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BioWare, what's the diamond icon? (spoilers)


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#151
Riona45

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HallowedWarden wrote...
EDIT: So far, we've only heard the top and the bottom options, so perhaps trying out the middle option in the demo could be a good idea for you to test the waters for your actual playthrough? Just a thought.


That is exactly what I plan to do.

#152
Sanguinerin

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GLaDOS-03 wrote...

True, but i just fail to see how could"This is no time to mourn" possibly be nicer than "She died bravely".


Because "She died bravely" could easily be something Aveline or Wesley said to Mother Hawke to console her. Any stranger who witnessed the fight could say that. "This is no time to mourn" could be something like, "I'll miss her too, but we have to carry on."

There is a possibility that it could be more personal, and we don't know until we (or someone else) choose that option (or listen to it in a video). Like I said before, diplomacy doesn't always mean personal caring attitude. It can be pleasant. It can be professional. That doesn't mean it's personal.

If I'm speaking to a king, I'm very likely to use diplomatic and professional speech. If I'm speaking to my mother, I'm more likely to be casual. If I'm speaking to someone I don't like, I might be a little rude or snarky. That's how I perceive the bottom-middle-top options. One is distant but still pleasant. One is aggressive or rude. The other is some place in the middle, that can be subject to change depending on the situation.

Basically, none of us know exactly what any option says unless we've played it and if we haven't played it or seen an option played out in video then we can't say what option is better.

#153
DarthCaine

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errm... don't ask how, but I found out what Hawke says in the *diamond* responses:

*diamond* There's no time to mourn.
Hawke says something like "We can mourn him/her when we're safe" with the same stoic emotionless manner as the other responses.

*diamond* She won't be alone.
Hawke says something like "He/She will be with our father now"

Note: these aren't the actual responses, but close enough

Modifié par DarthCaine, 20 février 2011 - 12:02 .


#154
Shadedclan

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How many emotions are there anyway? I can see only three. So only three ways to say things?

#155
NKKKK

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It'd be more like



"Boy it'd be great to have a portable cremator right now? Honks Nose*"

#156
Sabariel

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DarthCaine wrote...

errm... don't ask how, but I found out what Hawke says in the *diamond* responses:

*diamond* There's no time to mourn.
Hawke says something like "We can mourn him/her when we're safe" with the same stoic emotionless manner as the other responses.

*diamond* She won't be alone.
Hawke says something like "He/She will be with our father now"

Note: these aren't the actual responses, but close enough


Mmn. "Charming", indeed.

#157
Demx

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Charming? Remind me not to ask Bioware to respond in a charming manner.

#158
NKKKK

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Inb4 David Graider.

#159
colejossart

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Wow what is up with that Sylvius guy? The dude definitely had something stuck up his ... ahem.

I liked the DAO way of doing things, but in the epic moments it was never my PC making a cool speech, it was Alistair or Anora or someone else. I really liked giving speeches in ME because I felt like I was TRULY part of the story instead of someone who was watching history from the sidelines.  So if I have to give up knowing EXACTLY what my character will say for epic coolness, then that is a price I'll pay ten times over.

So I'm glad to see a voiced hero. The unspeaking hero is a thing of the past. As for paraphrasing and icons, I'm sure that it will work fine. All you need to do is look at the instruction manual to see that "OH! Diamond means charming! When taking that emotion and putting it with 'This is no time to mourn,' I get something that keeps people going without being a jerk!"  If you're not intelligent enough to do that, then you're probably too dumb to play this game.

Modifié par colejossart, 21 février 2011 - 02:50 .


#160
HolyAvenger

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I hope we do get a chance to RP a heroic BSOD at some point. Bit crap that we couldn't in DAO, especially for the Human Noble origin.

#161
Sylvius the Mad

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Upsettingshorts wrote...

Typically, if we're referring to the same concept.  And that answers the "hrm" and "confuzzled" posts, too.  

So when I play The Witcher for example, I hear the line as written with my internal voice (I don't read it out loud to myself, if that's what people are assuming) and then hear it with my ears when Geralt says it . I hate that.

This really might be the relevant difference, then.  When I read text I simply acquite the meaning without actually hearing the words.  In fact, when I hear people speak I convert it to text in my brain.  I'll even ask speakers to spell words they've used if I'm unsure what they've said.

Since you subvocalise when you read, you hear the text lines before they're spoken in the game, so you find that repetitive.  Since I don't subvocalise, the spoken line in the game is entirely new to me, so I don't find it repetitive.

Lukas Kristjanson wrote...

And yes, it will all be fully documented in the manual.

Thank you for the update, Lukas.

#162
Sylvius the Mad

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Magnum Opus wrote...

Am hoping it'll clarify the responses, but sometimes I wonder if it'll really just add another layer of "that's not what I thought would happen" between me and the response.  The problem, as I see it, is that it's all so subjective:  What a Bioware writer finds "charming", someone else may very find dickish.

I think that would differ from PC to PC even with just one player.

One character might be more or less effective at being charming.  In DAO you could choose from among the options available intending any one of them to be charming.  Sometimes the character would fail to be charming based on his word choice.  I don't see how DA2 could ever allow that without forcing it.

#163
FieryDove

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colejossart wrote...

So I'm glad to see a voiced hero. The unspeaking hero is a thing of the past. As for paraphrasing and icons, I'm sure that it will work fine. All you need to do is look at the instruction manual to see that "OH! Diamond means charming! When taking that emotion and putting it with 'This is no time to mourn,' I get something that keeps people going without being a jerk!"  If you're not intelligent enough to do that, then you're probably too dumb to play this game.


There was nothing "charming" about the example response. If I have to be more "intelligent" to try and understand what an option means that *my* supposedly character is going to say I'd rather remain dumb.

The whole point is paraprasing does not work well in a RPG. You can't let people know what your character is going to say in a few words hint that often means nothing with what is spoken. The intent icons are a plus only if they help.

For those that love playing Russian roulette with their characters and try to rp or smooth over things said on the fly I am happy for them. Enjoy.

#164
Sylvius the Mad

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colejossart wrote...

The unspeaking hero is a thing of the past.

Nice baseless value-judgment there.

An unspeaking hero, as far as we've seen, grants the player vastly more control over his character's expression and demeanour.  Until a voiced protagonist can match that level of control, it will be a failure.

#165
AtreiyaN7

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How can this thing possibly STILL be going on?

#166
DarthCaine

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Sabariel wrote...

Mmn. "Charming", indeed.

erm, something I noticed. FemHawke seems to make a sad face only in the diamond response, however MaleHawke doesn't

#167
FieryDove

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DarthCaine wrote...

Sabariel wrote...

Mmn. "Charming", indeed.

erm, something I noticed. FemHawke seems to make a sad face only in the diamond response, however MaleHawke doesn't


You figured it out!

It was all a mistake. The diamond means...sadness.

#168
InfinitePaths

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http://www.neoseeker...669-icon-guide/
You are wrong read this

#169
Nazo

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Yeah, it's charming. It took me a while to figure it out too, probably could've chosen a better icon. (Although tbh I can't think of one :P )

#170
Tangle

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When doing the quest "Wayward Son" I saw the symbol Star, anyone know what it means?