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Is there any explanation for the over-the-top warrior and rogue abilites?


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#126
Jzadek72

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Varric is an unreliable narrator. Is that so hard to understand?

#127
Maconbar

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Estel78 wrote...

Same s**t as in DAO where a rouge in stealth mode is pretty much invisible and can stand in front of a mob in plain daylight few feet away without being seen. It's not because he has magic abilities but because the game shows you an abstraction of what really happens (in this case, carefully maneuvering the terrain, blending in, staying out of sight).


That is how I generally view things.

#128
Purple People Eater

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The Interloper wrote...

Now we see rogues and warriors able to do all sorts of supernatural things-teleport behind people, reduce whole crowds to atomized flesh, land blows that somehow cause explosions, etc, all appearantly without magic.
Varric's embellishments aside is there going to be any explanation for this over the topnesss? Or is this just the rule of cool at work?Posted Image


Kool-Aid. Oh Yeah!!!.

#129
scootermcgaffin

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I think that it has to do with the fact that Rogues and Warriors were remarkably not fun to play in Dragon Age Origins, and Bioware being smart enough to realize that if 2/3 of your game is unappealing, that is a problem that needs to be fixed.

#130
Nilbog79

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I didn't think there was anything wrong with DAO's combat animations, except maybe sword-and-shielders, but it looks like I'm in the minority here. As for the "it's a fantasy game" argument, we can probably assume that conventional logic still applies in DAO universe, like if something unfriendly is charging at you, you run away or fight back, not do an acrobatics display in front of it.

And not only is all the over-the-top stuff breaking immersion, which in an rpg game is an important factor, but it also looks silly and not at all aesthetically pleasing (but again, it's all subjective of course)

And yes, in DAO there was plenty of stuff that made no sense at all, but all the logic-defying stuff was not as in your face as DA2, it didn't happen all the time, so I was able to ignore it or kind of rationalise it, I'm not sure I'll be able to ignore it in DA2.

#131
crimzontearz

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it's not a matter of "wrong" as much as "not satisfying enough"



Warriors and rogues were not on par with the mages in that department (according to Laidlaw) so they had a choice as I said...and picked this route

#132
Piecake

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Nilbog79 wrote...

I didn't think there was anything wrong with DAO's combat animations, except maybe sword-and-shielders, but it looks like I'm in the minority here. As for the "it's a fantasy game" argument, we can probably assume that conventional logic still applies in DAO universe, like if something unfriendly is charging at you, you run away or fight back, not do an acrobatics display in front of it.
And not only is all the over-the-top stuff breaking immersion, which in an rpg game is an important factor, but it also looks silly and not at all aesthetically pleasing (but again, it's all subjective of course)
And yes, in DAO there was plenty of stuff that made no sense at all, but all the logic-defying stuff was not as in your face as DA2, it didn't happen all the time, so I was able to ignore it or kind of rationalise it, I'm not sure I'll be able to ignore it in DA2.


It took like 5 seconds to swing a 2 handed sword in DAO.  Thats just stupidly boring and immersion breaking for me

#133
Nilbog79

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Piecake wrote...

Nilbog79 wrote...

I didn't think there was anything wrong with DAO's combat animations, except maybe sword-and-shielders, but it looks like I'm in the minority here. As for the "it's a fantasy game" argument, we can probably assume that conventional logic still applies in DAO universe, like if something unfriendly is charging at you, you run away or fight back, not do an acrobatics display in front of it.
And not only is all the over-the-top stuff breaking immersion, which in an rpg game is an important factor, but it also looks silly and not at all aesthetically pleasing (but again, it's all subjective of course)
And yes, in DAO there was plenty of stuff that made no sense at all, but all the logic-defying stuff was not as in your face as DA2, it didn't happen all the time, so I was able to ignore it or kind of rationalise it, I'm not sure I'll be able to ignore it in DA2.


It took like 5 seconds to swing a 2 handed sword in DAO.  Thats just stupidly boring and immersion breaking for me


It did take long, yes, but I found that the damage more than justified that. When you hit an enemy, they stayed hit, and the animations reflected that, it felt like you're putting some power into those hits. The only issue I had with two-handers is that their defense tended to be quite low so they were rather squishy. But out of the three playthroughs I had (mage, rogue and 2-handed warrior) the two-handed one was the most fun.
Anyway, I can probably see how the DAO non-mage animations could be boring to some people, I just wish there was some middle ground, where maybe the combat could be speeded up without going into the outright ridiculous territory.

#134
errant_knight

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Nilbog79 wrote...

Piecake wrote...

Nilbog79 wrote...

I didn't think there was anything wrong with DAO's combat animations, except maybe sword-and-shielders, but it looks like I'm in the minority here. As for the "it's a fantasy game" argument, we can probably assume that conventional logic still applies in DAO universe, like if something unfriendly is charging at you, you run away or fight back, not do an acrobatics display in front of it.
And not only is all the over-the-top stuff breaking immersion, which in an rpg game is an important factor, but it also looks silly and not at all aesthetically pleasing (but again, it's all subjective of course)
And yes, in DAO there was plenty of stuff that made no sense at all, but all the logic-defying stuff was not as in your face as DA2, it didn't happen all the time, so I was able to ignore it or kind of rationalise it, I'm not sure I'll be able to ignore it in DA2.


It took like 5 seconds to swing a 2 handed sword in DAO.  Thats just stupidly boring and immersion breaking for me


It did take long, yes, but I found that the damage more than justified that. When you hit an enemy, they stayed hit, and the animations reflected that, it felt like you're putting some power into those hits. The only issue I had with two-handers is that their defense tended to be quite low so they were rather squishy. But out of the three playthroughs I had (mage, rogue and 2-handed warrior) the two-handed one was the most fun.
Anyway, I can probably see how the DAO non-mage animations could be boring to some people, I just wish there was some middle ground, where maybe the combat could be speeded up without going into the outright ridiculous territory.

Yep. Surely they didn't have to make them move in impossible ways to add some drama. I didn't have a problem with DA:O animations, myself, although I would have liked the 2-h swings to be slightly faster. They were a bit irritating, but this is completely superman-ninja. It makes it imposible to play your characters as real people in a difficult situation and forces 'ZOMG! I iz bad*ss!!!'

#135
Piecake

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errant_knight wrote...

Yep. Surely they didn't have to make them move in impossible ways to add some drama. I didn't have a problem with DA:O animations, myself, although I would have liked the 2-h swings to be slightly faster. They were a bit irritating, but this is completely superman-ninja. It makes it imposible to play your characters as real people in a difficult situation and forces 'ZOMG! I iz bad*ss!!!'


well, you kinda have to be badass to kill hordes upon hordes upon hordes of enemies.  Frankly, I found DAO's understated animations a bit absurd when you consider that you are killing thousands of enemies without anyone in your party dieing.  Its a lot more believable to me that you can do all of that if you are a 'badass' since real people would have died like 1 hour into the game. 

I have no problem with combat being understated, but to not have that disconnect, DA would have to drastically change up its gameplay.  I guess it would be something like DA: Demon Souls Style

#136
Eshme

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Omg ive just seen some videos, so they have sped up the whole combat and increased the zerg army, like a typical hack&slash game. How are you supposed to enjoy that lol.



Hero (serious voice): Ok guys, you flank this hurlock, and you buff me while i ta... omg 1000 hurlocks incoming!! *swings sword once and kills all*



Mage (still preparing spell): Uhh ,well lets just spare the talk forever, and you probably wont need to select me anymore.

#137
Skilled Seeker

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Eshme wrote...

Omg ive just seen some videos, so they have sped up the whole combat and increased the zerg army, like a typical hack&slash game. How are you supposed to enjoy that lol.

Hero (serious voice): Ok guys, you flank this hurlock, and you buff me while i ta... omg 1000 hurlocks incoming!! *swings sword once and kills all*

Mage (still preparing spell): Uhh ,well lets just spare the talk forever, and you probably wont need to select me anymore.


Did you ever need to select other party members on normal difficulty at the start of DA:O? If anything DA2 is harder than DA:O.