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Dalish Elf PCs get the short end of the stick?


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#26
houdinimachine

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Nah. There's a convo you can have with Duncan as a mage where you can ask to become a grey warden so there's a way to make it work.

#27
Herr Uhl

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OneBadAssMother wrote...

Endarin attition lefalarn... (however its spelled - i dont use subtitles)

"We are the Dalish, keepers of the lost lore, walkers of the lonely path, and NEVER AGAIN SHALL WE SUBMIT"

The only problem I found though is that throughout the game people still see u as a city elf. I'd rather they see my as a savage who spits on their maker and threatens priests (Lothering: Morrigan +5 approval hehe)


Well, most people don't know of the Dhalish, it would be natural of them to assume that you are a city elf if you are in a city.

#28
SnakeStrike8

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In a way, the Dalish elves do get a short stick. Their origin story is almsot completely focused on combat. The interactions with your supposedly tight knit clan are far smaller and shorter than your interactions with your human noble family. I found that dissapointing.

#29
druidofwarp

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lol you need persuasion to even find out about your parents.



IMO maybe the mage does have the least reason to leave (if you hate Jowan and betray him). But hell you've been in that tower your whole life I would leave in a heartbeat just to see the world and be a hero to all people

#30
Shorinjikan

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TBH, apart from the dwarves I thought the mage had the best reason to join the wardens, whichever way you play it. You have everything to gain and nothing much to lose.



While you can get angry with duncan for smashing the mirror and your 'quest' is resolved immediately, at least you have good reason to join.

The human origin otoh is awful railroading. You don;t have any compelling reason to join the wardens at all and right at the end of your story you are driven to do anything but join them. I would much rather be looking for support to off Howe - Loghain's a goody, right? Were you to discover that he's thrown his lot in with Howe, however, you could then oppose them. Half the bannorn is doing it...

Duncan's not the only one can walk to ostagar - as a noble you might even have been able to nab a horse...

#31
Niten Ryu

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GmanFresh wrote...

yes. they should have scrapped that character along with the human commoner. just terrible


I agree.

Overall I think Origins were huge waste of developers time and resources because it just wasn't possible to create enough interesting encounters / reactions for each origin. Both Dwarven origins work the best, rest so and so and Dalish is just subpar.

#32
LynxAQ

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Dalish origin is the worst of all of them. Has no bearing or relevance on the rest of the game. Its also extremely boring imo.

#33
Sir Ulrich Von Lichenstien

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Vegielamb wrote...
Dalish elves make great anarchists. I mean, they hate the systems that exist. Just saying. :whistle:


Indeed my current Dalish Elf is of the thinking that once this blight is over, there will be a reckoning for her people, even if it takes some years of preparing/planning and execution after this inconvenient blight (or convenient in that it put her on this path) is dealt with. She killed the humans at the start of the origin, that encounter with that tainted mirror just made her all the more corrupt (and of course tainted).

Edit: That being said, I will agree with the others that on a 'in-game' story PoV it is the weakest possibly. Considering DAO elves are supposed to be not like the elves from other places like tolkien and Forgotten Realms, I think it would have been nice if could delve even more into it.

One thing I don't get though, whilst granted we haven't taken the 'joining' juice, but the dalish character is already 'tainted', so whilst yes the fact that we came around after being healed, would mean we have more a chance of surviving the joining, wouldn't it mean that the dalish elf PC has an even shorter life expectancy?

Whilst I highly doubt we will see any 'origin' specific DLC, it would be nice if there is one where all of the origins get to find some more ancient elven ruins and get to know more about the history of the dalish and their ancestors.

Modifié par Sir Ulrich Von Lichenstien, 17 décembre 2009 - 12:25 .


#34
cutieyum

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The Dalish origin was my first, and I am happy it was.

I was satisfied with:
* The relationship with Tamlen
* The reason to join the Warders. Join in order to survive the taint
* The questions opened by lore and history of the Elven Gods, Arthalan and their connection with Tevinter (http://social.biowar.../index/278262/1)
* How the ruins of the Dalish Origin might be connection to the ruins in the Brecilian forest
* The explanation of the religious persecution of the Elves since the First Exalted March on the Dalish Cities, their sack and dispersion of the elves into human cities

The Codex entries and the conversations during that Origin story gave interesting insights into the social and religious order/control in Ferelden. It gave me a different perspective of the Chantry and their very deep relationship with magic.


Dissatisfaction with:
* How the human Chantry world ignored my origin, the religious tattoo, my race as Elven
* The conversations in the Alienage were weak, the City Elves interactions with the PC regardless of race have no discernible difference. My Elf was supposed not to belong in the human Ferelden, yet she was quite invisible and acceptable. The Dalish clan in the outskirts of the Brecilian forest were the only ones to acknowledge some kind of kinship.
* The barely written possible romantic connection between Tamlen and the female PC
* The only time my Elven background became relevant was when Alistair decided to finally make an 'executive decision' after I made him King. Seriously, after all that *ss-hauling, and now you decide to break up with me?

Modifié par cutieyum, 17 décembre 2009 - 12:22 .


#35
Sir Ulrich Von Lichenstien

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See, perfect reason to go on the anarchy/dalish revolution path. My Dalish Elf thinks Al is the embodiment of human failure and why things need to be changed. She'll take great glee in granting all Anora's wishes whilst watching that worm fall having served his purpose.



Writers Notes: The above is purely the opinion of the character the writer is talking of, not of his own.

#36
WTFocker

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I sided with the werewolves on my dalish playthrough, and nobody said anything. I was surprised.



Anyone else find tainted tamlen REALLY creepy? Like creepier than anything else in the game?

#37
interesting03

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I guess, they could have kept the origin the same, but changed it so that you were part of Zathrian's clan. Then after being recruited, you go to recruit your old clan, only to find out that they're under attack by werewolves. It would've made the whole lady of the forest\\Zathrian scene even more grey.



I can't really see any reason why this wasn't considered.

#38
RampantBeaver

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I personally thought the Dalish origin to be one of the best. I loved the certain evil artifact you find and how it taints you. Possibly the cut scene could have been done slightly better. Give it more of a cinematic feel with more of an emotional impact. Instead of just bubbles on the surface make it crack and show shapes and weird things. Make the lighting go dark and show you trying to pull tamlen back until you yourself are pulled in.

Modifié par RampantBeaver, 17 décembre 2009 - 02:15 .


#39
WTFocker

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That would've made it a lot more bizarre to side with the werewolves, and a lot easier to kill them all. On the other hand the "best" decision of having the 2 leaders sac themselves would've resonated more, true.

#40
Nosuchluck

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I've got a feeling they probably designed the origin before they made that part. Shame really because it would make things a lot more interesting.

#41
MikeMonger

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Madlax27 wrote...
However, the Dalish elf origin seems to pretty much disappear as soon as you start Ostagar and it is like I am helping out Fereldan for absolutely no reason. 


Well, other than the fact that the taint is slowly killing you and you need to become a Warden to be cured, sure.  No reason whatsoever.

It's the dwarf noble origin that makes the least sense.  "Mind if I tag along with you out of here?  Sure.  Oh, and when we leave, how'd you like to be a gray warden?  Sure!"