The Architect: Which is the evil choice?
#26
Posté 26 juin 2011 - 01:27
I usually let the Architect live, despite what he's done, for the same reason that I let Avernus live. Their actions were deplorable, but they may ultimately lead to a better future for all. For the Architect, if he succeeds, he can stop the Blights altogether. For Avernus, his research may lead to a more refined version of the Joining, where no prospective Wardens need die and the Calling can be held off indefinitely. Perhaps even cured.
#27
Posté 26 juin 2011 - 05:35
But im running through DAO and awakenings again for a new import and this one im letting him live. The only reason why is potential future meetings. Fiona may come looking for him as she may be still alive and researching about him, he may cause more problems for me to clean up = more content. Same sort of reasoning i usually let Loghain live, possible future meetings, different views and content.
Metagaming at its finest
#28
Posté 26 juin 2011 - 09:55
Is that, weird to say?
I thought he was kinda hot.
Modifié par yaw, 26 juin 2011 - 09:55 .
#29
Posté 27 juin 2011 - 12:48
#30
Posté 28 juin 2011 - 07:50
In the end I chose to let him live until the Mother told me it was the Architect that caused the last blight in the first place... Hoping he could create a "good" Archdemon, that was actually something I did not want to know and re-loaded my savegame and killed him again.
What is to say that if I let him go another blight will not happen very shortly after the last one, with the Darkspawn being smart they can search more structured and as such can find the old gods a whole of a lot faster.
#31
Posté 28 juin 2011 - 05:38
#32
Posté 06 mars 2012 - 12:19
yaw wrote...
On my good play through character, I spared him because... he was... attractive?
Is that, weird to say?
I thought he was kinda hot.

Hmmm...
#33
Posté 06 mars 2012 - 12:44
The reasons are, to me, fairly obvious: this creature, while certainly intelligent, is a fool. A fool with magic at his disposal and the ability (like all his kin) to awaken the Old Gods and the brainpower to start experimenting on Wardens for his own purposes. What he did in the novel, while remaining this aloof, amoral character, just cements how dangerous he really is. He's clever, he's powerful, he's got the ability to do what he wants - but he's also ever so empty-headed and has zero empathy. He doesn't care about the road, only the goal, and that is dangerous.
Plus, you know, he annoys me. Annoying darkspawn die.
#34
Posté 14 mars 2012 - 09:17
Deciding to side with the Architect:
Good: He represents hope that the Darkspawn will one day be intelligent and capable of civilized behavior.
Neutral: It's practical and tactically smart to have a Darkspawn ally.
Evil: I admire his deadlieness and power. (weak)
Deciding to attack the Architect:
Good: He has killed people and must face justice.
Neutral: Grey Wardens kill Darkspawn. That mission is non-negotiable. I must follow proper protocol.
Evil: I don't care about long-term solutions. I want revenge. Darkspawn are inferiors and must die.
An evil pc would probably want to kill him purely for revenge or disgust at the idea that Darkspawn could one day be people. Only a good or neutral pc would consider sparing him. Considering the fact that Darkspawn under the Architect are in the process of becoming sentient, they may not have understood the wrongness of some of the things that they did earlier. The Architect comes across as someone that is trying to be good but still has much to learn.
#35
Posté 21 mars 2012 - 09:02
LobselVith8 wrote...
Letting the Architect live means that there will likely be more intelligent darkspawn who can pose a threat to humanity (humans, elves, dwarves, ect.) and women who would be kidnapped to create more Broodmothers. Given the many failures of the Architect, and how darksspawn thrive by eating people and violating women, I don't think it's a good idea to give them intelligence so they can be a danger to humanity, which is likely to happen by sparing the Architect.
Though this is an ancient quote of yours Lob, I disagree with you on this. First, the Darkspawn don't need to eat people. Gaider has gone on record to say that the Taint sustains them, and that they eat for purely non-dietary reasons. Supporting this is that the Darkspawn seem to be immortal -- though not unkillable obviously -- given that we fight an Ancient Darkspawn and the Architect says he was born the way he is. Not only that, but Legacy also gave us more insight into how long the Darkspawn can live.
Second, I would rather give the Darkspawn a chance to prove they can live alongside humanity -- not actually alongside them, but at least peacefully coexist even if they became isolationists -- instead of have them mindlessly seek out the Old Gods where Blights can still occur. We don't even know if the Blights would end should the remaining two Old Gods be defeated. For all we know they might mindlessly seek out the High Dragons.
The Architect's research gives the Darkspawn a liberated soul. I'd say it's up to them to determine how they use it, not the player. The Darkspawn in their animalistic nature will kill anything without remorse. But the Awakened Darkspawn, they're different. They have the capacity to choose whether or not they commit a crime.
I mean the Messenger is a good Darkspawn. He aids those in need of it, though he unfortunately does give off isolated cases of the Taint. But who knows? Maybe the Architect can figure out a way for the Darkspawn to not radiate the Taint anymore. Not necessarily a way for the Darkspawn to not carry the Taint, but just a way for them to not radiate it.
Not only that, but the Architect's journal says that the Disciples enjoy spending time with Seranni. They feel a sort of kinship to her, no doubt due to them finding similarities in her tale to their own.
Also, come on. They're making some badass armor now. We need to see more of this:
Modifié par The Ethereal Writer Redux, 15 avril 2012 - 07:12 .
#36
Posté 22 mars 2012 - 05:40





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