You expect a city to have lots of doors if it has lots of buildings. We could remove buildings, but then it would not look much like a city. We could make buildings without doors, but this would look like a bunch of shoeboxes with windows,
We could have each door open to a basically empty room. This would be a big memory expense and, after a short while, would become extrenely boring as you opened every door to make sure you didn't miss anything.
We could make the doors real, but lock all of them and prevent them from opening. This would also be a memory drain (real doors instead of background art doors) and it would drive rogues nuts as they keep trying to pick the locks and get nowhere.
The way we have it, if you see a door that actually IS a door, then you know it has purpose and you shoudl check it out. The remaining doors add to the overall atmosphere of the area.





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