The Architect: Which is the evil choice?
#1
Posté 18 février 2011 - 03:11
However, I didn't know what to do with the Architect decision. Both choices were both good and both evil. Saving the Architect is potentially giving the Darkspawn free will, and allowing the only friendly-seeming Darkspawn we have encountered (bar the messenger) to live and continue his good work. Killing him damns the Darkspawn to continuing their cycle, but prevents any future 'mishaps', like what happened to the Mother and even Urthemiel.
I killed him on my evil playthrough, because I decided that if he could redeem the Darkspawn, he was a good person, and my evil character didn't like that thought.
PS. The playthrough here was to create an import to DA2 where I made all the worst possible choices, not serious RP choices.
#2
Posté 18 février 2011 - 03:15
#3
Posté 18 février 2011 - 03:21
#4
Posté 18 février 2011 - 03:22
Letting him live means the possibility of more unique darkspawn like The Mother popping up, and he is aware of the locations of the other "Old Gods," so that could mean another Blight sooner rather than later if he pursues them to continue his experiments.
Honestly, I think it's all a matter of opinion, heh.
Modifié par nenosronhir, 18 février 2011 - 03:24 .
#5
Posté 18 février 2011 - 03:24
Off topic: Circle of Blights is actually a great band name
#6
Posté 18 février 2011 - 03:25
who says the darkspawn are telling the truth? what because IT can suddenly talk i should trust IT
them becoming more intelligent is a good thing?
i did what needed to be done from my POV string up the architect's minion get the info kill him
kill the architect and the mother
darkspawn threat reduced sure the remaining dark spawn will go back underground and will do what darkspawn do another blight MAY come but hey we fought those things before and won 4 times now i have faith we can do it again
you want to make friends with the rotting non eating beast's that's up to you
Maker help your women
Modifié par lost lupus, 18 février 2011 - 03:27 .
#7
Posté 18 février 2011 - 03:28
[eltonjohn]It's the Ciiiircle, the Circle of --- Blight![/eltonjohn]
#8
Posté 18 février 2011 - 05:40
#9
Posté 18 février 2011 - 09:12
#10
Posté 18 février 2011 - 09:27
Killing the Architect because you don't want to risk another "accident" would be understandable... killing him strictly out of revenge for capturing you earlier, or just because you hate all Darkspawn regardless could be more "evil" so to speak.
It's never going to be so black and white though... this is a Bioware game afterall
#11
Posté 18 février 2011 - 09:34
#12
Posté 18 février 2011 - 09:54
Corker wrote...
A Hurlock Emissary lifts a tiny genlock up to the shaft of sunlight that somehow penetrates to the Dead Trenches:
[eltonjohn]It's the Ciiiircle, the Circle of --- Blight![/eltonjohn]
Ha, priceless. Suddenly I'm back in the 90s, sitting on a classroom floor watching the Lion King.
#13
Posté 18 février 2011 - 10:52
Killing the architect means, as others have said, that the Blight risk continuing as before, Orzammar is still in danger of the darkspawn banging on it's doors, etc... In short, it may well have killed off any chance of "peace" between the Darkspawn and other races, ensuring that the matter can only be ended by one of the races destroying the other, eventually.
Letting him live means that there may still be mishaps of his own experiments, though. It may also cement the presence of intelligent Darkspawn in Thedas (althrough I would say that it may already be more or less cemented anyway - the epilouge says that some disciples remain alive after he's dead, and assuming that they know the secret of making intelligent darkspawn...).
#14
Posté 20 février 2011 - 03:44
Your character's infamy will definitely include letting crazed darkspawn loose and potentially allowing another Mother to rise up at a later date. :l
#15
Posté 20 février 2011 - 04:29
But it all depends on the player n how their playin the game n what they see as evil n lesser evil. For me lettin him live is the more evil. I'd rather deal with another blight then have 1000's more creatures like the Mother.
#16
Posté 20 février 2011 - 05:14
Corker wrote...
A Hurlock Emissary lifts a tiny genlock up to the shaft of sunlight that somehow penetrates to the Dead Trenches:
[eltonjohn]It's the Ciiiircle, the Circle of --- Blight![/eltonjohn]
I love you.
My good warden spared the Architect, although I'm not sure that was such a great idea given the whole broodmother thing. (This was also before I read The Calling. His motto should be: "The Architect -- the Jowan of Darkspawn.") I do believe that "sentient darkspawn" are a reality now whether or not the Architect is killed and that it's better to have one set that believes that surfacers deal in good faith. Maybe I'm crazy.
Modifié par Shinobu, 20 février 2011 - 05:23 .
#17
Posté 20 février 2011 - 06:57
I'm all for consequentialist ethics - I believe in taking the long view, and so does my Mary Sue character. But given the fact that that we really have no good idea of what the consequences of letting the Architect live will be, I just defaulted to a more basic ethical principle: he wasn't threatening anyone at the moment, so I let him be.
Modifié par Frolk, 20 février 2011 - 07:00 .
#18
Posté 20 février 2011 - 08:07
1. He kidnapped and experimented on Wardens.
2. He had corpses strewn around the Silverite mines.
3. He was breeding and training dragons to use.
4. He seemingly orchestrates your escape just to set his pets on you. I still don't understand what happened in the Silverite Mines.
5. He wants to awaken all Darkspawn. That produced The Mother - does the messenger (who has his own consequences) really negate that kind of danger?
And that's all before you're hit with the news that he botched his plans and unleashed Urthemiel.
The Calling really solidified my belief that killing him is the right thing to do. He doesn't have the same concept of morality as a person does.
#19
Posté 20 février 2011 - 08:11
#20
Posté 20 février 2011 - 09:28
OnionXI wrote...
There are plenty of reasons in Awakening alone to kill him.
1. He kidnapped and experimented on Wardens.
2. He had corpses strewn around the Silverite mines.
This isn't directed at OnionXI, this is just general lol
That brings up an interestin general question I had that popped in my head while I was just playin this exact area lol. Are the corpses in that one room after you clear that puzzle just regular people or are those all the Grey Wardens that he's accumulated so to speak? I didn't count how many bodies where in that room itself but I thought the seneshel said there where about a dozen Wardens before the attack. I'd say there was close to that many in that room, the Architect was a busy DS.
Which also brings up another something else. Doesn't the Architect say that all of the Wardens were dead when they were brought to him, but what about that guy with the broken legs who asks you to bring his wedding ring to his wife. He's a Warden n still alive. Story doesn't seem to check out there for the Architect.
#21
Posté 14 juin 2011 - 02:02
P.S. Next time though Bioware needs to make a persuasion check like with Avernus where you can get the person with 'greyish' motives to realize the errors in their processes.
#22
Posté 17 juin 2011 - 12:15
To clarify, we know that the Wardens of old experimented with Blood Magic and the Darkspawn Taint in order to create humans with the strength, stamina and willpower, rendered immune to the Taint that usually claims those who come into contact with it, able to sense them at will and capable of slaying the Archdemon. And its very vague whether or not they experimented on themselves and not test subjects.
The Architect could be seen as doing something similar. He's trying to create Darkspawn Warden with all the strength that the Taint grants intact, but with the sentience and reasoning of humans, essentially, the process the Wardens did in reverse. He knows this, this is why he's experimenting on Wardens. He knows that in them lies the key to what keeps the Wardens human and not turn into Ghouls.
Its a might iffy, and he did lead to the Blight inadvertantly, but at the same, he did go looking for the Old God, but so do all the Darkspawn. He may have thought that at least with his steadying hand its the lesser of two evils if he could stop it becoming an Archdemon. I let him live, as his goals seem noble and ultimately, sentient darkspawn being held at bay presently, gives more hope that when the 2 Old Gods remaining start a blight, they may no longer have an army. Or even if they do, sentient thinking darkspawn, like humans, can make mistakes. *Nudges in Cailan and Loghain's direction*
Modifié par Sifr1449, 17 juin 2011 - 12:16 .
#23
Posté 18 juin 2011 - 05:04
The only thing to worry about is what will happen when all the Old Gods are taken care of; will the Darkspawn just shut down or will they all go berserk without the constant call from the Old Gods luring them away from the surface?
#24
Posté 18 juin 2011 - 05:06
Sifr1449 wrote...
I let him live, as his goals seem noble and ultimately, sentient darkspawn being held at bay presently, gives more hope that when the 2 Old Gods remaining start a blight, they may no longer have an army. Or even if they do, sentient thinking darkspawn, like humans, can make mistakes. *Nudges in Cailan and Loghain's direction*
If someone has done horrible things, I tend to assume that any claims of noble intentions are lies, unless I have really strong evidence to the contrary. I judge people by what they do rather than by what they say.
#25
Posté 22 juin 2011 - 05:38
According to what he tells you, the Wardens he "drained" were brought to him already dead.
The epilogue says the Architect retreated to the Deep Roads WITH his disciples for good, only the Messenger is left, (protecting the weak and spreading the disease...) if you spare him.
What bothers me is that he says he needs Warden blood to free all Darkspawn. Yet apparently he changes his mind and retreats with his disciples into the DR.
Even if you only need a few drops of Warden blood to free a darkspawn, I doubt there would have been enough Wardens in Ferelden to free all Darkspawn. (a few dozen Wardens for a few hundred thousand(?) Darkspawn?)
Ah, but this is the old problem of DA's grey morality... nobody is good or evil, only shades of grey... that's why they are called "Grey" Wardens...If someone has done horrible things, I tend to assume that any claims of noble intentions are lies, unless I have really strong evidence to the contrary. I judge people by what they do rather than by what they say.
Modifié par Marvin_Arnold, 22 juin 2011 - 05:39 .





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