Adhin wrote...
To Peter: I got a question related to 2 talents on Reaver and Berserker, specifically, Berserk and Devour. There descriptions seem confusing. Or well, if i take the descriptions at face value there usefulness seems heavily stemmed so I feel like theres something I'm missing there. Since we know the abilities now anyway you could comment on em?
8. Devour
Requires: Level 8
Requires: Reaver
The reaver tears into an enemy, consuming its life force to heal the reaver.
Physical damage: 10
Health regeneration: 10
Cost: 20 stamina
Cooldown: 120s
Type: Activated ability
Devour there, 10 health regeneration. Is that 10%? or just 10, that seems like an awful small amount. You'd have to hit for 400 just to get 10% of your own HP back. Or does it directly heal 10 points of your life? That's based off a lvl 4 Warrior so I figure the damage output is basically normal base attack damage and it converts life to the player somehow.
The base damage it does is the amount of health the player regains.
Other one is Berserk...
1. Berserk
Requires: Level 7
Requires: Berserker
The berserker flies into a rage, landing powerful blows for as long as this mode is active.
Damage: +10% of remaining stamina
Cost: -4 stamina per hit
Cooldown: 10s
Type: Sustained mode
10% of remaining stamina. That literally what It seems? if your currently full at 100 stamina your getting +10 dmg? Base dmg for everything else to work off of or...? I just feel thats kinda small compared to the stamina drain it inflicts, compared to just about every other sustained. But I haven't had a chance to use it in practice so...just curious. They both seem weaker then I'd expect for what they're meant to do.
It's 10% of remaining stamina in bonus damage. So if you have a pool of 100, but 10% is reserved, it will add +9 damage to your attacks (100 * 0.9 * 0.1). For reference, a Two-Handed Warrior weapon at 7th level does 12 damage, so even assuming no Willpower investment, you almost double your weapon damage if you have a lot of remaining Stamina.