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Will the doors lead somewhere in DA2?


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71 réponses à ce sujet

#51
Quercus

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Screw lockpicking, I'm gonna turn every door into wine with my magic!

#52
Endurium

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The only game with good doors is Ultima IX - not a single loading screen when stepping through a door. I miss Origin Systems.

#53
DrakoGlyph

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All I wanted to do with my Mage Abilities was shapeshift into a Wolf. With Fwoppy ears.



And turning doors into wine is fairly useless unless you have a bottle to put it in.



Of course, with Lock Bash, opening things that are otherwise unopenable is fairly entertaining.

#54
HTTP 404

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Chris Priestly wrote...

No, not all the doors you see in the game will lead to places. Thsi is done for a few reasons.

You expect a city to have lots of doors if it has lots of buildings. We could remove buildings, but then it would not look much like a city. We could make buildings without doors, but this would look like a bunch of shoeboxes with windows,

We could have each door open to a basically empty room. This would be a big memory expense and, after a short while, would become extrenely boring as you opened every door to make sure you didn't miss anything.

We could make the doors real, but lock all of them and prevent them from opening. This would also be a memory drain (real doors instead of background art doors) and it would drive rogues nuts as they keep trying to pick the locks and get nowhere.

The way we have it, if you see a door that actually IS a door, then you know it has purpose and you shoudl check it out. The remaining doors add to the overall atmosphere of the area.



:devil:


soo what you're saying is, we can open all the doors?

#55
dgknight500

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My problem isn't so much of doors you can't open but the need to lockpick the ones that do (along with chests, wardrobes, desks and anything else that may hold something of value). Here I am, a warrior with a 10-foot sword that can bench press a small car and I can't even hack a flimsy wooden door to bits?! Or an all-powerful mage that can create seas of flame and turn everything into ash but can't get past a crappy little lock?

What I'm saying is this: Stop forcing me to always keep a rogue in my party at all times! It's not cool! They suck and I'd much rather use that precious slot for someone else who can actually hold his own in combat or a second mage so that I can have a dedicated healer and a dedicated damager!

If you copy only one thing from the ME franchise, it should be the way it handles locked doors, chests, safes and so forth!

Modifié par dgknight500, 20 février 2011 - 11:33 .


#56
Vahe

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That's why you hold the tab button and make all the real doors highlighted.

#57
ShdwFlash

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The Lesser Evil wrote...

ReallyRue wrote...

I romance those doors. Image IPB


There's nothing wrong with loving some nice wood. /obligatoryjoke


I see what you did there. ;)

#58
rayvioletta

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Vahe wrote...

That's why you hold the tab button and make all the real doors highlighted.


the other ones are real too, they're just lying door-mant

#59
ErichHartmann

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Isabela's backdoor leads somewhere.....

#60
FurousJoe

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lovecraftiangod wrote...

you do realize having every door open into a room would have used tremendous amount of memory


You didn't play Oblivion did you? =/

#61
Razaroh

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FurousJoe wrote...
You didn't play Oblivion did you? =/


Oblivion is an Open World RPG, Dragon Age is not.

#62
Siona

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THE DOOR IS A LIE



THEY REALLY LEAD TO ELEVATORS THAT TAKE FOREVER



DON'T FALL FOR IT D8

#63
stujlaird

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Razaroh wrote...

FurousJoe wrote...
You didn't play Oblivion did you? =/


Oblivion is an Open World RPG, Dragon Age is not.


Bah. Oblivion had a myriad doors, very few of which were worth opening. Doors are overrated; portals are much cooler. Portals can take you places. This has been a paid advertisment by the Sigil Tourist Board. Sigil: The City of Portals. Accept no substitutes. 

#64
DrakoGlyph

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stujlaird wrote...

Bah. Oblivion had a myriad doors, very few of which were worth opening. Doors are overrated; portals are much cooler. Portals can take you places. This has been a paid advertisment by the Sigil Tourist Board. Sigil: The City of Portals. Accept no substitutes. 


I Support PORTAL! INIFITE FALL FTW!

Oh, sorry wrong thread. Think of all the fun you could have if you did have portals in DA. And your very own Portal Gun. That would be awesome. But, alas, there aren't any.

#65
Mongerty

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Actually, the Battlefield: Bad Company 2 way of opening "walls" with a grenade launcher is the preferred method of entry.

#66
Amioran

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Underoath wrote...

Something that always really frustrated me about DAO was that I'd walk up to a door but it would never lead anywhere for the whole game. Even if there is only a chest with a pair of boots or something in it, I'd rather have that than just an unopenable door. lol or here is an idea...no door at all.


I have a better idea: make all The Doors open up and inside you find Jim Morrison singing "This is the end..."

Modifié par Amioran, 20 février 2011 - 11:07 .


#67
a12boom

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I got an Awesome scenario



Hawke and My warden walk up to a Door thats locked, they look at eachother for a second then look back at the locked door.



Drake: We are both warriors so we cant lockpick it

Hawke: True that.

Drake: Let's kick it down.

Hawke: Alright but if that doesn't work i got a fire bomb.



Drake feels his backpack



Drake: Give me that back

Drake snatched the bomb back.

#68
Ponendus

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The door is a lie.

#69
DrakoGlyph

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dgknight500 wrote...

... warrior with a 10-foot sword ...


Sepheroth might want that back...

#70
Metalunatic

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Now this has to be the silliest thing I've ever heard someone complain about.

#71
Gvaz

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Chris Priestly wrote...

No, not all the doors you see in the game will lead to places. Thsi is done for a few reasons.

You expect a city to have lots of doors if it has lots of buildings. We could remove buildings, but then it would not look much like a city. We could make buildings without doors, but this would look like a bunch of shoeboxes with windows,

We could have each door open to a basically empty room. This would be a big memory expense and, after a short while, would become extrenely boring as you opened every door to make sure you didn't miss anything.

We could make the doors real, but lock all of them and prevent them from opening. This would also be a memory drain (real doors instead of background art doors) and it would drive rogues nuts as they keep trying to pick the locks and get nowhere.

The way we have it, if you see a door that actually IS a door, then you know it has purpose and you shoudl check it out. The remaining doors add to the overall atmosphere of the area.



:devil:


I'm not questioning this post, as much as I'm confused why you had to explain this in the first place.

I understand what you're saying, and think it's obvious. I'm more confused that the OP even had to make this thread in the first place :huh:

Modifié par GvazElite, 21 février 2011 - 01:27 .


#72
nijnij

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I agree with this decision (of all doors not opening). I'm just out of an Oblivion session for this exact reason : it's fun to be able to open every door, get in every little cave you see, loot every house on your way... for a while. Then it just gets repetitive and a bit absurd to be honest (you don't do that stuff in real life). A game like that offers a lot of liberty but has no purpose. I actually feel more immersed in a city like Denerim because I just look around, assume I'm in a city, and suspension of disbelief happens. When I'm in a city in Oblivion, all I see around me is hundreds of doors to open, hundreds of NPCs to pickpocket etc. : I get this irrepressible urge to metagame, and it takes me away from the story (actually, no, there is none !).