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First Engineer Playthrough Insanity (ME2)


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27 réponses à ce sujet

#1
naledgeborn

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I'm doing good so far. I just need some suggestions and feedback on my intended build. Never played an engineer in ME2 just imported my ME1 engee. I plan on playing with Jack/Grunt for most of the game. I want to max Jack's WA to squad and ignore Grunt's Incendiary. I'm thinking Viper or Geth Shotgun on Collector Ship. And Improved GSB for Bonus. Also any tips/tricks with the combat drone would be nice.

#2
Bozorgmehr

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Combat Drones are great distraction, but it will take some time to figure out how to use em effectively. There are a couple dozen great shotgun engineer videos in this thread that helped me improving Engineering.

An easily overlooked tech skill is AI Hacking - it's very effective and great fun watching enemies killing each other. Although not an Engineer only skill, it does work very well combined with drones AI Hacking Hilarity

Engineers are perhaps the most versatile class in ME2; their powers work well with AR, SR and SG, they can focus on CC (drones and AI Hacking), defense stripping (Overload and Incinerate) or anything in between. GSB is nice but not needed, Engineers can control the field without having to worry about enemy fire much. Neural Shock is my favorite bonus power, but ED, Flashbang and Dominate work well also. Slam can be used to setup warp bombs.

Try different builds, roles, weapons, squadmates and bonus powers - there isn't a 'best' build only options.

#3
lastpatriot

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One thing that is also really fun is the dominate engineer where you pick dominate as your special power. Granted, it's not much for the RP of the class but it's really funny to watch everyone attacking each other. The chaos you can create is amazing.

#4
termokanden

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Engineer was the class I used when I first played through insanity.



I had AP Ammo as a bonus power and picked SR training. These days I would use a squad ammo and pick shotgun training because you can always use the drone to get up close. I remember using AI Hacking a lot when I could get away with it. Very useful but sadly it doesn't do anything on the hardest missions.



I don't know about tricks with the drone, it's really just about using it all the time. The cooldown is so low there's no reason not to spam it. You have to spam it against some enemies (krogan typically) but that doesn't mean it doesn't work. If you stay awake and use drone correctly, you can easily run up to a krogan and punch it to death.



There is one trick. If you're sitting behind cover, you can point away from the cover and cast drone without leaving cover. It will automatically pick a target. Very useful in emergencies.

#5
Influ

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I'm going to semi-hijack your thread if you don't mind. I'm playing my first ever insanity run as engineer and would like some feedback on my plans. I already maxed out the passive class talent and plan to max out the drone next. After that I'm not quite sure what would be most useful to level up. Incinerate? Anyway I planned to max out all powers except AI Hacking and put the remaining one point to that or Geth Shield Boost (panic button).



Sniper rifle would propably be the most effective weapons training for engineer, but casting powers with it annoyed the crap out of me on my infiltrator run so I don't really fancy taking that. Assault rifles are a bit redundant since I can just use Locust. Escpecially because I'm bored of the Vindicator and don't really like using the Mattock. So I'll propably go with shotgun training although I'm propably going to die a zillion times because of it. And I kind of fell in love with the Scimitars rof and close range barrage of pain and death on my last playthrough.



Propably not the most effective build but I'm going more for the fun factor on this. Any suggestions are still very welcome.

#6
termokanden

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I don't see what's wrong with using shotguns. You should be able to flank sometimes by using the drone. Shotguns are always fun against husks too (and work well with ammo powers).



I think I might start up another engineer run after I'm done with my infiltrator. I'll miss Squad Cryo though. Having a bit too much fun shattering the supposedly dangerous husks at the moment :)

#7
Influ

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Well engineers have quite low health compared to other classes, right? So there's a smaller margin for error when getting up close and personal with a shotgun. Anyway drone and cryo blast should work very well with shotguns.

#8
Locutus_of_BORG

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^Go with Sniper Rifles then, if you're worried about health... word of warning though - you'll be practically invincible in open spaces. The Engineer power snipes like no other.

Modifié par Locutus_of_BORG, 18 février 2011 - 03:46 .


#9
termokanden

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The health difference doesn't mean a thing.



Engineers don't have low health compared to ALL other classes. The caster classes just get the smallest health bonus from their class passive. I'm not really sure that makes any sense, but that's the way it is. But in practice it's not something I've noticed at all.

#10
Simbacca

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Posted this in another Engineer build help request thread:

Simbacca wrote...

My favorite Insanity Engineer builds are:

anti-organic
4 Area Overload
4 Incineration Blast
4 Attack Drone
1 Cryo Blast (used on big targets instead of NS for damage boost)
0 AI Hacking
4 Demolisher
4 Neural Shockwave

anti-synthetic
1 Overload (explosive detonator)
0 Incinerate
4 Explosive Drone (shield damage only is fine for synthetics)
4 Full Cryo Blast
4 Improved AI Hacking
4 Demolisher
4 Area Drain

balanced
4 Area Overload
4 Incineration Blast
4 Attack Drone
2 Cryo Blast (used on big targets instead of NS or Hack for damage boost)
3 AI Hacking
4 Demolisher
1 Neural Shock

Just my personal favorites after having played both a sniper and a shotgun engineers.


There are others, such as the Master of Puppets that uses Dominate, linked in the stickied guide thread.

I first tried Geth Shield Boost with my first Shotgun Engineer but no matter how much I wanted it to work great, the class was just better with Neural Shock. GSB has a really long cooldown which hinders this powers heavy class. Also GSB is not insta-cast like Barrier. NS is an insta-cast disable that is faster, both in effect and cool down, than Cryo Blast.

Modifié par Simbacca, 18 février 2011 - 04:11 .


#11
Influ

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I'm not really that concerned about the low health. You don't last very long on insanity without shields any way. And the sniper rifle zoom when spamming powers is really annoying. So shotgun it is.

Using Flashbang Grenade now as my bonus power and it seems quite cool. Neural Shock seems like a very effective cc power. Might try that later.

Modifié par Influ, 18 février 2011 - 05:04 .


#12
naledgeborn

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Influ wrote...
I'm going to semi-hijack your thread if you don't mind.

No problem. B)

Caught a snag. Stuck on Horizon Praetorian. Mffer keeps ignoring my drone. :pinched:

#13
CroGamer002

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I suggest Attack Drone over one that explodes.

Also make sure you have AI hacking andonce you get both of Tali and Legion use mostly them and you'll have fun with 3 Attack Drones.:devil:

#14
cpanda

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The Oculus will also ignore your drone.. .

#15
termokanden

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The praetorian can't be crowd controlled at all. But you can just drag it around tall cover. That makes it trivial (if a bit dull).

The same strategy works on the next praetorian and the oculus as well.

Modifié par termokanden, 18 février 2011 - 07:32 .


#16
Guest_iOnlySignIn_*

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Whether to go for Attack Drone or Explosive Drone depends on how you cast you Drone.

If you cast Drone at enemy flank/rear as you would target your Vanguard Charge, go for Attack Drone. It's the best flanking maneuver in the game after Charge. It limits the enemy's flanking movement and allows you to flank them instead.

If you cast Drone in the middle of a bunch of enemies as you would aim your Inferno Revenant, go for Explosive Drone. But I would argue that Engineers don't really need Explosive Drone since they already have very effective AOE attacks/staggers, e.g. Incineration Blast.

Neural Shock is by far the best bonus power for Engineer IMO (for Geth/Mech missions, respec to Energy Drain to gain immortality) because it staggers protected organic enemies such as Scions, all for a 3-second (1.8 with upgrades) cooldown just like Pull. Plus it's simply cool to spew poison at enemies and watch them spasm. :devil:

As for advanced weapons training, anything and everything is good. GPS/Mattock are obvious good choices, but Evicerator/Vindicator aren't bad either. Any Sniper Rifle is good as it extends your casting distance, and Drone is the best friend of a sniper as it pops enemies out of cover and prevents them from maneuvering.

Modifié par iOnlySignIn, 18 février 2011 - 08:33 .


#17
jwalker

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termokanden wrote...

The praetorian can't be crowd controlled at all. But you can just drag it around tall cover. That makes it trivial (if a bit dull).

The same strategy works on the next praetorian and the oculus as well.


In the DCS, if you can get the Pratorian  down there the sucker gets silly. And so does the fight.

#18
NYG1991

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I'm playin engineer on insanity now and neural shock seems to be the best bonus power. It works better than cryo cause it props them up if they're behind cover and it's an insta kill against unarmed husks.



Didn't know about stunning scions though. Gonna have to try that

#19
NYG1991

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Also would like to recommend attack drone. It has pretty good survivability and it helps strip all defenses.

#20
Influ

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Flashbang Grenades are so much fun to toss around that I might evolve them to improved. Also it sounds useful if it really disables weapons, tech and biotics in it's 9m radius, even on shielded enemies. Opinions on the power?

#21
termokanden

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I would rather have Neural Shock I think.



On normal mode, Flashbang Grenade owns everything. Don't think it's all that great on insanity.

#22
HappyHappyJoyJoy

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Influ wrote...

Flashbang Grenades are so much fun to toss around that I might evolve them to improved. Also it sounds useful if it really disables weapons, tech and biotics in it's 9m radius, even on shielded enemies. Opinions on the power?


Flashbangs shut down Harby.   :whistle:

#23
lazuli

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Influ wrote...

Flashbang Grenades are so much fun to toss around that I might evolve them to improved. Also it sounds useful if it really disables weapons, tech and biotics in it's 9m radius, even on shielded enemies. Opinions on the power?


It's a great power, but I can't be bothered to learn how to aim it.  I don't know if it's easier on the PC or if I'm just lazy/bad.  I let Kasumi handle my flashbang needs.

#24
Influ

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lazuli wrote...

It's a great power, but I can't be bothered to learn how to aim it.  I don't know if it's easier on the PC or if I'm just lazy/bad.  I let Kasumi handle my flashbang needs.


It definitely takes some getting used to. But that's part of what makes it fun to use, atleast for me. Though fun to use, it felt a bit useless at times. I changed it for neural shock for now. Might change it back later to try the improved version.

That Praetorian fight on the disabled collector ship was quite horrible. Cheap tactics finally saved my mental health.

#25
Ahglock

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Influ wrote...

I'm going to semi-hijack your thread if you don't mind. I'm playing my first ever insanity run as engineer and would like some feedback on my plans. I already maxed out the passive class talent and plan to max out the drone next. After that I'm not quite sure what would be most useful to level up. Incinerate? Anyway I planned to max out all powers except AI Hacking and put the remaining one point to that or Geth Shield Boost (panic button).

.


That is the build I use, with the 1 point in AI hacking.  Sure when going against geth changing it so more AI hacing is in is a good idea.  I just am kind of lazy and like to make a build and stick with it unless there is something wrong with the build itself.  Engineers are one of the classes where I don't care about bonus powers.  Outside of barrier you cover every defense and I'll just bring Samara along for the later collector missions.  Though I am sometimes tempted to drop cryo for  reave as a bonus power and then have every defense stripping power on my engineer.  Thing is since its a biotic it just doens't fiy my tech characters on a RP level.  Still handle most of the defenses, cryo is an awesome CC, drone is maybe the best CC in the game, AI hacking for extra CC vs geth even if it is short lived and a shotgun for fun.  Anyway, my order was Drone, passive, overload(most common defense)incinerate, cryo, 1 point AI hacking.

Modifié par Ahglock, 19 février 2011 - 07:55 .