Chaos Gate wrote...
RiouHotaru wrote...
Babli wrote...
Mass Effect 2 was NOT dumbed down!
I just love this picture
Not accurate. "Streamlining", is nowhere near the same as "dumbing down". About half the skills on the ME1 pic were useless, and each skill level provided negligible bonuses. At least in ME2, every skill level felt like a real and honest upgrade and the differences between each skill level were significant.
Next time try not using blatant lies.
"Real and honest upgrades" in Mass Effect 2? Seriously?
Because all the investment of skill points in Mass Effect 2 got you was being able to swap between fire ammo or ice ammo. Wow. You didn't even have to do any upgrading if you didn't want to - the game's mechanics were so "streamlined" that you could complete the game without levelling up.
At least in ME1, there were plenty of skills to choose from, which added to depth to your character, and while the skill increases were small, by the time you had fully upgraded a particular skill, you really saw a difference.
Mass Effect 2 was definitely dumbed down. It was so dumbed down it made me cry.
when you see that stats screen you're mostly looking at redundancy when you consider that:
-they removed dice-roll from the combat in ME2, negating all of the "weapon upgrade skills", stuff like increased pistol accuracy or increased sniper accuracy mean nothing with no dice-roll
-they merged spectre/first aid with "unity" that requires no upgades
-they merged health/armor upgrades into armor itself instead of being a naked stat, negating stuff like soldier, fitness, or combat armor upgrading
-they created a new charm/intimidate system that depended on the personality of your character instead of simply being a learnable skill
-they also brought over ammo upgrades as an individual/squad ability, and gave each character something to benefit to the overall makeup of the squad instead of just being "take a tech person and biotic" or "tech and soldier" or etc. (having that many more characters meant sparsing out benefits)
-they made "mastery" something that can branch into 2 different skills, as it is there is only one possible mastery in ME1's stats
-they added additional biotic/tech powers, and gave the player the ability to retrain in any of the additional dozen or so biotic/tech or weapon skills
it's not really all that bad when you start thinking about where all of that stuff went, i think the only thing they really nerfed completely was squad armor upgrading which would be cool if they brought it back, also the shotgun in ME2 doesn't feel nearly as good to use, and it would be cool to upgrade the raw naked firepower of each weapon outside of stuff like inferno rounds (which already feels like cheating anyways)






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