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Is there any explanation for the over-the-top warrior and rogue abilites?


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#51
AlexXIV

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To be blunt, Bioware isn't very good at making gamemechanics not look like gamemechanics. So I personally always have to use my imagination to get this 'awesome' feeling from combat. Alone the scene of the leaked demo playthrough where Aveline fights the Ogre while 4 darkspawn chopping at her from the sides and from behind and she drinks a potion and all is fine.

I mean if it was anywhere near realistic she would have to 'kite'. As in run around, finish one darkspawn after the other and evade the ogre until the darkspawn are dead and even then it would be a hard fight woman vs orge. But what do we see? Aveline killing the orge first while the darkspawn chop at her and hardly do dmg. We just have to accept it as game mechanic and know that the fight would have looked different if it was for real. That being said, what's wrong if the game mechanics are at least flashy if they have to look unrealistic anyway.

Modifié par AlexXIV, 18 février 2011 - 08:19 .


#52
DA Trap Star

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The Big Nothing wrote...

Cocaine.


That Snow white is a helluva drug

#53
Alodar

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Kirkwall is situated on a large deposit of Lyrium.


Alodar Posted Image

Modifié par Alodar, 18 février 2011 - 08:12 .


#54
Elsariel

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Avalla'ch wrote...

Witcher 2 seems to be doin' it right without all this Naruto shtick.


I can't go anywhere on these boards without seeing a Witcher 2 comparison.  Posted Image 

#55
Dreadstruck

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Elsariel wrote...

Avalla'ch wrote...

Witcher 2 seems to be doin' it right without all this Naruto shtick.


I can't go anywhere on these boards without seeing a Witcher 2 comparison.  Posted Image 


You feel offended?
Sorry, guess I will use the term Wiedzmin Two instead so I won't get labelled as a fanboy... by other fanboys.Posted ImagePosted Image

Modifié par Avalla'ch, 18 février 2011 - 08:17 .


#56
Dr. Nexas

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Why could my rogue turn invisible? How was my warrior able to knock dudes down with war cry?

#57
AlexXIV

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Dr. Nexas wrote...

How was my warrior able to knock dudes down with war cry?

Bad breath.

#58
Taleroth

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Elsariel wrote...

Avalla'ch wrote...

Witcher 2 seems to be doin' it right without all this Naruto shtick.


I can't go anywhere on these boards without seeing a Witcher 2 comparison.  Posted Image 

You would prefer Diablo 3?

Modifié par Taleroth, 18 février 2011 - 08:20 .


#59
Sabresandiego

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AlexXIV wrote...

To be blunt, Bioware isn't very good at making gamemechanics not look like gamemechanics. So I personally always have to use my imagination to get this 'awesome' feeling from combat. Alone the scene of the leaked demo playthrough where Aveline fights the Ogre while 4 darkspawn chop her from the sides and from behind and she drinks a potions and all is fine.

I mean if it was anywhere near realistic she would have to 'kite'. As in run around, finish one darkspawn after the other and evade the ogre until the darkspawn are dead and even then it would be a hard fight woman vs orge. But what do we see? Aveline killing the orge first while the darkspawn chop at her and hardly do dmg. We just have to accept it as game mechanic and know that the fight would have looked different if it was for real. That being said, what's wrong if the game mechanics at least flashy if they have to look unrealistic anyway.


Even your realistic scenario is extremely unrealistic. She would be killed within seconds realistically, if you were allow those monsters to exist and remove most other points of nonrealism (hitpoints, super human strength, agility, and fighting ability). You also have to take into account real human stamina only allows sprint-like behavior for 15 to 30 seconds. Watch the UFC sometime, fights are extremely burst oriented, the human body cannot sustain sprinting for very long and fighting is like sprinting. Fantasy games have characters, especially heroes, with super human skills, athleticism, and abilities. 

#60
armigal

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Posted Image



That's why.

#61
Braag

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It's a video game. Besides, reality is boring.

I mean, why circle all the way around an enemy when you can just vanish and appear behind him. It's more efficient and awesome.

#62
Elsariel

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Avalla'ch wrote...

Elsariel wrote...

Avalla'ch wrote...

Witcher 2 seems to be doin' it right without all this Naruto shtick.


I can't go anywhere on these boards without seeing a Witcher 2 comparison.  Posted Image 


You feel offended?
Sorry, guess I will use the term Wiedzmin Two instead so I won't get labelled as a fanboy... by other fanboys.Posted ImagePosted Image


No no, not offended.  Just making an observation.  Posted Image

#63
Nonoru

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 Coolcaine of course! B)

#64
Elsariel

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Taleroth wrote...

Elsariel wrote...

Avalla'ch wrote...

Witcher 2 seems to be doin' it right without all this Naruto shtick.


I can't go anywhere on these boards without seeing a Witcher 2 comparison.  Posted Image 

You would prefer Diablo 3?


No, but... on that topic.  I'm super excited for that game!

#65
Haasth

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Braag wrote...

It's a video game. Besides, reality is boring.
I mean, why circle all the way around an enemy when you can just vanish and appear behind him. It's more efficient and awesome.


But think about all the lost loot and treasures you can find when you are taking the time to circle all around a location! 

Taleroth wrote...

Elsariel wrote...

Avalla'ch wrote...

Witcher 2 seems to be doin' it right without all this Naruto shtick.


I can't go anywhere on these boards without seeing a Witcher 2 comparison.  Posted Image 

You would prefer Diablo 3?


...Diablo themed RPG like Dragon Age... Oh man. :blush:

Modifié par Haasth, 18 février 2011 - 08:24 .


#66
AlexXIV

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Haasth wrote...

Braag wrote...

It's a video game. Besides, reality is boring.
I mean, why circle all the way around an enemy when you can just vanish and appear behind him. It's more efficient and awesome.


But think about all the lost loot and treasures you can find when you are taking the time to circle all around a location! 

Taleroth wrote...

Elsariel wrote...

Avalla'ch wrote...

Witcher 2 seems to be doin' it right without all this Naruto shtick.


I can't go anywhere on these boards without seeing a Witcher 2 comparison.  Posted Image 

You would prefer Diablo 3?


...Diablo themed RPG like Dragon Age... Oh man. :blush:

I was always wondering why people don't stick their heads into loot bags more often. Because if you do that in DA obviously time stands still. So you'd have all the time of the world to think things through.

#67
Ealos

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Heh, DAO combat was too slow, this seems too fast. I feel so hard to please. Despite it being fantasy, I'd tend to assume that unless told otherwise things were kinda similar to our world. Templars and Reavers have supernatural abilities, but as far as I know Bezerkers just have anger management issues - if I was told that that allowed them to tap the fade or something, I'd love them to have incredible flashy abilities. Expect I'll get used to it



Actually, on that note, do we have any background on the Hawke family's combat training? Mages would be trained by daddy apparently, but where did Carver/Warrior Hawke learn to fight like that? Would be nice to have a backstory like origins explaining their proficiency. If all village ferelden villagers were as hard as them my warden wouldn't have worried so much about the Blight.

#68
Sabresandiego

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The big problem with fantasy gamers is that they consider super human combat to be realistic in the absence of a few flashy moves. I have news for everyone: No game has ever made realistic combat. It is all a bunch of super-human nonsense. You want realistic combat then you make people winded, slow, add grappling, severely injured in a single hit, easy to be overwhelmed fighting more than 1 person at a time, sloppy instead of flashy, and downright brutal and horrible instead of valorous.

Modifié par Sabresandiego, 18 février 2011 - 08:35 .


#69
Braag

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AlexXIV wrote...

Haasth wrote...

Braag wrote...

It's a video game. Besides, reality is boring.
I mean, why circle all the way around an enemy when you can just vanish and appear behind him. It's more efficient and awesome.


But think about all the lost loot and treasures you can find when you are taking the time to circle all around a location! 

Taleroth wrote...

Elsariel wrote...

Avalla'ch wrote...

Witcher 2 seems to be doin' it right without all this Naruto shtick.


I can't go anywhere on these boards without seeing a Witcher 2 comparison.  Posted Image 

You would prefer Diablo 3?


...Diablo themed RPG like Dragon Age... Oh man. :blush:

I was always wondering why people don't stick their heads into loot bags more often. Because if you do that in DA obviously time stands still. So you'd have all the time of the world to think things through.


Hey, in Oblivion or Fallout 3 when I talk to a NPC time stands still. That's how important the discussions are that the world just... stops. It doesn't matter if a murdurous enemy is just behind you or another NPC is blocking your view from the person you're talking to... everything just freezes because nothing else is as important that moment.

Modifié par Braag, 18 février 2011 - 08:34 .


#70
Satyricon331

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AlexXIV wrote...

Satyricon331 wrote...

I'm with the OP. It reduces immersion for me, while mages wielding magic doesn't.

If I told you it's a mage spell, would that improve your immersion?


If they had some in-game explanation that accounted for why demons don't find them as attractive as mages/why templars don't hunt them, sure.  It wouldn't be great since there wasn't a hint of it in DAO, but it would be better.  The Fade gives mages at least some explanation.  I'm not saying it would have to involve tons of lore like the Fade has, but just having them rely on muscle and stamina alone to do these things requires a greater suspension of disbelief than magic does since it does not cohere as strongly with our previous info about the setting as the idea of channeling mana from the Fade.  (edit: nor would a pseudo-magical explanation, for that matter)

Sabresandiego wrote...
Even your realistic scenario is extremely unrealistic. She would be killed within seconds realistically, if you were allow those monsters to exist and remove most other points of nonrealism (hitpoints, super human strength, agility, and fighting ability). 


For me and apparently only just a handful of others, the issue is not "realism" but rather coherence.  For example, I'm willing to accept a new spell tree since DAO already indicated there were different magic traditions.  In DAO, I could buy the rogues stealthing via a smoke bomb and some skill since there wasn't a hint they could use magic and we know the world's chemistry can produce some interesting bombs.  While I'm less happy about it, I can buy very high hit points since it was just a given in the setting from the get-go and because other games have inured me to it.  But, as Ealos mentions, if not told o/w I'd prefer to be able to just assume something is like RL.

It's not unreasonable to think that these OTP abilities require a higher level of suspension of disbelief than the other issues do, so I don't understand the defensiveness.  If you're fine with it, props!  =]  But it's a stretch to say they're completely equivalent.

Modifié par Satyricon331, 18 février 2011 - 08:54 .


#71
The Interloper

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AlexXIV wrote...

I was always wondering why people don't stick their heads into loot bags more often. Because if you do that in DA obviously time stands still. So you'd have all the time of the world to think things through.


Same thing with the Pip boy. "Time out, guys! I need to look at my stimpacks, repair my shotgun, and...you won't mind, right?"

Modifié par The Interloper, 18 février 2011 - 08:36 .


#72
Ealos

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Sabresandiego wrote...

The big problem with fantasy gamers is that they consider super human combat to be realistic in the absence of a few flashy moves. I have news for everyone: No game has ever made realistic combat. It is all a bunch of super-human nonsense. You want realistic combat then you make people winded, slow, add grappling, severely injured in a single hit, easy to be overwhelmed fighting more than 1 person at a time, sloppy instead of flashy, and downright brutal and horrible instead of valorous.



Would be a long, long game in the real world, lots of quick loading :)

#73
AlexXIV

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Ealos wrote...

Sabresandiego wrote...

The big problem with fantasy gamers is that they consider super human combat to be realistic in the absence of a few flashy moves. I have news for everyone: No game has ever made realistic combat. It is all a bunch of super-human nonsense. You want realistic combat then you make people winded, slow, add grappling, severely injured in a single hit, easy to be overwhelmed fighting more than 1 person at a time, sloppy instead of flashy, and downright brutal and horrible instead of valorous.



Would be a long, long game in the real world, lots of quick loading :)

In a realistic game you don't have save games. And no starting over either. One shot and if you fail you never see the end.

Modifié par AlexXIV, 18 février 2011 - 08:43 .


#74
Haasth

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AlexXIV wrote...

Haasth wrote...

Braag wrote...

It's a video game. Besides, reality is boring.
I mean, why circle all the way around an enemy when you can just vanish and appear behind him. It's more efficient and awesome.


But think about all the lost loot and treasures you can find when you are taking the time to circle all around a location! 

Taleroth wrote...

Elsariel wrote...

Avalla'ch wrote...

Witcher 2 seems to be doin' it right without all this Naruto shtick.


I can't go anywhere on these boards without seeing a Witcher 2 comparison.  Posted Image 

You would prefer Diablo 3?


...Diablo themed RPG like Dragon Age... Oh man. :blush:

I was always wondering why people don't stick their heads into loot bags more often. Because if you do that in DA obviously time stands still. So you'd have all the time of the world to think things through.


That's why I always started searching through my school bag whenever lessons became boring.
Never worked. 

#75
Loc'n'lol

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Sylvius the Mad wrote...

These are all part of an internally consistent setting.  There's no reason to object to any of these beyond simple aesthetics.


In the DA universe people who train hard enough (warriors and rogues) can also give the middle finger to the rules of physics. Like mages, dragons, giant spiders, spirits and everything else. It's internally consistent now.

Modifié par _Loc_N_lol_, 18 février 2011 - 08:44 .