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Is there any explanation for the over-the-top warrior and rogue abilites?


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136 réponses à ce sujet

#1
The Interloper

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Now we see rogues and warriors able to do all sorts of supernatural things-teleport behind people, reduce whole crowds to atomized flesh, land blows that somehow cause explosions, etc, all appearantly without magic.
Varric's embellishments aside is there going to be any explanation for this over the topnesss? Or is this just the rule of cool at work?Posted Image

#2
AlexXIV

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Rule of Posted Image

#3
HyperLimited

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It's a video game. No explanation is needed. B)

#4
SonvarTheMighty

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They were trying to make each class look flashy. Because in DAO only the mages had cool effects and animations for there spells/abilities.

#5
X2-Elijah

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I, for one, am glad for that. Gameplay-wise, rogues and warriors were never particularly interesting in DA:O.

#6
Doveberry

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This is why I play a mage. At least there is a reason for all the cool when you wield magic.

#7
The Big Nothing

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Cocaine.

#8
MajesticJazz

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The Big Nothing wrote...

Cocaine.


+1

#9
Naitaka

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They're all secretly Koreans, who we know all have supernatural over-the-top flashy kung-fu power.

Modifié par Naitaka, 18 février 2011 - 07:10 .


#10
AtreiyaN7

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They dosed you with LSD when you weren't looking - it's aaaaall a hallucination!

#11
bloodreaperfx

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Is there any explanation for the existence of magic, dragons, hordes of mutated zombies living underground, demons, abominations and sexy dwarves?



No? Outrageous!



Seriously, its a fantasy game...

#12
silver-crescent

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^ It's not really the same. There is actually explanation for the existance of all those things ingame.

#13
AustinKain

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um ITS IN THE SCRIPT!!!!!!!!

#14
AlexXIV

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silver-crescent wrote...

^ It's not really the same. There is actually explanation for the existance of all those things ingame.

There is also an explaination for the flipping and bouncing: lower gravity. Also the world is flat.

#15
JetsoverEverything

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MajesticJazz wrote...

The Big Nothing wrote...

Cocaine.


+1


+2 Posted Image

#16
JediHealerCosmin

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I'm still trying to work on a theory as to how Isaac Clarke's armor got in here...

One at a time people :P 

#17
Naitaka

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AlexXIV wrote...

silver-crescent wrote...

^ It's not really the same. There is actually explanation for the existance of all those things ingame.

There is also an explaination for the flipping and bouncing: lower gravity. Also the world is flat.


Source or it didn't happen. It's really not so bad after awhile, you get used to it though it's certainly not pleasing to look at for me.

#18
AlexXIV

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Naitaka wrote...

AlexXIV wrote...

silver-crescent wrote...

^ It's not really the same. There is actually explanation for the existance of all those things ingame.

There is also an explaination for the flipping and bouncing: lower gravity. Also the world is flat.


Source or it didn't happen. It's really not so bad after awhile, you get used to it though it's certainly not pleasing to look at for me.

Well where is your source that it is the same gravity as on our earth? Coincidence? And it was designed on a computer so how round can it be?

#19
RosaAquafire

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I'm pretty sure that the explanation, actually Bioware given, is that this is a stylish representation of what's really happening. Rogues don't ACTUALLY teleport, they're really throwing smoke bombs and then super quickly dashing behind the enemies. But that doesn't look as cool or play as fun and smooth, so they just skip the inbetween to stylishly deliver you a satisfying, smooth shadowstep that makes rogues more fun to look at and play.

#20
Satyricon331

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I'm with the OP. It reduces immersion for me, while mages wielding magic doesn't.

#21
AlexXIV

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Satyricon331 wrote...

I'm with the OP. It reduces immersion for me, while mages wielding magic doesn't.

If I told you it's a mage spell, would that improve your immersion?

#22
bloodreaperfx

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silver-crescent wrote...

^ It's not really the same. There is actually explanation for the existance of all those things ingame.


It is exactly the same. The OP asks why rogues or warriors go all kung-fu during fights....because it is a fantasy game, and they just can. Real world laws dont apply here. What makes you think a rogue's training can't allow him to jump 10 feet in the air when a mage can throw fireballs?

And lets not kid ourselves, the real life reason is adding more eye-candy and more dynamic fights. Remember back in origins when you told your character to do a riposte and he was all *shuffle* *shuffle* *awkward keyboard turn* *riposte* ?  What was the explanation for your character moving like a retard in position like that?

Maybe people jumping arround ruins immersion for some...but moving around with a pathfinding which puts Red Alert 1 to shame is equally bad.

Modifié par bloodreaperfx, 18 février 2011 - 07:31 .


#23
Gerudan

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A Wizard did it...oh wait...

#24
Razaroh

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I don't see why we're allowed to carry 150 different pieces of armor in game. Completely improbable, even with Shale, and it ruined the immersion for me.

Fix it Bioware.

#25
MasterSamson88

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 Cuz its cool and more interesting/fun.