Modifié par Zhel_Ryn, 05 mars 2011 - 10:55 .
TGS2011: DA2 demo hands-on, all talent descriptions
#1651
Posté 05 mars 2011 - 10:55
#1652
Posté 06 mars 2011 - 12:12
#1653
Posté 06 mars 2011 - 01:38
#1654
Posté 06 mars 2011 - 03:00
Though at that point I may dip into 2 handed instead for the 10% crit chance, or something. I have no idea honestly but that's ok, that's well past the 20's so. I can better make my mind up once I get there anyways. I am a little sad not to see any kind of damage resist via Berserk or Reaver though to be honest. No health regeneration with Berserker either so none of that kinda things returning.
I just hope Devour is more effective then it looks, getting damage in point based health regeneration is... weak. It would take 400 just to heal 10% of your hp. I mean c'mon, 2 minute cooldown for well under that? It's gadda be worded wrong or something. That just wouldn't do ****.
#1655
Posté 06 mars 2011 - 03:06
#1656
Posté 06 mars 2011 - 03:22
#1657
Posté 06 mars 2011 - 03:24
I think the devs hinted at the possibility of some skill tomes, if that's what you mean. Well... at the very least, they didn't rule it out.-Skorpious- wrote...
You guys think that there will be at least 2 "freebie" talents in DA2? I really need them to complete my build.
#1658
Posté 06 mars 2011 - 03:30
#1659
Posté 06 mars 2011 - 06:54
#1660
Posté 06 mars 2011 - 07:00
#1661
Posté 06 mars 2011 - 10:20
Rally gives
Mana/stamina regeneration rate: +200
Does this mean 200 points of mana/stamina every second or what?
#1662
Posté 06 mars 2011 - 10:24
Peter once explained that as an abstract number meant to show relative amounts. Put simply, +100 is a lot, and +10 is a little... he may have gone into more detail at some point, but I don't really remember.... the answer is in this thread however... somewhere... lolErlemar wrote...
Maybe thai question has been already asked, but:
Rally gives
Mana/stamina regeneration rate: +200
Does this mean 200 points of mana/stamina every second or what?
It's definitely not a flat number however. But it's likely somebody else can tell you more.
#1663
Posté 06 mars 2011 - 12:48
#1664
Posté 06 mars 2011 - 01:53
#1665
Posté 06 mars 2011 - 02:24
@Leo Church 13: Yeah basically theres no more fatigue, nothing in the game that resembles it. So all you gadda do is meet the requirements for it. Best armor is abour 32 str, 32 con. Downside is best 'weapons' seem to require about 42, so you may need 42 magic just to put on the best possible Staff. Which im sure wouldn't be impossible with items upping a stat or 2.
To Peter: I got a question related to 2 talents on Reaver and Berserker, specifically, Berserk and Devour. There descriptions seem confusing. Or well, if i take the descriptions at face value there usefulness seems heavily stemmed so I feel like theres something I'm missing there. Since we know the abilities now anyway you could comment on em?
8. Devour
Requires: Level 8
Requires: Reaver
The reaver tears into an enemy, consuming its life force to heal the reaver.
Physical damage: 10
Health regeneration: 10
Cost: 20 stamina
Cooldown: 120s
Type: Activated ability
Devour there, 10 health regeneration. Is that 10%? or just 10, that seems like an awful small amount. You'd have to hit for 400 just to get 10% of your own HP back. Or does it directly heal 10 points of your life? That's based off a lvl 4 Warrior so I figure the damage output is basically normal base attack damage and it converts life to the player somehow. Other one is Berserk...
1. Berserk
Requires: Level 7
Requires: Berserker
The berserker flies into a rage, landing powerful blows for as long as this mode is active.
Damage: +10% of remaining stamina
Cost: -4 stamina per hit
Cooldown: 10s
Type: Sustained mode
10% of remaining stamina. That literally what It seems? if your currently full at 100 stamina your getting +10 dmg? Base dmg for everything else to work off of or...? I just feel thats kinda small compared to the stamina drain it inflicts, compared to just about every other sustained. But I haven't had a chance to use it in practice so...just curious. They both seem weaker then I'd expect for what they're meant to do.
Any clarification would be awesome
Modifié par Adhin, 06 mars 2011 - 02:40 .
#1666
Posté 06 mars 2011 - 04:02
#1667
Posté 06 mars 2011 - 04:04
That literally what It seems? if your currently full at 100 stamina your getting +10 dmg?
As far as I remember you start off with 160 Stamina as a Warrior, so it's already at least 16 damage, 24 if upgraded. That's without any Willpower invested or items that increase Stamina.
Modifié par Shinimas, 06 mars 2011 - 04:05 .
#1668
Posté 06 mars 2011 - 05:45
Warrior: 150hp, 100sta
Rogue: 125hp, 125sta
Mage: 100hp, 150mana
Warriors 'starting stats' are I believe 13 str, 11 will, 12 con. Everything else is at 10. So that'd be 105 stamina at base. You'd have to put 11 points into willpower to get it up to 160. Not counting items, of course.
#1669
Posté 06 mars 2011 - 05:50
#1670
Posté 06 mars 2011 - 06:03
What skills should you get if you want to be good?
#1671
Posté 06 mars 2011 - 09:03
Adhin wrote...
@Erlemar: yeah basically 10 regeneration is 0.25% per second. So 200 would be 5% per second.
@Leo Church 13: Yeah basically theres no more fatigue, nothing in the game that resembles it. So all you gadda do is meet the requirements for it. Best armor is abour 32 str, 32 con. Downside is best 'weapons' seem to require about 42, so you may need 42 magic just to put on the best possible Staff. Which im sure wouldn't be impossible with items upping a stat or 2.
To Peter: I got a question related to 2 talents on Reaver and Berserker, specifically, Berserk and Devour. There descriptions seem confusing. Or well, if i take the descriptions at face value there usefulness seems heavily stemmed so I feel like theres something I'm missing there. Since we know the abilities now anyway you could comment on em?
8. Devour
Requires: Level 8
Requires: Reaver
The reaver tears into an enemy, consuming its life force to heal the reaver.
Physical damage: 10
Health regeneration: 10
Cost: 20 stamina
Cooldown: 120s
Type: Activated ability
Devour there, 10 health regeneration. Is that 10%? or just 10, that seems like an awful small amount. You'd have to hit for 400 just to get 10% of your own HP back. Or does it directly heal 10 points of your life? That's based off a lvl 4 Warrior so I figure the damage output is basically normal base attack damage and it converts life to the player somehow. Other one is Berserk...
1. Berserk
Requires: Level 7
Requires: Berserker
The berserker flies into a rage, landing powerful blows for as long as this mode is active.
Damage: +10% of remaining stamina
Cost: -4 stamina per hit
Cooldown: 10s
Type: Sustained mode
10% of remaining stamina. That literally what It seems? if your currently full at 100 stamina your getting +10 dmg? Base dmg for everything else to work off of or...? I just feel thats kinda small compared to the stamina drain it inflicts, compared to just about every other sustained. But I haven't had a chance to use it in practice so...just curious. They both seem weaker then I'd expect for what they're meant to do.
Any clarification would be awesome
Already explained this, Devour is going to scale just like every other ability. It already has a higher listed base damage than what Fireball does, yet that's at 0/0/0 stats. When you first start with a lvl 2 Mage, Fireball does 65 damage. No idea what the actual scalar on Devour will be, but it's not going to be doing 10 damage, 10 health return, especially at 120s cooldown until you grab the upgrades for it.
Doing 10% damage on the other hand might actually be decent depending on just how much health each creature has, especially when they scale on Nightmare. Combine that with Massacre, and at least one creature has 20% - 30% less health. As far as how much health YOU get back, the way it's listed makes it seem pretty obvious that you'll get health back equal to the damage you dealt -- but Bioware has a way with words sometimes, sooo...
Nothing in the Berserk tree looks very good either except for Barrage and Death Blow, but you have to grab a bunch of seemingly filler talents just to get them. It would probably be better to simply heavily invest in Reaver and *maybe* consider Templar for another area of effect ability, or simply focus on more of the base Warrior trees since they are already so good. It's also been stated that your main character will be able to respec.
Both Blood Frenzy and Fervor look like two of the best damage increasing abilities you can get. Now imagine if you were wanting to have a two-handed tank...you could combine those with Bravura. Would probably be just as beneficial for an SnS Warrior too (along with Massacre).
Warriors 'starting stats' are I believe 13 str, 11 will, 12 con.
Everything else is at 10. So that'd be 105 stamina at base. You'd have
to put 11 points into willpower to get it up to 160. Not counting items,
of course.
A level 2 Warrior has 110 stamina, unless that was just for the demo.
Modifié par Graunt, 06 mars 2011 - 09:19 .
#1672
Posté 06 mars 2011 - 10:13
Helandercl wrote...
What is the best combinations of spells between you and your partymembers?
What skills should you get if you want to be good?
If you're referring to the cross class combos, this might help - http://social.biowar...76175/1#6376704.
Modifié par Kimli82, 06 mars 2011 - 10:21 .
#1673
Posté 06 mars 2011 - 10:38
Graunt wrote...
A level 2 Warrior has 110 stamina, unless that was just for the demo.
Since a Warrior starts with 12 Willpower it makes sense...
So the race bonus is the same as in Origins, isn't it?
+1 for Str,Dex,Magic and Cun as a Human, but the Warrior Bonus changed to +2 Str,Will and Con (and 150HP/100Stamina)
mhm... we need a post that summarizes all the topics covered so far^^
I can't remember everything... was is stated if there is a cap on +critical damage? The rogue specs do have same abilities to boost it and the equipment probably increases crit. damage, too. So some abilities might not be worth the Ability Point if you could max it with Cun+ equipment...
#1674
Posté 06 mars 2011 - 10:42
To be more clear, lets say my Mana total is 200, but i activate Arcane Shield when i already used 100 of it. So will it take up 20% of 100 or 200?
Modifié par godlike13, 06 mars 2011 - 10:43 .
#1675
Posté 06 mars 2011 - 11:47
I dont know if to choose Taunt from Warmonger or Fearless Synergy from Battlemaster.
Im going to choose Battlemaster but i dont know if the Fearless Synergy is good enough to make all the enemies attack me.
What should i take?





Retour en haut





