Will the doors lead somewhere in DA2?
#51
Posté 19 février 2011 - 12:59
#52
Posté 19 février 2011 - 01:26
#53
Posté 19 février 2011 - 01:41
And turning doors into wine is fairly useless unless you have a bottle to put it in.
Of course, with Lock Bash, opening things that are otherwise unopenable is fairly entertaining.
#54
Posté 19 février 2011 - 05:24
Chris Priestly wrote...
No, not all the doors you see in the game will lead to places. Thsi is done for a few reasons.
You expect a city to have lots of doors if it has lots of buildings. We could remove buildings, but then it would not look much like a city. We could make buildings without doors, but this would look like a bunch of shoeboxes with windows,
We could have each door open to a basically empty room. This would be a big memory expense and, after a short while, would become extrenely boring as you opened every door to make sure you didn't miss anything.
We could make the doors real, but lock all of them and prevent them from opening. This would also be a memory drain (real doors instead of background art doors) and it would drive rogues nuts as they keep trying to pick the locks and get nowhere.
The way we have it, if you see a door that actually IS a door, then you know it has purpose and you shoudl check it out. The remaining doors add to the overall atmosphere of the area.
soo what you're saying is, we can open all the doors?
#55
Posté 20 février 2011 - 09:23
What I'm saying is this: Stop forcing me to always keep a rogue in my party at all times! It's not cool! They suck and I'd much rather use that precious slot for someone else who can actually hold his own in combat or a second mage so that I can have a dedicated healer and a dedicated damager!
If you copy only one thing from the ME franchise, it should be the way it handles locked doors, chests, safes and so forth!
Modifié par dgknight500, 20 février 2011 - 11:33 .
#56
Posté 20 février 2011 - 09:36
#57
Posté 20 février 2011 - 10:58
The Lesser Evil wrote...
ReallyRue wrote...
I romance those doors.
There's nothing wrong with loving some nice wood. /obligatoryjoke
I see what you did there.
#58
Posté 20 février 2011 - 07:49
Vahe wrote...
That's why you hold the tab button and make all the real doors highlighted.
the other ones are real too, they're just lying door-mant
#59
Posté 20 février 2011 - 07:52
#60
Posté 20 février 2011 - 07:55
lovecraftiangod wrote...
you do realize having every door open into a room would have used tremendous amount of memory
You didn't play Oblivion did you? =/
#61
Posté 20 février 2011 - 08:07
FurousJoe wrote...
You didn't play Oblivion did you? =/
Oblivion is an Open World RPG, Dragon Age is not.
#62
Posté 20 février 2011 - 08:10
THEY REALLY LEAD TO ELEVATORS THAT TAKE FOREVER
DON'T FALL FOR IT D8
#63
Posté 20 février 2011 - 08:15
Razaroh wrote...
FurousJoe wrote...
You didn't play Oblivion did you? =/
Oblivion is an Open World RPG, Dragon Age is not.
Bah. Oblivion had a myriad doors, very few of which were worth opening. Doors are overrated; portals are much cooler. Portals can take you places. This has been a paid advertisment by the Sigil Tourist Board. Sigil: The City of Portals. Accept no substitutes.
#64
Posté 20 février 2011 - 10:54
stujlaird wrote...
Bah. Oblivion had a myriad doors, very few of which were worth opening. Doors are overrated; portals are much cooler. Portals can take you places. This has been a paid advertisment by the Sigil Tourist Board. Sigil: The City of Portals. Accept no substitutes.
I Support PORTAL! INIFITE FALL FTW!
Oh, sorry wrong thread. Think of all the fun you could have if you did have portals in DA. And your very own Portal Gun. That would be awesome. But, alas, there aren't any.
#65
Posté 20 février 2011 - 10:59
#66
Posté 20 février 2011 - 11:01
Underoath wrote...
Something that always really frustrated me about DAO was that I'd walk up to a door but it would never lead anywhere for the whole game. Even if there is only a chest with a pair of boots or something in it, I'd rather have that than just an unopenable door. lol or here is an idea...no door at all.
I have a better idea: make all The Doors open up and inside you find Jim Morrison singing "This is the end..."
Modifié par Amioran, 20 février 2011 - 11:07 .
#67
Posté 20 février 2011 - 11:06
Hawke and My warden walk up to a Door thats locked, they look at eachother for a second then look back at the locked door.
Drake: We are both warriors so we cant lockpick it
Hawke: True that.
Drake: Let's kick it down.
Hawke: Alright but if that doesn't work i got a fire bomb.
Drake feels his backpack
Drake: Give me that back
Drake snatched the bomb back.
#68
Posté 20 février 2011 - 11:11
#69
Posté 21 février 2011 - 01:05
dgknight500 wrote...
... warrior with a 10-foot sword ...
Sepheroth might want that back...
#70
Posté 21 février 2011 - 01:15
#71
Posté 21 février 2011 - 01:26
Chris Priestly wrote...
No, not all the doors you see in the game will lead to places. Thsi is done for a few reasons.
You expect a city to have lots of doors if it has lots of buildings. We could remove buildings, but then it would not look much like a city. We could make buildings without doors, but this would look like a bunch of shoeboxes with windows,
We could have each door open to a basically empty room. This would be a big memory expense and, after a short while, would become extrenely boring as you opened every door to make sure you didn't miss anything.
We could make the doors real, but lock all of them and prevent them from opening. This would also be a memory drain (real doors instead of background art doors) and it would drive rogues nuts as they keep trying to pick the locks and get nowhere.
The way we have it, if you see a door that actually IS a door, then you know it has purpose and you shoudl check it out. The remaining doors add to the overall atmosphere of the area.
I'm not questioning this post, as much as I'm confused why you had to explain this in the first place.
I understand what you're saying, and think it's obvious. I'm more confused that the OP even had to make this thread in the first place
Modifié par GvazElite, 21 février 2011 - 01:27 .
#72
Posté 21 février 2011 - 02:09





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