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TGS2011: DA2 demo hands-on, all talent descriptions


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#1626
Ultimecia

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I've more or less decided for myself to not invest anything in Warmonger at all. Bravery is incredibly good, but I'd much rather have Assail to handle an add wave. Tremor is good as an aoe stagger, but I'd rather have Whirlwind (with the crit talent + Sunder). Pommel Strike is good as an interrupt, but I'd rather have Claymore. You see the point. I initially wanted to get Warmonger, but I don't think any type of 2handed warrior is good without Vanguard and all of Warmonger's strenghts can be emulated by Vanguard/2handed

#1627
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Adhin wrote...

yeah M14567 I agree basically. I think going spirit your better off ignoring upgrades in Walking Bomb. using it just as a requirement for the last Passive (which requires 7, bleh). For Merrill I'm going just the lightning (not even passive) in Primal, and getting some stuff in Arcane.

Arcane is 'really' nice when you look at it actually, Elemental Weapons for party dmg boost. An upgraded Crushing Prison is freakin' awesome vs Staggered. 200% dmg and 100% chance to paralyze vs staggered, plus its just huge dmg. Also Barrier + Arcane Fortress is awesome, 6 seconds immunity will be a big help for Merrill as she can't heal anyone. So, making the tank immune for 6 seconds will buy some time a Heal otherwise would of provided, letting me extent another mages heal or a potion. Plus, of course, Mind Blast as an aggro dump, way useful for Merrill's survivability.

Also why im upgrading Pummel Strike, 100% stagger vs stunned. She'll be chain lightning normal mobs that I've staggered and, if I manage to stun/stagger the Elite+ mobs she'll use Upgraded Crushing Prison on them for the auto-paralyze + big dmg, or chain lightning if that's on cool down.


Yeah, Arcane does have some great stuff, against staggered enemies paralyzing prison is pretty beefy with its 100% paralyze chance + heavy damage.  Yeah I plan on having Anders pick up the lightning stuff and some of the arcane tree.  Depending on how good his spec is, I'll either go with it or I'll start cherry picking things like winter's grasp, spirit bolt + spirit strike, etc.

#1628
Adhin

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@Coldest: Sorry no idea on the lvl 20 thing, I believe people where using Debug console commands that where left in the demo to auto-lvl them selves. Afraid im unsure how to activate that or what the commands are, but good chance its same as DAO. Try looking for 'Console Commands', see whatcha find.

-edit-
@Ultimecia: Yeah I see whatcha mean, though you get pommel strike forced at lvl 1 so your stuck with that :happy:. As for other stuff, if your not tanking yeah its easy to ignore, don't need taunt. I think Warmonger is very much a 'this is how tanks get damage boosts' kinda thing you know? Otherwise your points are better off in your chosen weapon and Vanguard. Bravery is 'very' situational and best used when surrounded, which means tankage.

And we have no diea on specialization skills directly, some of that im sure is gonna be pretty sexy for any role.

Modifié par Adhin, 05 mars 2011 - 03:23 .


#1629
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@Adhin btw, pommel strike + pommel blow is 100% stagger chance against normal enemies. Against boss mobs it might be significantly lower. Based on the screenshots though, shield bash + pummel is a 100% stagger period.

EDIT: well pommel blow is a 100% stagger vs stunned, so if you can find something with 100% stun, it'll be good to go too against bosses (looks like horror gives 100% stun chance).

Modifié par m14567, 05 mars 2011 - 03:33 .


#1630
Adhin

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It's 100% chance to 'stun' vs normals, if it stuns it automatically staggers as well. So yeah I think that 100% ends up being 50% chance vs Bosses (top tank) more like 75-80% vs Elites. Either way even if its 50% thats worth using vs bosses.

Basically vs any normal monster pack, I can Pummel Strike one of them, instantly stun+stagger it and Merrill will follow up with a Chain Lightning. Which will basically insta-fry my main target (which is why I'll switch immediately) and then arch out to 4 others giving them all a good shock. That should basically nullify a mook pack if I feel the need.

Ultimately though I plan to use that for Elite/boss with adds. 1-2 uses should have a good chance of proccing it at least once, which will mean a Crushing Prison, and if I get it again on em after that, a high voltage chain lightning. Definitely not a 'sure thing' vs Elite+ but still worth throwing at them.

-edit-
@m14567: Peter actually confirmed that a few pages back. basically when Pommel Blow says 100% vs stunned, it means 'if' you stun with the ability, it'll stagger as well, you don't have to try to multi-char combo that. It's just worded kind of confusingly. But once you realize thats how they word that stuff a  lot of skills look a bit more appealing.

Modifié par Adhin, 05 mars 2011 - 03:42 .


#1631
Ultimecia

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Adhin wrote...
I think Warmonger is very much a 'this is how tanks get damage boosts' kinda thing you know? Otherwise your points are better off in your chosen weapon and Vanguard. Bravery is 'very' situational and best used when surrounded, which means tankage.

And we have no diea on specialization skills directly, some of that im sure is gonna be pretty sexy for any role.


100% agreed. Warmonger to me seems like the treat/utility tree for tanks. And I really wish you could change that first 'point in Pommel Strike cause it's hard getting everything I want :P
- Cleave + Claymore + Massacre
- Whirlwind
- 2nd Wind
- Resilience
very very hard. I hope there'll be tomes for more points because as you said, the Reaver/Berserker specialisations are probably very good.

#1632
Graunt

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Still wondering why we haven't been allowed to see any of the specializations yet.  It's actually pretty annoying and serves no purpose to keep hidden, especially when you can already see Aveline's and Varric's.

Warmonger to me seems like the treat/utility tree for tanks.


Because that's exactly what it is.  Like I previously stated, Bravery is a waste of points for a "DPS Warrior" if they aren't the tank.  There are too many other good skills to pick up that aren't just "situationally good".  You're going to pickup Cleave anyway, and you have to grab Might and Control to get it.


^Things must have changed a lot since the demo then. There it takes like 10 hits to kill a hurlock.


Eight, but who's counting? ;)

@Adhin, glad it only took you about three walls of text posts to agree with the single sentence I posted.:innocent:

Modifié par Graunt, 05 mars 2011 - 04:31 .


#1633
Peter Thomas

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Shifty Assassin wrote...

Hey peter i was wondering if rogue daggers are still like main hand and off hand or is it you finding one pair. So basically could i still get 2 different daggers and weild them together in different hands


Daggers can be equipped in either hand individually.

#1634
Peter Thomas

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Shinimas wrote...

The basis for combat is that a two-handed weapon should kill a critter rank hurlock in ~4.2 hits. That's how enemy health and weapon damage is related.


^Things must have changed a lot since the demo then. There it takes like 10 hits to kill a hurlock.


Actually the creatures you fight in the prologue are level 3, but you levelup pretty fast there.

#1635
Peter Thomas

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LexXxich wrote...

Also, a strategy guide
http://www.piggyback...php?id_guide=48
mentions Apostates, Circle mages and Dalish Elves as immune to Paralysis. Do we get any ingame indication of such immunities? Prior to trying the effect on enemies, preferably?


In a lot of cases a little resisted icon will appear next to the target's name.

#1636
Peter Thomas

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Coldest wrote...

I decided to go WnS instead of a 2-hander for my first Nightmare playthrough. But I have a question. It's still okay to go 42 str (best sword?) even on a WnS Warrior, right? I want to play tank but not to the point as to sacrifice too much strength that my Hawke won't be able to kill anything.


My lategame Aveline had 41 Str, 36 Cun, 33 Con. My Hawke in the same game had more attribute points than her, so it should be fine.

#1637
Loc'n'lol

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Peter Thomas wrote...

Coldest wrote...

I decided to go WnS instead of a 2-hander for my first Nightmare playthrough. But I have a question. It's still okay to go 42 str (best sword?) even on a WnS Warrior, right? I want to play tank but not to the point as to sacrifice too much strength that my Hawke won't be able to kill anything.


My lategame Aveline had 41 Str, 36 Cun, 33 Con. My Hawke in the same game had more attribute points than her, so it should be fine.


And that was enough to give you a decent defense score ? :mellow:

#1638
Adhin

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And can't equip any of the stuff you find to boost your damage past the base item.

#1639
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Peter Thomas wrote...

Coldest wrote...

I decided to go WnS instead of a 2-hander for my first Nightmare playthrough. But I have a question. It's still okay to go 42 str (best sword?) even on a WnS Warrior, right? I want to play tank but not to the point as to sacrifice too much strength that my Hawke won't be able to kill anything.


My lategame Aveline had 41 Str, 36 Cun, 33 Con. My Hawke in the same game had more attribute points than her, so it should be fine.


Cheers for the info!  Does satisfying a piece of equipment's attribute requirement use a character's raw attribute score or the modified value?  For example, if you have 38 str and + 3 str from a ring, can you equip a sword requiring 41 str?  Or do you need 41 str before modifiers.

#1640
Adhin

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It'll be total score, not base. I personally just like making sure I have the base so I have more freedom on my equipment. I don't like trying to 'make the difference'. You know just in case there's an instance you lose your misc items, or all and have to quickly put on something for some story related reason.

They had that in DAO once or twice, wasn't really that big of an issue but more of a pain to pause and re-equip mid battle.

#1641
Ensgnblack

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I remember seeing Aveline charge in the Laidlaw hour long demo. Was that Scythe or some other ability? Its probably right in front of me but I dont see a charge like ability otherwise.

Or was that the basic "you run to the target if you are out of range" premise for melee in DA2?

#1642
asfaltowy

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The latter. I saw it during playing demo myself

#1643
Zhel_Ryn

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@_Loc_N_lol_: Well, he said earlier that she had 25% Defense after gear, which can have +Defense Rating on them. Add to that that his Hawke had more attribute points (yes! Confirmed other sources!), and I'm giddy for a Con/Cun Hybrid Tank. ^.^

More interesting data to add to his Aveline (reverse engineering? boredom? addicted to math? lol):
75 ability points over base level 1 stats; Aveline was level 26.
33 Con = 265 Health + 20 (from gear) = 285 Health
If the 'optimal' cunning numbers are the same between demo and live (ie, 50% in demo = 29% live), then Aveline's 36 Cunning = 16%...+9% (defense rating from gear) = 25% stated
Same assumption for 'optimal' strength between demo and live, 41 Strength = 64% base, before attack rating gear/% buffs.
His theoretical CON build bugs me a bit. 33 Con + 26 (Cunning points) = 59 = 395 Health. 402 - 395 = 7 from gear?

Give or take some due to not having confirmed numbers of course.

Modifié par Zhel_Ryn, 05 mars 2011 - 05:33 .


#1644
Adhin

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Zhel_Ryn buddy... he didn't say the other 3 stats and she starts with some base values. They don't just pop out all 10's at lvl 1... that said, lvl 25 does seem far more viable now ehh? ehh?
:D:P

Modifié par Adhin, 05 mars 2011 - 05:28 .


#1645
Zhel_Ryn

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@Adhin: I calculated the base 13/10/12 STR/CUN/CON (between his earlier table and the game manual, all stats start at 10 + class bonuses), but I did not take into account the other 3 stats. Higher level? Or maybe bonus stats on Aveline too? Hmm.

#1646
Graunt

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Ensgnblack wrote...

I remember seeing Aveline charge in the Laidlaw hour long demo. Was that Scythe or some other ability? Its probably right in front of me but I dont see a charge like ability otherwise.

Or was that the basic "you run to the target if you are out of range" premise for melee in DA2?


Hit the "attack nearest target" key.  I didn't even know of it's existence until like my 4th playthrough.  Default should be "R" if you're playing on the PC.

#1647
Ensgnblack

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Yea I knew about the attack nearest key, but it just seemed more charge like in the laidlaw demo I saw. Ill go replay the demo myself and see if I am just confused.

#1648
Adhin

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Nah he probably ignored them all together Zhel. Kinda no point really, so lvl 25-26 I think your right. Which is awesome over all. I was hoping it would end around there ultimately. Course she could have higher starting stats then the 13/12 thing Hawke gets. Ike he said Hawke has more points to spend, she could also just start with a high base? Or not, I have no idea honestly.

Either way lvl 25 makes me happy, anything higher is just bonus.

#1649
Graunt

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Ensgnblack wrote...

Yea I knew about the attack nearest key, but it just seemed more charge like in the laidlaw demo I saw. Ill go replay the demo myself and see if I am just confused.


Hitting that key looks very similar, if not exactly the same as the Scythe animation.  When I first used it, I was like "WHOAH, WHAT?!".

Oh, and...

Here's your two-handed DPS build:

Mighty Blow (lvl 2) 2
Giant's Reach (lvl 3) 3
Sunder (lvl 4) 4
Scythe (lvl 5) 5
Killer Blow (lvl 6) 6
Whirlwind (lvl 7) 7
Control (lvl 3) 8
Might (lvl 3) 9
Cleave (lvl 6) 10
Blood Frenzy (lvl 7) 11
Devour (lvl 8) 12
Tornado (lvl 13) 13
Sacrificial Frenzy (lvl 13) 14
Aura of Pain (lvl 10) 15
Fervor (lvl 13) 16
Berserk (lvl 7) 17
Barrage (lvl 9) 18
Unrelenting Barrage (lvl 9) 19
Savage Berserk (lvl 13) 20
Adrenaline 21
Death Blow (lvl 15) 22
Endless Berserk (lvl 11) 23


Optional/Bonus (?)
Bolster (lvl 3) - 5% sta regen 24
Second Wind (lvl 8) 100% regen 25
Last Push  lvl 14( if it resets all coodldowns)

Modifié par Graunt, 05 mars 2011 - 08:59 .


#1650
Adhin

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Current line of thinking now that we know Warrior Specializations.

Kurn Hawke - Warrior / Berserker / Reaver
1: Pommel Strike - A
2: Stonewall - A
3: Taunt - A
4: Pommel Blow - P
5: Elemental Aegis - S
6: Bravery - S
7: Berserk - S (Berserk)
8: Adrenaline - A (Berserk) // Bulwark - U (when able)
9: Bravura - U
10: Bravado - U
11: Barrage - A (Berserk)
12: Endless Berserk - U (Berserk)
13: Savage Berserk - U (Berserk
14: Blood Frenzy - P (Reaver)
15: Death Blow - P (Berserk)
16: Devour - A (Reaver)
17: Voracious - U (Reaver)
18: Insatiable - U (Reaver)
19: Sacrifical Frenzy - A
20: Aura of Pain - S
21: Fervor - P

I figure I'll start working on Aura of pain or Sacrifical Frenzy later into 21, or get Adamant..not sure.