First off to your question on upgrading Might vs Controle. The real question ultimately in that is Crit damage (25%) vs Critical Hit Chance (10%). This is something I tried to point out with Bravery base feature. But at its base Critical hits do +50% dmg. That means every 1% of Critical hit is basically 0.5% dmg boost over 10 hits (on avg). So at base 10% crit chance is like 5% dmg.
25% 'Critical Damage' is a bit trickerier as your base critical chance is 0, literally whatever the hell you have in Dex. But lets say your going into the 2H Tree and have 10% base Crit. Instead of 0.5% its now 0.75% dmg increase per crit with an upgraded Might, putting that 5% to a 7.5%. So... whats that mean? You'd basically need 20% base Crit chance to get 'Muscles' 25% to equal out to the same as a base +10% crit chance boost would do.
So Comparing Upgrade to Upgrade, Controles is better at a base but that's not taking into account cross-tree combo stuff like having a 100% crit chance with Whirlwind. Might+Muscle would ultimately make that far more effective then some Attack and Crit chance. At the same time, 10% Crit chance, with Sunder puts you at 20% base and 50% chance to Stagger on Crit so... I guess I'd say Might at base is more useful for damage output, but Controles upgrade is more benefitical in more situations.
As to my current build I have it basically writen up to lvl 10, the rest is all going to be for Reaver/Berserk. Unless I find I don't want half the abilities in that. Also Turn the Blade (or Elemental Aegist) Adamant (Aegis upgrade) basically going to heavily depend on what Berserk/Reaver have available. If I can find comparible things I'll drop them in a heartbeat for the specialization stuff.
Kurn Hawke - Warrior / Berserker / Reaver
1: Pommel Strike - A
2: Stonewall - A
3: Taunt - A
4: Pommel Blow - P
5: Turn the Blade - S (or Elemental Aegist)
6: Bravery - S
7: Bulwark - P
8: Adamant - P (or Elemental Shroud)
9: Bravura - U
10: Bravado - U
Now tanking is kinda a base feature of Warriors, its really all about your Armor in the end. All the talents in the world wont save you if your Armor rating is only 20%. So getting Armor rating as close to the max as possible is important regardless of your build. Stat wise I need 42 STR just to equip some of the better weapons (for damage output) so I plan to go 2 STR, 1 CON up to 15 (41str) then switch it over to all Con (excepte 16 where I put 1 point into str). Listed that out in a post page back or so, basically should give me solid HP and let me equip the best armor/weapons.
Strategy wise, Stonewall/Bulwark is going to be a big part of that. Fully upgraded its 5 seconds of what amounts to total immunity (100% Damage Resistance). So using that in certain situations should go a long way for ones survivability. Bravery is there to allow my damage to skyrocket in big groups making it easier to kill them quickly. Upgraded Pummel Strike is there to allow for some cross class combos with Merrill.
I'm going to set her up to do 3 basic things to aid Hawke. 1 for survivability Arcane Barrier -> Arcane Fortress, this ability is basically like Stonewall but it lasts 6 seconds instead of 5, downside is it has a longer cooldown. But that's ok, having her be able to do that (since she can't heal) will go a long ways to keeping my tank alive. Add to that his ability to stonewall and...yeah.
2nd is basically 1 of the 2 CCC I want to take advantage of, Crushing Prison -> Paralyzing Prison. If a target is staggered (aka, upgraded Pummel strike), Paralyzing Prison causes 200% dmg (x2 its already high physical damage) and paralyzes for its 10 second duration. That's going to be an Elite or higher AI Tactic for her. If there is an elite+ that I've staggered 1st thing she'll do is throw that spell on them. Crush there health and CC them for 10 seconds allowing for, hopefully, easier time crushing them.
3rd is basically the 2nd CCC thing, Chain Lightning -> Chain Reaction. Same kinda thing as above but it'll be for anything. Normal+ mobs, if I stagger one she'll chain lightning it doing 600% damage! to that target and then arc out to up to 4 more.
So yeah for my self it'll be a lot of Pommel Strikes (pretty cheap and easy to use thing) on higher rank targets to try and stun them. If they get stunned, they'll auto get staggered which sets Merrill up for some heavy hurting. I'll have Bravery and taunt to keep things close, between stonewall and Barrier that'll increase my survivability. And then, of course, whatever the hell I can get outa Reaver and Berserker. I know Devour is back with Reaver, so there should be some kinda self-heal going on in that somehow. Hoping Berserk still has HP regeneration somewhere, sadly that stuffs up in the air atm.
Modifié par Adhin, 05 mars 2011 - 02:53 .