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#76
crimzontearz

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Sabre, I know.....you are forced in EVERY skill tree to get the first two opposing skills without requirements in order to progress any further..



it angers me

#77
Guest_iOnlySignIn_*

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What build do you have in mind Sabre? I'm looking for something like the ME2 Vanguard, combining massive DPS in close quarters with maneuvrability. I thought you'd be the one to ask. Perhaps a dual-wielding Rogue? I really don't like being knocked over, which is why I prefer Warrior to Rogue.

Modifié par iOnlySignIn, 19 février 2011 - 03:33 .


#78
Zabaniya

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Here we go. Another build I made on the fly, this time for achers:



Support Crowd Control:

-Bursting Arrow

-Shattering Arrow

-Smoking Arrow

-Archer's Lance

-Punishing Lance

-Pinning Shot

-? Whatever skill is listed as #9 (upgrade to Pinning Shot)

-Disorienting Shot



Note there is no Hail or Storm of Arrows. I'll get to explaining that.



-Fatiguing Fog

-Overpowering Fog

-Miasmic Flask

-Improved Formula



-Blindside

-Twist the Knife (assuming this and Blindside work with archery, which I think they would)



-Stealth

-Silent Running

-Camoflauge

-Ambush

-Lingering Shroud



Total: 19 talent points



Other skills to consider: Speed/Precision from the Specialist tree and Evade (pre-req) and Subtlety. Can remove Blindside and Twist the Knife if you're not particularly concerned with your archer being your damage character, as well as the Subterfuge tree if you have the situation under control with your tank. In that case, Speed/Precision and their upgrades can go there, or Hail/Storm of Arrows, along with Back to Back (pre-req) and Follow Through.



Reason why I didn't get Hail and Storm of Arrows is because the first point into it lasts only 4 seconds. I'm guessing on harder difficulties, it does friendly fire as well, just like Rain of Arrows in Awakening, unless someone wants to correct me. You could argue that the second point into Storm of Arrows compensates by increasing the range by 50% and adding in the slow effect, whereas Fatiguing Fog does that already with the first point invested into it. This time around, I was thinking more of cross-class combos with the Disorient debuff. In addition, the duration length of the fog attracts me more than the greater coverage of the arrows. In this scenario, I value crowd control duration over range so that extra 4 seconds is invaluable to me. I mean, if you miss, there's always time to chuck a Miasmic Flask.








#79
Shiro_the_Gambler

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Mage Hawke lvl 20

1- Mind Blast/Stonefist/Spirit Blast

2- Mind Blast/ Stonefist/ Spirit Blast

3- Mind Blast/ Stonefist/ Spirit Blast

4- Petrify/ Stunning Blast

5- Petrify/ Stunning Blast

6- Crushing Prison

7- Force Mage ability

8- Paralyzing Prison

9- Walking Bomb

10- Force Mage ability

11- Golem's Fist/ Spirit Strike

12- Golem's Fist/ Spirit Strike

13- Force Mage ability

14- Corrisive Walking Bomb

15- Desiccate

16- Force Mage ability

17- Death Syphon/ Chain Lightning

18- Death Vortex/ Tempest

19- Spirit Mastery/ Chain Reaction(Strikes Twice)

20- Force Mage ability/ Galvanism

Everything seperated by a slash is just showing how uncertain I am over which way I plan on going in the beginning and near to level 20

#80
Albatroz

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 Alrighty, so I took some more careful effort and ignoring any specializations and oppurtunites to earn more points to spend on talents, I've redone my rogue level by level, 1-20.
Salvador Hawke - Rogue
1. Miasmic Flask (Sabotage)
2. Pinning Shot (Archery)
3. Bursting Shot (Archery)
4. Evade (Subterfuge)
5. Rush (Sabotage)
6. Hail of Arrows (Archery)
7. Chameleon's Breath (Subterfuge)
8. Stealth (Subterfuge)
9. Ambush (Subterfuge)
10. Confusion (Sabotage)
11. Disorienting Shot (Archery)
12. Fatiguing Fog (Sabotage)
13. Impenetrable Fog (Sabotage)
14. Smoking Arrow (Archery)
15. Storm of Arrows (Archery)
16. Overpowering Fog (Sabotage)
17. Chaos (Sabotage)
18. Shattering Arrow (Archery)
19. Archer's Lance (Archery)
20. Pushing Lance (Archery)

#81
Guest_Burayan_Koga_*

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Eclipse_9990 wrote...

drahelvete wrote...

You know that the lvl cap is 50, right? Not 20.


Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest. 


But can we reach lvl 50 when we start a second playthrough like Mass Effect?

#82
Sengoku no Maou

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Sabresandiego wrote...
That build doesnt work, whirlwind requires 3 points in the tree.

Thanks for catching that. I took out Shattering Blow at the last minute to add something else. Replacing Elemental Shroud with Shattering Blow fixes that problem.

Burayan_Koga wrote...

But can we reach lvl 50 when we start a second playthrough like Mass Effect?

No New Game+.

Modifié par Sengoku no Maou, 19 février 2011 - 03:35 .


#83
crimzontearz

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Burayan_Koga wrote...

Eclipse_9990 wrote...

drahelvete wrote...

You know that the lvl cap is 50, right? Not 20.


Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest. 


But can we reach lvl 50 when we start a second playthrough like Mass Effect?


no

no NG+ in this game you always start from level 1

#84
Guest_Burayan_Koga_*

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crimzontearz wrote...

Burayan_Koga wrote...

Eclipse_9990 wrote...

drahelvete wrote...

You know that the lvl cap is 50, right? Not 20.


Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest. 


But can we reach lvl 50 when we start a second playthrough like Mass Effect?


no

no NG+ in this game you always start from level 1


uuugggghhhh why have a level 50 cap if you can't ever reach? It's goddamn KOTOR2 again!


Edit: This question has no place in this thread so I'll just be leaving now and take it up somewhere else.

Modifié par Burayan_Koga, 19 février 2011 - 03:45 .


#85
Eclipse_9990

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Burayan_Koga wrote...

crimzontearz wrote...

Burayan_Koga wrote...

Eclipse_9990 wrote...

drahelvete wrote...

You know that the lvl cap is 50, right? Not 20.


Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest. 


But can we reach lvl 50 when we start a second playthrough like Mass Effect?


no

no NG+ in this game you always start from level 1


uuugggghhhh why have a level 50 cap if you can't ever reach? It's goddamn KOTOR2 again!


Lol. I know what you mean. But the extra levels are mostly for DLC, and expansions. 

#86
dreamextractor

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Burayan_Koga wrote...

crimzontearz wrote...

Burayan_Koga wrote...

Eclipse_9990 wrote...

drahelvete wrote...

You know that the lvl cap is 50, right? Not 20.


Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest. 


But can we reach lvl 50 when we start a second playthrough like Mass Effect?


no

no NG+ in this game you always start from level 1


uuugggghhhh why have a level 50 cap if you can't ever reach? It's goddamn KOTOR2 again!


Probably for DLC?

#87
RurouniSaiya-jin

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This is the one I'm thinking of so far. 

Rogue

Archer: 7
-----------
Bursting Arrow
     -> Shattering Arrow
     -> Smoking Arrow
Hail of Arrows
     -> Storm of Arrows
Pinning Shot
     ->  Disorienting Shot

Subterfuge: 9
------------------
Stealth 
       -> Silent Running
Ambush
Lingering Shroud
Evade 
       -> Tactical Withdrawal
Chameleon's Breath
       -> Chameleon's Cloud
Subtlety

Rest goes to a spec to be determined later. May have to give up on certain things to get more points for my spec

#88
TGFKAMAdmaX

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My first mage will be simple.

All Spirit/Primal abilities.

The remaining points will be spent on Blood Mage...including any extra points we may or may not earn

Modifié par TGFKAMAdmaX, 19 février 2011 - 03:47 .


#89
crimzontearz

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Burayan_Koga wrote...

crimzontearz wrote...

Burayan_Koga wrote...

Eclipse_9990 wrote...

drahelvete wrote...

You know that the lvl cap is 50, right? Not 20.


Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest. 


But can we reach lvl 50 when we start a second playthrough like Mass Effect?


no

no NG+ in this game you always start from level 1


uuugggghhhh why have a level 50 cap if you can't ever reach? It's goddamn KOTOR2 again!


Edit: This question has no place in this thread so I'll just be leaving now and take it up somewhere else.


it does actually because it regards progression....


the devs said that we will likely get to level 20ish by the end of DA2 even tho the system is robust enough to support up to level 50.....so.....anyways that is why everyone is assuming levels between 20 and 25 for their final builds

#90
Sabresandiego

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Im working on a preliminary vanguard build and guide. Ofcourse its all theory at this point just using the information available. The idea for the class will be to play similar to the mass effect 2 vanguard, relying on massive amounts of close quarters damage from a charge (scythe?), as well as the ability to rely on a defense similar to how vanguards shields were replenished with charge. Im thinking stonewall/bulwark would work for the defensive aspect, scythe for the charge, and cleave/claymore/mighty blow for the close quarters damage. There just seems like not enough talent points to get everything I want.

Modifié par Sabresandiego, 19 février 2011 - 03:55 .


#91
Sabresandiego

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Does anyone know what level sunder requires in the 2hand tree?

Modifié par Sabresandiego, 19 février 2011 - 03:54 .


#92
Guest_Burayan_Koga_*

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You never know, we might get an expansion. Are they bringing tomes back in DA2?

#93
crimzontearz

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Sabresandiego wrote...

Does anyone know what level sunder requires in the 2hand tree?


it's off the start so nothing (or it might require 1 or 2 but no more)

here's my vanguard two hander  build taking the requirements into account....bare minimums to get to the final skill

ok then, my chosen build for a level 20 character

2 hander: 8
Mighty Blow
Giant Reach
Sunder
Scythe
Reaper
Whirlwind
Cyclone
Tornado

Vanguard 7
Control
Might
Muscle
Destroyer
Cleave
Claymore
Massacre

5 points to spend on specs

Modifié par crimzontearz, 19 février 2011 - 03:59 .


#94
crimzontearz

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Burayan_Koga wrote...

You never know, we might get an expansion. Are they bringing tomes back in DA2?


not knowing if they will or how many there will be people are playing it safe

Modifié par crimzontearz, 19 février 2011 - 03:58 .


#95
Guest_iOnlySignIn_*

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crimzontearz wrote...

it's off the start so nothing (or it might require 1 or 2 but no more)

here's my vanguard two hander  build taking the requirements into account....bare minimums to get to the final skill

ok then, my chosen build for a level 20 character

2 hander: 8
Mighty Blow
Giant Reach
Sunder
Scythe
Reaper
Whirlwind
Cyclone
Tornado

Vanguard 7
Control
Might
Muscle
Destroyer
Cleave
Claymore
Massacre

5 points to spend on specs

Very close to what I have in mind. If Stonewall only has 5 second duration and 15 second cooldown it's probably not worth it - Rock Armor has 5 second cooldown and is sustained. Better choose a spec (Berserker? Templar?) that has passive that increase survivability, and use all your stamina for Scythe/Whirlwind/Cleave.

Modifié par iOnlySignIn, 19 février 2011 - 04:36 .


#96
Sabresandiego

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The
Ultimate Vanguard: Guide To Dominating Nightmare



GUIDE
IS IN BETA STAGE: Pure theory at this point (based on previous
bioware games). Everything in this guide is subject to change
DRASTICALLY within the next month until I have actually played
through the game once or twice.



Overview



Vanguards
are highly skilled warriors who know that the best defense is a good
offense. If steamrolling through nightmare without using pause and
causing the maximum amount of damage is how you envision your
warrior, then I welcome you to my guide.



My
playstyle is a unique mix of tactical aggression. I like to
annihilate everything in my path as quickly as possible using
combined arms. I challenge myself by focusing on two things:
defeating nightmare, and doing so without using pause. To do this I
need to have a well designed main character, a party which synergizes
with my main character, and an elaborate tactics system designed to
prioritize my parties abilities so I can focus on controlling Hawke
the majority of the time.



Though
there are multiple means to an end, including talent and party
variations, this guide will focus specifically on how I design and
play my Vanguard to succeed at no pause nightmare.



Sabre
Hawke: Tactical Vanguard Build





This
build is designed around maximum offensive output and heavy use of
actives (for fun factor). The party plays a support role to Hawke,
and is designed to maximize his effectiveness.




Stats:
Put every last point into strength. Don't invest in any other stat.





Talents:
Key Talents Marked with *





Level
1:
Pommel
Strike (default)
Level
2:
Mighty
Blow *
Level
3:
Giants
Reach
Level
4:
Control
Level
5:
Scythe
*
Level
6:
Might
Level
7:
Whirlwind
*
Level
8:
Cleave
*
Level
9:
Destroyer*
Level
10:
Claymore
*
Level
11:
Bolster*
Level
12:
Massacre
*
Level
13:
Second
Wind*
Level
14:
Last
Push*



Party:






Hawke
should be supported by the following abilities from your party:





Warrior:

Rally

Turn
Blade or Elemental Aegis

Battle
Synergy





Rogue:

Brand





Mage:

Elemental
Weapons

Heroic
Aura

Haste

Barrier





It
appears that the ideal support party for your vanguard will be either







warrior,
mage, rogue (meaning 2 warriors since Hawke is a warrior)

warrior,
mage, mage (double warrior, double mage)

Modifié par Sabresandiego, 19 février 2011 - 05:04 .


#97
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^ LOL it's just like your "A Guide to Dominating Insanity". Second Wind is like Adrenaline Burst from ME1, so perhaps indeed no points in Willpower is needed? But I still think it's a bit weird to put all points in Strength. If that's the optimal point distribution, then DA2 is not an optimally designed game.

Modifié par iOnlySignIn, 19 février 2011 - 05:57 .


#98
themageguy

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noticed in some peoples builds they have mind blast for free. Do we get to choose our free spell or is it always mind blast. Sorry if its been answred already.

#99
Eclipse_9990

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themageguy wrote...

noticed in some peoples builds they have mind blast for free. Do we get to choose our free spell or is it always mind blast. Sorry if its been answred already.


Mind blast is free, and its always Mindblast.. 

Modifié par Eclipse_9990, 19 février 2011 - 05:21 .


#100
Sabresandiego

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this forum butchered my copy and paste.