just_me wrote...
Could someone figure out how Force works one abilities that don't inflict damage like Mind Blast and Stonewall? The given formula wouldn't work if damage is 0 and using 1 as a stub value produces way too small force values... and the 10% damage condition doesn't make sense either
If no damage is specified, assume it's the base attack damage.
I'd also like to know the boundary values to get a "major force effect" instead of a "minor" one ... how much physical force do you have to produce to knock an enemy down instead of knocking him back. And if this is also rank (and/or creature) specific for example you have to produce 20 force to knock a normal rank enemy down and boss enemies do not only have more fortitude but you have to produce 40 force to knock him down. That's a question only Peter could answer... I assume.
Physical force is the easier to use as an example. Reaction is determined by percentage of health done by a single application of damage.
<10% - Additive reaction. Character twitches. Does not interrupt action.
10-20% - Minor reaction. Character gets knocked back a step, but recovers. Interrupts action.
20-30% - Major reaction. Character stumbles back a couple meters. Interrupts action.
>30% - Extreme reaction. Character is knocked off his feet and goes flying backwards. Interrupts action.
Higher rank creatures have more health, so it's harder to cause a reaction on them.