do runes add stat requirements? I know the requirements based off item lvl and magic lvl and number of stats and all that and since Runes add stats...? Or are they like other games where they're purely customized addatives.

Modifié par Adhin, 04 mars 2011 - 12:23 .


#1570
Peter Thomas

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Adhin wrote...

Heres a question for you Peter in relation to item requirements. Do runes add stat requirements? I know the requirements based off item lvl and magic lvl and number of stats and all that and since Runes add stats...? Or are they like other games where they're purely customized addatives.


The rune slot counts as an item property, so it has already contributed to the requirements. Putting a rune in the slot won't change that.

#1571
Graunt

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For my first Hard/Very Hard (whatever is below Nightmare) playthrough, I'm thinking something like this for my two-handed Hawke.

1. Mighty Blow 
2. Giant's Reach
3. Sunder
4. Scythe
5. Killer Blow
6. Whirlwind
7. Shattering Blow
8. Control
9. Might
10. Cleave
11. Muscle
12. Tornado

Specializations will be inserted depending on what they are and will also most likely make up the majority of the rest of the skills after Tornado.  Hopefully a few of them are activated damage moves, otherwise it will be very boring playing a class that only has three moves.  For a damage focused build, I don't believe Bravery/Bravura are worth the prerequisites.  May also pickup Bolster, Second Wind and Last Push.

Modifié par Graunt, 04 mars 2011 - 04:56 .


#1572
Adhin

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Hazaaah! Thats fantastic news Peter. I was all freaking out I'd have to need like 50 after runes or something. Absolutely perfect then.

#1573
Taxonomy

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Wow, this thread is a real goldmine - thanks for all the answers, Peter. My question -

How much of your free time did you spend designing and redesigning RPG systems as a kid? 10%? 50%? 100%?

#1574
Guest_iOnlySignIn_*

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Peter Thomas wrote...

Alodar wrote...
Hey Peter.

You had said a while back that Sleep targets friendlies on nightmare, but not the mage.

According to the just released snippets from the strategy guide   in their nightmare section they say that

AoE spells that only target enemies include Sleep and electricity attacks of the Primal Tree.

I am more apt to believe you than the guide but could you please confirm?


It can affect party members.

Thanks for the answers to so many interesting questions Peter!

(1) On a closely related subject, does Entropic Cloud affect friendlies? How big is its radius?

(2) How about Miasmic Flask, Disorienting Fog, and Confusion? Do these not affect friendlies?

(3) What do you think in general of debuffs that don't enable CCCs (e.g. Sleep, Entropic Cloud)?

I really like the Entropy Tree on the Mage and want to invest in those talents. But I get the feeling that you may not be able to dominate without CCCs on Nightmare?

Modifié par iOnlySignIn, 04 mars 2011 - 05:56 .


#1575
jomonoe

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Hmm... I'm beginning to think that Bravery isn't that great for a dps 2 hander. I was trying it out in the demo and found it difficult to find large packs of enemies that took full advantage of the talent. Of course, it's just a demo. Also, Bravery loses it's potency if you are fighting just one or two very tough enemies. Maybe investing in Vanguard to get Massacre would be a better idea. Making the last 1/5th of an enemies health completely null is pretty amazing, I think.