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BioWare, what's the diamond icon? (spoilers)


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#101
Sylvius the Mad

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The Lesser Evil wrote...

Diamond icon = hard reaction.

What does that mean, though?  How can I apply that information such that I always know what's going to happen?

#102
Insomniak

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RosaAquafire wrote...

Upsettingshorts wrote...
I just read aloud

Upsettingshorts wrote...
in my head


hrm


*confuzzeled*

As for the diamond icon, I think it represents the neutral response (there was always one of those in ME right between the paragon and renegade responses).

#103
Zaros

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I couldn't help but laugh at the ogre and its attack on Bethany.

They were so slow in origins, that the new ones look like they're hyped up on crack in comparison.

Modifié par Zaros, 19 février 2011 - 01:20 .


#104
JrayM16

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Sylvius the Mad wrote...

[The cures weren't there to be picked up.  This is my core complaint with the paraphrase system in the first place.  Not enough information is being made available to the player.

That the problem arose even in DAO should have been enough to warn BioWare off from making it worse by adding the paraphrase system.


Though, wouldn't this particular problem be erradicated by the paraphrase due to icons like a heart to know when you are flirting?  If there had been an indication that the line was flirty, then no one would get ninjammanced.  I don't see how the paraphrase makes the problem worse in this respect.(Whether or not it does in other areas in another issue entirely...for now.)

#105
upsettingshorts

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Sylvius the Mad wrote...

Do you subvocalise when you read?  Maybe that's the difference.


Typically, if we're referring to the same concept.  And that answers the "hrm" and "confuzzled" posts, too.  

So when I play The Witcher for example, I hear the line as written with my internal voice (I don't read it out loud to myself, if that's what people are assuming) and then hear it with my ears when Geralt says it . I hate that.

Modifié par Upsettingshorts, 19 février 2011 - 01:28 .


#106
Dhiro

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Upsettingshorts wrote...

Sylvius the Mad wrote...

Do you subvocalise when you read?  Maybe that's the difference.


Typically, if we're referring to the same concept.  And that answers the "hrm" post, too.  

So when I play The Witcher for example, I hear the line as written with my internal voice (I don't read it out loud to myself, if that's what people are assuming) and then hear it with my ears when Geralt says it . I hate that.


Oh! Now I get what you meant, Upsetty. It does looks very annoying to read a line in a voice and hear the character saying it in his voice, especially if he uses a tone that seems off.

#107
DarthCaine

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New video:


Updated the op

#108
upsettingshorts

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Dhiro wrote...

Oh! Now I get what you meant, Upsetty. It does looks very annoying to read a line in a voice and hear the character saying it in his voice, especially if he uses a tone that seems off.


It's also related to why I dislike the silent protagonist in an otherwise fully voiced game, the inconsistency of having to constantly swap between "hearing" internally and hearing audibly bugs me. . I just find it irritatingly jarring. I have other issues with the silent protagonist as well, but that's one of the big ones.

Modifié par Upsettingshorts, 19 février 2011 - 01:34 .


#109
Lukas Kristjanson

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As camps are quickly forming to turn this into another one of those threads, let me just duck in with actual info: colour and location on the wheel link the nature of the tone icons. The diamond is charming, an alternate of the humorous tone that is not about cracking wise. That way when the context is, say, someone’s mother crying over their dead child, you still have a lighter-mood comfort option that won't necessarily cause Hawke to reach over and honk her nose.

And yes, it will all be fully documented in the manual.

#110
upsettingshorts

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Lukas Kristjanson wrote...

And yes, it will all be fully documented in the manual.


Thanks!

#111
JrayM16

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Lukas Kristjanson wrote...

As camps are quickly forming to turn this into another one of those threads, let me just duck in with actual info: colour and location on the wheel link the nature of the tone icons. The diamond is charming, an alternate of the humorous tone that is not about cracking wise. That way when the context is, say, someone’s mother crying over their dead child, you still have a lighter-mood comfort option that won't necessarily cause Hawke to reach over and honk her nose.

And yes, it will all be fully documented in the manual.


Sounds good.  THanks for the update.

#112
NKKKK

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Lukas Kristjanson wrote...

As camps are quickly forming to turn this into another one of those threads, let me just duck in with actual info: colour and location on the wheel link the nature of the tone icons. The diamond is charming, an alternate of the humorous tone that is not about cracking wise. That way when the context is, say, someone’s mother crying over their dead child, you still have a lighter-mood comfort option that won't necessarily cause Hawke to reach over and honk her nose.

And yes, it will all be fully documented in the manual.


Lol

#113
The Lesser Evil

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Sylvius the Mad wrote...

The Lesser Evil wrote...

Diamond icon = hard reaction.

What does that mean, though?  How can I apply that information such that I always know what's going to happen?


Sternly realistic, dispassionate...

EDIT: and now stuff just doesn't make sense anymore.

Lukas Kristjanson wrote...

As camps are quickly forming to turn this into another one of those
threads, let me just duck in with actual info: colour and location on
the wheel link the nature of the tone icons. The diamond is charming, an
alternate of the humorous tone that is not about cracking wise. That
way when the context is, say, someone’s mother crying over their dead
child, you still have a lighter-mood comfort option that
won't necessarily cause Hawke to reach over and honk her nose.

And yes, it will all be fully documented in the manual.


Diamond = charming? How... in what world does that make sense? How does "This is no time to mourn" in any way, shape or form equal charm? Regardless of the harsh tone Hawke uses. There's no alternate of any humour in it, and no making light of anything when the 'diamond' option is chosen.

Modifié par The Lesser Evil, 19 février 2011 - 01:44 .


#114
slimgrin

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DarthCaine wrote...

New video:


Updated the op


ughh. Those cheesy Dark spawn. I can't take them seriously.

#115
Sabariel

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Saying "There's no time to mourn" to a grieving mother is considered charming? Really?

Modifié par Sabariel, 19 février 2011 - 01:43 .


#116
upsettingshorts

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Depends what the other options are.

#117
chunkyman

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Does anyone know the total number of unique intent icons? I've only seen maybe 4 or 5, I'm really hoping there is more than that.

#118
Aggie Punbot

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Lukas Kristjanson wrote...

As camps are quickly forming to turn this into another one of those threads, let me just duck in with actual info: colour and location on the wheel link the nature of the tone icons. The diamond is charming, an alternate of the humorous tone that is not about cracking wise. That way when the context is, say, someone’s mother crying over their dead child, you still have a lighter-mood comfort option that won't necessarily cause Hawke to reach over and honk her nose.

And yes, it will all be fully documented in the manual.


Does it make me a bad person for admitting that this image made me laugh?

#119
The Lesser Evil

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Upsettingshorts wrote...

Depends what the other options are.


It's not charming. Hawke literally says "If you fall apart now, you endanger us all" right after Bethany dies when the diamond dialogue option is chosen. I feel silly saying that a developer, who is far more 'in the know' than I am is wrong, but I think Lukas must have been mistaken. For one, a diamond makes no sense as an icon for a charming response, and the reaction Hawke gave definitely gave off an 'unsentimental bastard' vibe. There was nothing light or slightly humerous about his tone or delivery either.

Could have gotten it confused with the mask icon, which (as we've seen) also comes with a purple colour. Colour definitely doesn't seem to be the method to judge intent, you've got to look at the icons too. I imagine romance and aggression both share a colour (red), and picking one instead of the other could certainly send a conversation in a whole new direction.

Modifié par The Lesser Evil, 19 février 2011 - 01:52 .


#120
Arllekin

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Thanks for the explanation!, and...

Lukas Kristjanson wrote...
That way when the context is, say, someone’s mother crying over their dead child, you still have a lighter-mood comfort option that won't necessarily cause Hawke to reach over and honk her nose.


that would be quite a view :D

Modifié par Arllekin, 19 février 2011 - 01:53 .


#121
Inzhuna

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I've never complained about paraphrasing/dialogue wheel, but this does seem silly. Also, no option to properly express your grief over the death of your sibling that JUST happened right in front of you? :(

#122
Sabariel

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The Lesser Evil wrote...

Upsettingshorts wrote...

Depends what the other options are.


It's not charming. Hawke literally says "If you fall apart now, you endanger us all" right after Bethany dies when the diamond dialogue option is chosen. I feel silly saying that a developer, who is far more 'in the know' than I am is wrong, but I think Lukas must have been mistaken. For one, a diamond makes no sense as an icon for a charming response, and the reaction Hawke gave definitely gave off an 'unsentimental bastard' vibe.


The "charming" option wasn't chosen in the video. They chose the "jerk" option.

#123
The Lesser Evil

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Sabariel wrote...

The Lesser Evil wrote...

Upsettingshorts wrote...

Depends what the other options are.


It's not charming. Hawke literally says "If you fall apart now, you endanger us all" right after Bethany dies when the diamond dialogue option is chosen. I feel silly saying that a developer, who is far more 'in the know' than I am is wrong, but I think Lukas must have been mistaken. For one, a diamond makes no sense as an icon for a charming response, and the reaction Hawke gave definitely gave off an 'unsentimental bastard' vibe.


The "charming" option wasn't chosen in the video. They chose the "jerk" option.


I am a retard. Can we pretend I never spoke?

(diamond still doesn't make sense for charming, though :P)

Modifié par The Lesser Evil, 19 février 2011 - 01:56 .


#124
Sabariel

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The Lesser Evil wrote...

Sabariel wrote...

The Lesser Evil wrote...

Upsettingshorts wrote...

Depends what the other options are.


It's not charming. Hawke literally says "If you fall apart now, you endanger us all" right after Bethany dies when the diamond dialogue option is chosen. I feel silly saying that a developer, who is far more 'in the know' than I am is wrong, but I think Lukas must have been mistaken. For one, a diamond makes no sense as an icon for a charming response, and the reaction Hawke gave definitely gave off an 'unsentimental bastard' vibe.


The "charming" option wasn't chosen in the video. They chose the "jerk" option.


I am a retard. Can we pretend I never spoke?

(diamond still doesn't make sense for charming, though :P)


It doesn't sound overly charming to me either. The first option is the only one that doesn't make you sound like a dick.

#125
Kileyan

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Confirmation! We get a manual, and not just as slip of photo copied paper that say insert the DVD into the DVD drive. I'm easily satisfied.