Character Builds
#76
Posté 19 février 2011 - 03:22
it angers me
#77
Guest_iOnlySignIn_*
Posté 19 février 2011 - 03:23
Guest_iOnlySignIn_*
Modifié par iOnlySignIn, 19 février 2011 - 03:33 .
#78
Posté 19 février 2011 - 03:27
Support Crowd Control:
-Bursting Arrow
-Shattering Arrow
-Smoking Arrow
-Archer's Lance
-Punishing Lance
-Pinning Shot
-? Whatever skill is listed as #9 (upgrade to Pinning Shot)
-Disorienting Shot
Note there is no Hail or Storm of Arrows. I'll get to explaining that.
-Fatiguing Fog
-Overpowering Fog
-Miasmic Flask
-Improved Formula
-Blindside
-Twist the Knife (assuming this and Blindside work with archery, which I think they would)
-Stealth
-Silent Running
-Camoflauge
-Ambush
-Lingering Shroud
Total: 19 talent points
Other skills to consider: Speed/Precision from the Specialist tree and Evade (pre-req) and Subtlety. Can remove Blindside and Twist the Knife if you're not particularly concerned with your archer being your damage character, as well as the Subterfuge tree if you have the situation under control with your tank. In that case, Speed/Precision and their upgrades can go there, or Hail/Storm of Arrows, along with Back to Back (pre-req) and Follow Through.
Reason why I didn't get Hail and Storm of Arrows is because the first point into it lasts only 4 seconds. I'm guessing on harder difficulties, it does friendly fire as well, just like Rain of Arrows in Awakening, unless someone wants to correct me. You could argue that the second point into Storm of Arrows compensates by increasing the range by 50% and adding in the slow effect, whereas Fatiguing Fog does that already with the first point invested into it. This time around, I was thinking more of cross-class combos with the Disorient debuff. In addition, the duration length of the fog attracts me more than the greater coverage of the arrows. In this scenario, I value crowd control duration over range so that extra 4 seconds is invaluable to me. I mean, if you miss, there's always time to chuck a Miasmic Flask.
#79
Posté 19 février 2011 - 03:29
1- Mind Blast/Stonefist/Spirit Blast
2- Mind Blast/ Stonefist/ Spirit Blast
3- Mind Blast/ Stonefist/ Spirit Blast
4- Petrify/ Stunning Blast
5- Petrify/ Stunning Blast
6- Crushing Prison
7- Force Mage ability
8- Paralyzing Prison
9- Walking Bomb
10- Force Mage ability
11- Golem's Fist/ Spirit Strike
12- Golem's Fist/ Spirit Strike
13- Force Mage ability
14- Corrisive Walking Bomb
15- Desiccate
16- Force Mage ability
17- Death Syphon/ Chain Lightning
18- Death Vortex/ Tempest
19- Spirit Mastery/ Chain Reaction(Strikes Twice)
20- Force Mage ability/ Galvanism
Everything seperated by a slash is just showing how uncertain I am over which way I plan on going in the beginning and near to level 20
#80
Posté 19 février 2011 - 03:30
Salvador Hawke - Rogue
1. Miasmic Flask (Sabotage)
2. Pinning Shot (Archery)
3. Bursting Shot (Archery)
4. Evade (Subterfuge)
5. Rush (Sabotage)
6. Hail of Arrows (Archery)
7. Chameleon's Breath (Subterfuge)
8. Stealth (Subterfuge)
9. Ambush (Subterfuge)
10. Confusion (Sabotage)
11. Disorienting Shot (Archery)
12. Fatiguing Fog (Sabotage)
13. Impenetrable Fog (Sabotage)
14. Smoking Arrow (Archery)
15. Storm of Arrows (Archery)
16. Overpowering Fog (Sabotage)
17. Chaos (Sabotage)
18. Shattering Arrow (Archery)
19. Archer's Lance (Archery)
20. Pushing Lance (Archery)
#81
Guest_Burayan_Koga_*
Posté 19 février 2011 - 03:33
Guest_Burayan_Koga_*
Eclipse_9990 wrote...
drahelvete wrote...
You know that the lvl cap is 50, right? Not 20.
Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest.
But can we reach lvl 50 when we start a second playthrough like Mass Effect?
#82
Posté 19 février 2011 - 03:34
Thanks for catching that. I took out Shattering Blow at the last minute to add something else. Replacing Elemental Shroud with Shattering Blow fixes that problem.Sabresandiego wrote...
That build doesnt work, whirlwind requires 3 points in the tree.
No New Game+.Burayan_Koga wrote...
But can we reach lvl 50 when we start a second playthrough like Mass Effect?
Modifié par Sengoku no Maou, 19 février 2011 - 03:35 .
#83
Posté 19 février 2011 - 03:35
Burayan_Koga wrote...
Eclipse_9990 wrote...
drahelvete wrote...
You know that the lvl cap is 50, right? Not 20.
Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest.
But can we reach lvl 50 when we start a second playthrough like Mass Effect?
no
no NG+ in this game you always start from level 1
#84
Guest_Burayan_Koga_*
Posté 19 février 2011 - 03:43
Guest_Burayan_Koga_*
crimzontearz wrote...
Burayan_Koga wrote...
Eclipse_9990 wrote...
drahelvete wrote...
You know that the lvl cap is 50, right? Not 20.
Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest.
But can we reach lvl 50 when we start a second playthrough like Mass Effect?
no
no NG+ in this game you always start from level 1
Edit: This question has no place in this thread so I'll just be leaving now and take it up somewhere else.
Modifié par Burayan_Koga, 19 février 2011 - 03:45 .
#85
Posté 19 février 2011 - 03:44
Burayan_Koga wrote...
crimzontearz wrote...
Burayan_Koga wrote...
Eclipse_9990 wrote...
drahelvete wrote...
You know that the lvl cap is 50, right? Not 20.
Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest.
But can we reach lvl 50 when we start a second playthrough like Mass Effect?
no
no NG+ in this game you always start from level 1
uuugggghhhh why have a level 50 cap if you can't ever reach? It's goddamn KOTOR2 again!
Lol. I know what you mean. But the extra levels are mostly for DLC, and expansions.
#86
Posté 19 février 2011 - 03:45
Burayan_Koga wrote...
crimzontearz wrote...
Burayan_Koga wrote...
Eclipse_9990 wrote...
drahelvete wrote...
You know that the lvl cap is 50, right? Not 20.
Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest.
But can we reach lvl 50 when we start a second playthrough like Mass Effect?
no
no NG+ in this game you always start from level 1
uuugggghhhh why have a level 50 cap if you can't ever reach? It's goddamn KOTOR2 again!
Probably for DLC?
#87
Posté 19 février 2011 - 03:45
Rogue
Archer: 7
-----------
Bursting Arrow
-> Shattering Arrow
-> Smoking Arrow
Hail of Arrows
-> Storm of Arrows
Pinning Shot
-> Disorienting Shot
Subterfuge: 9
------------------
Stealth
-> Silent Running
Ambush
Lingering Shroud
Evade
-> Tactical Withdrawal
Chameleon's Breath
-> Chameleon's Cloud
Subtlety
Rest goes to a spec to be determined later. May have to give up on certain things to get more points for my spec
#88
Posté 19 février 2011 - 03:47
All Spirit/Primal abilities.
The remaining points will be spent on Blood Mage...including any extra points we may or may not earn
Modifié par TGFKAMAdmaX, 19 février 2011 - 03:47 .
#89
Posté 19 février 2011 - 03:48
Burayan_Koga wrote...
crimzontearz wrote...
Burayan_Koga wrote...
Eclipse_9990 wrote...
drahelvete wrote...
You know that the lvl cap is 50, right? Not 20.
Yeah I know but realistically most people are going to get to 20 by the end of the game. 25 if they do every quest.
But can we reach lvl 50 when we start a second playthrough like Mass Effect?
no
no NG+ in this game you always start from level 1uuugggghhhh why have a level 50 cap if you can't ever reach? It's goddamn KOTOR2 again!
Edit: This question has no place in this thread so I'll just be leaving now and take it up somewhere else.
it does actually because it regards progression....
the devs said that we will likely get to level 20ish by the end of DA2 even tho the system is robust enough to support up to level 50.....so.....anyways that is why everyone is assuming levels between 20 and 25 for their final builds
#90
Posté 19 février 2011 - 03:53
Modifié par Sabresandiego, 19 février 2011 - 03:55 .
#91
Posté 19 février 2011 - 03:54
Modifié par Sabresandiego, 19 février 2011 - 03:54 .
#92
Guest_Burayan_Koga_*
Posté 19 février 2011 - 03:56
Guest_Burayan_Koga_*
#93
Posté 19 février 2011 - 03:56
Sabresandiego wrote...
Does anyone know what level sunder requires in the 2hand tree?
it's off the start so nothing (or it might require 1 or 2 but no more)
here's my vanguard two hander build taking the requirements into account....bare minimums to get to the final skill
ok then, my chosen build for a level 20 character
2 hander: 8
Mighty Blow
Giant Reach
Sunder
Scythe
Reaper
Whirlwind
Cyclone
Tornado
Vanguard 7
Control
Might
Muscle
Destroyer
Cleave
Claymore
Massacre
5 points to spend on specs
Modifié par crimzontearz, 19 février 2011 - 03:59 .
#94
Posté 19 février 2011 - 03:57
Burayan_Koga wrote...
You never know, we might get an expansion. Are they bringing tomes back in DA2?
not knowing if they will or how many there will be people are playing it safe
Modifié par crimzontearz, 19 février 2011 - 03:58 .
#95
Guest_iOnlySignIn_*
Posté 19 février 2011 - 04:26
Guest_iOnlySignIn_*
Very close to what I have in mind. If Stonewall only has 5 second duration and 15 second cooldown it's probably not worth it - Rock Armor has 5 second cooldown and is sustained. Better choose a spec (Berserker? Templar?) that has passive that increase survivability, and use all your stamina for Scythe/Whirlwind/Cleave.crimzontearz wrote...
it's off the start so nothing (or it might require 1 or 2 but no more)
here's my vanguard two hander build taking the requirements into account....bare minimums to get to the final skill
ok then, my chosen build for a level 20 character
2 hander: 8
Mighty Blow
Giant Reach
Sunder
Scythe
Reaper
Whirlwind
Cyclone
Tornado
Vanguard 7
Control
Might
Muscle
Destroyer
Cleave
Claymore
Massacre
5 points to spend on specs
Modifié par iOnlySignIn, 19 février 2011 - 04:36 .
#96
Posté 19 février 2011 - 04:52
Ultimate Vanguard: Guide To Dominating Nightmare
GUIDE
IS IN BETA STAGE: Pure theory at this point (based on previous
bioware games). Everything in this guide is subject to change
DRASTICALLY within the next month until I have actually played
through the game once or twice.
Overview
Vanguards
are highly skilled warriors who know that the best defense is a good
offense. If steamrolling through nightmare without using pause and
causing the maximum amount of damage is how you envision your
warrior, then I welcome you to my guide.
My
playstyle is a unique mix of tactical aggression. I like to
annihilate everything in my path as quickly as possible using
combined arms. I challenge myself by focusing on two things:
defeating nightmare, and doing so without using pause. To do this I
need to have a well designed main character, a party which synergizes
with my main character, and an elaborate tactics system designed to
prioritize my parties abilities so I can focus on controlling Hawke
the majority of the time.
Though
there are multiple means to an end, including talent and party
variations, this guide will focus specifically on how I design and
play my Vanguard to succeed at no pause nightmare.
Sabre
Hawke: Tactical Vanguard Build
This
build is designed around maximum offensive output and heavy use of
actives (for fun factor). The party plays a support role to Hawke,
and is designed to maximize his effectiveness.
Stats:
Put every last point into strength. Don't invest in any other stat.
Talents:
Key Talents Marked with *
Level
1: Pommel
Strike (default)
Level
2: Mighty
Blow *
Level
3: Giants
Reach
Level
4: Control
Level
5: Scythe
*
Level
6: Might
Level
7: Whirlwind
*
Level
8: Cleave
*
Level
9: Destroyer*
Level
10: Claymore
*
Level
11: Bolster*
Level
12: Massacre
*
Level
13: Second
Wind*
Level
14: Last
Push*
Party:
Hawke
should be supported by the following abilities from your party:
Warrior:
Rally
Turn
Blade or Elemental Aegis
Battle
Synergy
Rogue:
Brand
Mage:
Elemental
Weapons
Heroic
Aura
Haste
Barrier
It
appears that the ideal support party for your vanguard will be either
warrior,
mage, rogue (meaning 2 warriors since Hawke is a warrior)
warrior,
mage, mage (double warrior, double mage)
Modifié par Sabresandiego, 19 février 2011 - 05:04 .
#97
Guest_iOnlySignIn_*
Posté 19 février 2011 - 05:15
Guest_iOnlySignIn_*
Modifié par iOnlySignIn, 19 février 2011 - 05:57 .
#98
Posté 19 février 2011 - 05:17
#99
Posté 19 février 2011 - 05:21
themageguy wrote...
noticed in some peoples builds they have mind blast for free. Do we get to choose our free spell or is it always mind blast. Sorry if its been answred already.
Mind blast is free, and its always Mindblast..
Modifié par Eclipse_9990, 19 février 2011 - 05:21 .
#100
Posté 19 février 2011 - 05:34





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