Adhin wrote...
@Graunt: YOU have said what 'you' think it is, and what you think it is one of the things I think it 'may' be. That's not a confirmation unless you make a damn video of it in action and show it to me.
Obviously it's not a developer confirmation, but it would take a giant leap in logic to assume it doesn't scale just like every other ability or that the health returned isn't the same as the damage dealt. In practically every single game that has ever used an ability like this, they always do less direct damage than a regular damage spell, but the health returned is usually the same as the damage. So in a one on one fight where you've already sustained damage (at least, if not more than the spell heals), the outcome is approximately the same as if you had simply used a standard damage spell.
The skill its self (least from what we get with Naitaka) says 'Health Regeneration', not 'Health'. Health Regeneration is a specific stat. 10 Health regeneration is .25% even if it was 400 dmg, as ive said, thats only 10%.
Bioware words things "strangely" sometimes. You aren't going to simply get a boost to your default health regeneration, because that would be even worse since there's no duration, it would only be a one time tick. It will work just like I said, and you can bookmark this post to tell me how wrong I was if it turns out differently.

Might also just be a translation issue. Also, go read what the heal spell says again.
So yeah I agree with you in thinking it'll be dmg to health, thats what makes the most sense. I just was trying to get confirmation directly on it sense the skill description read out information is misleading.
I'm sure there are some people out there ... who could give you the answer to this, but the game will be out in less than two days anyway.
Modifié par Graunt, 07 mars 2011 - 03:22 .