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Is there any explanation for the over-the-top warrior and rogue abilites?


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#26
Captain Sassy Pants

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The Interloper wrote...

Now we see rogues and warriors able to do all sorts of supernatural things-teleport behind people, reduce whole crowds to atomized flesh, land blows that somehow cause explosions, etc, all appearantly without magic.
Varric's embellishments aside is there going to be any explanation for this over the topnesss? Or is this just the rule of cool at work?Posted Image


Apparently because it's "something awesome" that happens.

I just think it looks stupid, but it will probably draw in a new crowd, which is what they're hoping for.

#27
Captain Sassy Pants

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bloodreaperfx wrote...

silver-crescent wrote...

^ It's not really the same. There is actually explanation for the existance of all those things ingame.


It is exactly the same. The OP asks why rogues or warriors go all kung-fu during fights....because it is a fantasy game, and they just can. Real world laws dont apply here. What makes you think a rogue's training can't allow him to jump 10 feet in the air when a mage can throw fireballs?

And lets not kid ourselves, the real life reason is adding more eye-candy and more dynamic fights. Remember back in origins when you told your character to do a riposte and he was all *shuffle* *shuffle* *awkward keyboard turn* *riposte* ?  What was the explanation for your character moving like a retard in position like that?

Maybe people jumping arround ruins immersion for some...but moving around with a pathfinding which puts Red Alert 1 to shame is equally bad.


Fix the pathing then. No need to make it over-the-top.

And "they just can" is right up with with "because" for the worst argument ever.

#28
Noviere

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It doesn't really matter at this point.

They did it, it's done, get over it.

<_<

#29
The Interloper

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bloodreaperfx wrote...

silver-crescent wrote...

^ It's not really the same. There is actually explanation for the existance of all those things ingame.


It is exactly the same. The OP asks why rogues or warriors go all kung-fu during fights....because it is a fantasy game, and they just can. Real world laws dont apply here. What makes you think a rogue's training can't allow him to jump 10 feet in the air when a mage can throw fireballs?


I'm not saying there must be an explanation, never did, I was just asking if there was one. Overall I'm actually happy with the changes, even if the new animations are a bit...jarring. I"m sure we'll all live if there is no answer . For future reference though, you can't just wave everything off as "well, it's fantasy." Then we start risking plot holes. Plot holes are bad.Posted Image

Maybe warriors and rogues are channeling some sort of subtle combat magic even though they're not actually mages (we've already seen some class blending in the destiny trailer) allowing them to jump 15 feet high and all. Hawkes father is a mage, after all. I mean, a vague thing like that is all you need Posted Image.

Modifié par The Interloper, 18 février 2011 - 07:45 .


#30
Crimson Invictus

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Pressing buttons.

#31
bzombo

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The Interloper wrote...

Now we see rogues and warriors able to do all sorts of supernatural things-teleport behind people, reduce whole crowds to atomized flesh, land blows that somehow cause explosions, etc, all appearantly without magic.
Varric's embellishments aside is there going to be any explanation for this over the topnesss? Or is this just the rule of cool at work?Posted Image

as for rogues, shrieks are the darkspawn rogues and they did the disappearing thing throughout origins. not really anything new. as for warriors, they're just making their skills look cooler.

#32
JetsoverEverything

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Noviere wrote...

It doesn't really matter at this point.

They did it, it's done, get over it.

<_<


thank you

#33
JigPig

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Carry 200 pieces of armor. Fine.
Magic that can shapeshift people into giant corrupted spiders. Fine.
Magic that can freeze people, or burn them alive. Fine.
Giant spiders. Fine.
Darkspawn. Fine
Dragons. Fine
Elves. Fine
Dwarves. Fine.
Werewolves. Fine.
Special warrior or rogue ability... OMG WHERE IS TEH EXPLANATION

Modifié par JigPig, 18 février 2011 - 07:46 .


#34
Sabresandiego

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How can people complain about realism in a game that has dragons which breathe fire, magic spells that do anything u want, humans which have hitpoints that allow them to survive numerous direct hits from attacks which would instantly kill a human in real life... This is a fantasy game, there is nothing real about it. Quit whining that mages arent abusively overpowered compared to all other classes now.

#35
bzombo

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JigPig wrote...

Carry 200 pieces of armor. Fine.
Magic that can shapeshift people into giant corrupted spiders. Fine.
Magic that can freeze people, or burn them alive. Fine.
Giant spiders. Fine.
Darkspawn. Fine
Dragons. Fine
Elves. Fine
Dwarves. Fine.
Werewolves. Fine.
Special warrior or rogue ability... OMG WHERE IS TEH EXPLANATION

:lol::lol::lol:

#36
Black-Xero

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The idea to add some awesomeness to the game.

JigPig wrote...

Carry 200 pieces of armor. Fine.
Magic that can shapeshift people into giant corrupted spiders. Fine.
Magic that can freeze people, or burn them alive. Fine.
Giant spiders. Fine.
Darkspawn. Fine
Dragons. Fine
Elves. Fine
Dwarves. Fine.
Werewolves. Fine.
Special warrior or rogue ability... OMG WHERE IS TEH EXPLANATION

Exactly! Especially the bolded.Warriors gained super strength to swing a 2-handed weapon with ease.

Modifié par Black-Xero, 18 février 2011 - 07:52 .


#37
bloodreaperfx

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Captain Sassy Pants wrote...

bloodreaperfx wrote...

silver-crescent wrote...

^ It's not really the same. There is actually explanation for the existance of all those things ingame.


It is exactly the same. The OP asks why rogues or warriors go all kung-fu during fights....because it is a fantasy game, and they just can. Real world laws dont apply here. What makes you think a rogue's training can't allow him to jump 10 feet in the air when a mage can throw fireballs?

And lets not kid ourselves, the real life reason is adding more eye-candy and more dynamic fights. Remember back in origins when you told your character to do a riposte and he was all *shuffle* *shuffle* *awkward keyboard turn* *riposte* ?  What was the explanation for your character moving like a retard in position like that?

Maybe people jumping arround ruins immersion for some...but moving around with a pathfinding which puts Red Alert 1 to shame is equally bad.


Fix the pathing then. No need to make it over-the-top.

And "they just can" is right up with with "because" for the worst argument ever.



And nitpicking for realism inside a fantasy game is something to be proud of right?

C'mon...take the qunari with horns example...yes, you can belive that only some have horns and you just didn't see them in origins, but we all know the art team just wanted to make them look more cool.

Or you can say the darkspawn we see in Dragon Age 2 are simply some new type of Darkspawn we haven't seen in Origins...but the reason why they changed is simply: "because".

Finding logical arguments inside a world based on rules you know nothing about is impossible. If you read some of the more famous high-fantasy novels, you would know that.  But since you really want an explanation, then consider this: Maybe the martial training allows rogues (or warriors in a different way) to use their stamina and augment their bodies, allowing them to do those amazing backflips and whatnot....kinnda like a ripoff from the CHI thing in kung fu movies. Posted Image

There...lame reason given. Just settle for the fact that it is a design and art-style choice. That would be more realistic tbh.

#38
AlexXIV

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bzombo wrote...

JigPig wrote...

Carry 200 pieces of armor. Fine.
Magic that can shapeshift people into giant corrupted spiders. Fine.
Magic that can freeze people, or burn them alive. Fine.
Giant spiders. Fine.
Darkspawn. Fine
Dragons. Fine
Elves. Fine
Dwarves. Fine.
Werewolves. Fine.
Special warrior or rogue ability... OMG WHERE IS TEH EXPLANATION

:lol::lol::lol:

Because immersion is an entirely subjective thing.

#39
Ealos

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I find it funny that the 2 handed warrior seems to spend most of their time waving their weapon around with one hand, especially at a speed that would lead to serious injury to themselves. Honestly Carver, you'll have someone's eye out with that...

#40
Elsariel

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Razaroh wrote...

I don't see why we're allowed to carry 150 different pieces of armor in game. Completely improbable, even with Shale, and it ruined the immersion for me.

Fix it Bioware.


This made me lol.

#41
Nashiktal

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The theme of the game is power. That is all.

#42
Bacchus

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Maybe warriors and rogues are channeling some sort of subtle combat magic even though they're not actually mages (we've already seen some class blending in the destiny trailer) allowing them to jump 15 feet high and all. Hawkes father is a mage, after all.


That's what I will tell myself ... I need some kind of "logical" explanation for these things, otherwise I can't really immerse myself.

#43
The Lesser Evil

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Wait, so people actually preferred shuffling rather slowly from one enemy to another, then taking twelve seconds to swing that massive two-hander toward its intended target while Morrigan went "lol u" and threw twelve spells around killing everything even remotely nearby? Or positioning themselves behind an enemy, only for Alistair to go "hurrr" and knock the enemy back just as you're positioned for some backstabbing?

Because, really, you can have all that. I'll take those crazy abilities, please!

#44
Sylvius the Mad

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JigPig wrote...

Carry 200 pieces of armor. Fine.

No, that wasn't fine.  That was silly, and I objected to it.

Magic that can shapeshift people into giant corrupted spiders. Fine.
Magic that can freeze people, or burn them alive. Fine.
Giant spiders. Fine.
Darkspawn. Fine
Dragons. Fine
Elves. Fine
Dwarves. Fine.
Werewolves. Fine.

These are all part of an internally consistent setting.  There's no reason to object to any of these beyond simple aesthetics.

Special warrior or rogue ability... OMG WHERE IS TEH EXPLANATION

These abilities appear inconsistent with the rest of the world as it has been revealed to us.

#45
AlexXIV

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Bacchus wrote...


Maybe warriors and rogues are channeling some sort of subtle combat magic even though they're not actually mages (we've already seen some class blending in the destiny trailer) allowing them to jump 15 feet high and all. Hawkes father is a mage, after all.


That's what I will tell myself ... I need some kind of "logical" explanation for these things, otherwise I can't really immerse myself.

Well then that's it. Magic is in the game and it is everywhere even if not all are mages. You have a magic talent which you can improve and it even makes you heal faster. So why shouldn't it make it possible if a person focuses on something, like combat training, to improve it a bit?

#46
AlexXIV

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Sylvius the Mad wrote...
These abilities appear inconsistent with the rest of the world as it has been revealed to us.

I think the main problem is kinda the same source that I have with the new Qunari. Ít was different in Origins. Origins was, even according to Bioware, the introduction into the world of dragon age. And now we get confronted with a different world. Not entirely, but visibly.

#47
Sabresandiego

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Bacchus wrote...

Maybe warriors and rogues are channeling some sort of subtle combat magic even though they're not actually mages (we've already seen some class blending in the destiny trailer) allowing them to jump 15 feet high and all. Hawkes father is a mage, after all.


That's what I will tell myself ... I need some kind of "logical" explanation for these things, otherwise I can't really immerse myself.


How do you explain warriors not being out of breath after 15 seconds of heavy combat?

How do you explain warriors shrugging off direct hits from slashing weapons and piercing weapons to unarmored areas of the body?

How do you explain warriors having a vertical jump of more than 36 inches?

How do you explain not being severely injured or knocked back by a single blow from the enemy, even if armored?

How do you explain not being completely overwhelmed by 2 people at once, let alone 10 or 20 enemies at once?

How do you explain your mage surviving a single sword swing, arrow, fireball, or anything within his robes?

There is one explanation for everything, this is a make believe fantasy game where anything is possible. I can give rogues a skill called fart bomb which causes all enemies to drop their weapons and throw up within 10 yards. It is more realistic then a mage shooting lightning and fire at least.

The problem is that your mind is allowing "mages wielding magic" to exist but your mind is not allowing "super-human combat warriors" to exist. Im sorry to break it to you but both are complete and utter fantasy, neither have any semblance of realism, and if anything the super human warrior is slightly less absurd than a mage when it comes to reality (only slightly).

Modifié par Sabresandiego, 18 février 2011 - 08:08 .


#48
The Lesser Evil

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Sabresandiego wrote...

I can give rogues a skill called fart bomb which causes all enemies to drop their weapons and throw up within 10 yards. It is more realistic then a mage shooting lightning and fire at least.


...and would explain why Isabela wears no pants. A gold star for you! :wizard:

#49
kane442

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cuz it looks bad ass

#50
Dreadstruck

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Seriously, fantasy or not, I am not liking the greatsword combat. Like the person somewhere above me said, the character keeps waving his weapon around with one hand like it's made out of cardboard. No weight at all.
I am not looking for realism but why not have a healthy balance? Middle ground? Witcher 2 seems to be doin' it right without all this Naruto shtick.
But yeees, it's a fantasy.Posted Image

Just my 2 cents.

Modifié par Avalla'ch, 18 février 2011 - 08:11 .