Modifié par HILLOFHEROES, 18 février 2011 - 11:56 .
the biggest problem with mass effect 2
#1
Posté 18 février 2011 - 11:55
#2
Posté 18 février 2011 - 11:59
#3
Posté 19 février 2011 - 12:00
Everything revolves around Shepard, but never directly relating his past or to his actions.
Because of that, the player is free to imprint is own emotions and reactions to the blank slate that is Commander Shepard.
To me, it was more a design choice than a flaw.
Modifié par DTKT, 19 février 2011 - 12:02 .
#4
Guest_Trust_*
Posté 19 février 2011 - 12:05
Guest_Trust_*
#5
Posté 19 février 2011 - 12:07
in many situations it is very much like thatAwesomeEffect2 wrote...
Add that he/she is a complete ******.
#6
Posté 19 février 2011 - 01:26
I'd say don't push it any more than Shadow Broker. And back off the best buds with Liara thing. Call me petty, but I'd like the option to HATE EVERYONE.
#7
Posté 19 février 2011 - 01:27
#8
Posté 19 février 2011 - 01:32
#9
Posté 19 février 2011 - 02:22
DTKT wrote...
It has never been the case.
Everything revolves around Shepard, but never directly relating his past or to his actions.
Because of that, the player is free to imprint is own emotions and reactions to the blank slate that is Commander Shepard.
To me, it was more a design choice than a flaw.
Agreed.
However, they need to implant an outlet so the players can see how their own emotions is affecting the game world.
Like how Shepherd was telling Liara after LotSB how he thinks the mission is going.
#10
Posté 19 février 2011 - 11:38
HILLOFHEROES wrote...
Cmdr. Shepard is a complete brick has no major character development in mass effect 2
If you want major development of the protagonist play a JRPG.
Lack of development is the price you pay for allowing people a pre-gen character which they can sort of make their own. People get snarky when he does stuff like hug Liara without their input..
#11
Posté 19 février 2011 - 01:22
Problem: If Shep had too much of a personality, people would be pissed because (s)he wouldn't be roleplaything the way they wanted him/her to.
[/quote]
Shepard isn't a blank slate at least not entirely, Shepard has a voice and a past and you're asked to play this character who has been defined for you. You will always only be given the options that Shepard as a character could be expected to act. On a scale its closer to walking a mile in Shepards shoes than a nameless vessel through which the player can act through.
Not to mention a character that died and was ressurected should have a lot more to say on the matter as opposed to shrugging and forgetting about it faster than goldfish. Especailly a character that died and was ressurected to make action movie one-liners. At this rate Shepard has less personality than the Collectors or a husk.
[qoute]Shepard is a complete ******? Well don't play Shepard like a ****** then. [/quote]
A lot of Shepard's ****** behaviour is railroaded.
Modifié par Zahxia, 19 février 2011 - 01:42 .
#12
Posté 19 février 2011 - 01:51
Not to mention a character that died and was ressurected should have a lot more to say on the matter as opposed to shrugging and forgetting about it faster than goldfish. Especailly a character that died and was ressurected to make action movie one-liners. At this rate Shepard has less personality than the Collectors or a husk.
[qoute]Shepard is a complete ******? Well don't play Shepard like a ****** then. [/quote]
A lot of Shepard's ****** behaviour is railroaded.
[/quote]
Unless that was a key part of the plot rather than just a heavy handed way to re-write the character that might be the case. As the plot is though, talking about how you were dead adds very, although there are moments, like C-sec and Aria etc.
I don't feel Shepard is "mine" any more than I feel a JRPG character is mine. It's on loan to complete a story. Dragon Age on the other hand I feel more connected to my characters because I have more input than just a good/evil conversation path.
You can make Shepard look like you want, but you can do the same in a golf game. It makes about as much difference it's totally cosmetic. Renegade Shepard is an ass, you can't play him as Batman for example. He's even a bigger ass than Punisher..
Modifié par BobSmith101, 19 février 2011 - 01:52 .
#13
Posté 19 février 2011 - 02:41
Yup - I suspect the VO in Dragon Age 2 will have a similar effect.BobSmith101 wrote...
Zahxia wrote...
Not to mention a character that died and was ressurected should have a lot more to say on the matter as opposed to shrugging and forgetting about it faster than goldfish. Especailly a character that died and was ressurected to make action movie one-liners. At this rate Shepard has less personality than the Collectors or a husk.Shepard is a complete ******? Well don't play Shepard like a ****** then.
A lot of Shepard's ****** behaviour is railroaded.
I suspect the devs had a much more interesting reason for Shep to join Cerberus, and in the end they only had time to implement this, their fallback idea. That's why so few people comment properly on it, and it feels so oddly misplaced. I mean, most chars are shocked that you work for Cerberus, but the fact that you're alive - not so much? Makes no sense.BobSmith101 wrote...
Unless that was a key part of the plot rather than just a heavy handed way to re-write the character that might be the case. As the plot is though, talking about how you were dead adds very, although there are moments, like C-sec and Aria etc.
Yup. I feel this is a bit of a shift from ME1, but the VO in ME1 kinda had the similar effect. Not nearly as obvious though.BobSmith101 wrote...
I don't feel Shepard is "mine" any more than I feel a JRPG character is mine. It's on loan to complete a story. Dragon Age on the other hand I feel more connected to my characters because I have more input than just a good/evil conversation path.
True. I think the Consort picks up on your complexion and scars though, but that's about it. I could be wrong.BobSmith101 wrote...
You can make Shepard look like you want, but you can do the same in a golf game. It makes about as much difference it's totally cosmetic.
The renegade responses at the intro of ME1 (and the Hanar on the Presidium) illustrate what I had hoped the renegade responses throughout the game would be, but you are correct, mostly male shep comes off as a complete tool. Female Shep on the other hand, because she doesn't shout her lines, totally works.BobSmith101 wrote...
Renegade Shepard is an ass, you can't play him as Batman for example. He's even a bigger ass than Punisher..
Modifié par Obadiah, 19 février 2011 - 02:54 .
#14
Posté 19 février 2011 - 02:58
Obadiah wrote...
1.I suspect the devs had a much more interesting reason for Shep to join the council, and in the end they only had time to implement this, their fallback idea. That's why so few people comment properly on it, and it feels so oddly misplaced. I mean, most chars are appalled that you work for Cerberus, but the fact that you're alive - not so much? Makes no sense.
2.True. I think the Consort picks up on your complexion and scars though, but that's about it. I could be wrong.
3.The renegade responses at the intro of ME1 (and the Hanar on the Presidium) illustrate what I had hoped the renegade responses throughout the game would be, but you are correct, mostly male shep comes off as a complete tool. Female Shep on the other hand, because she doesn't shout her lines, totally works.
1.I don't think anyone would believe him anyway. That's why I think the peoples behaviour makes sense. He's been missing for 2 years ,you only have his word he was dead. It's far more rational to believe Cerberus brainwashed him.
2. You can make a totally uggo Shepard and no one treats you in the slightest bit differently. You would think the "full darkside" look would at least elicit a reaction.
3. Removing the Lesbian LI's removed any real motivation for playing a female Shepard. Because I don't see the character as mine I'm just following the "tool" path I don't take it personally.
#15
Posté 19 février 2011 - 02:59
All in all ME2 was a very subpar game and the only reason to play it is to get our ME1 characters ready for ME3. However if ME3 is gonna be as big of a fail as ME2 I'll save my money and not waste them on ME3 or anymore Bioware games.
#16
Posté 19 février 2011 - 02:59
Totally agree. Shepard friggin.... DIED! And it's barely mentioned after the first five minutes.MassEffect762 wrote...
Add to that the lack of info about the Lazarus project and Shepards personal issues/thoughts on the matter.
#17
Posté 19 février 2011 - 03:03
ratzerman wrote...
Totally agree. Shepard friggin.... DIED! And it's barely mentioned after the first five minutes.MassEffect762 wrote...
Add to that the lack of info about the Lazarus project and Shepards personal issues/thoughts on the matter.
If someone who you had not seen for 2 years told you they had been dead and just recently got better. What would be your reaction?
#18
Posté 19 février 2011 - 03:05
Wrex is the only person with a proper reaction, but he's just mostly happy to see you.ratzerman wrote...
Totally agree. Shepard friggin.... DIED! And it's barely mentioned after the first five minutes.MassEffect762 wrote...
Add to that the lack of info about the Lazarus project and Shepards personal issues/thoughts on the matter.
#19
Posté 19 février 2011 - 03:12
MassEffect762 wrote...
Add to that the lack of info about the Lazarus project and Shepards personal issues/thoughts on the matter.
its part of Mass Effect 3 story plot...thats why they dont tell you.
#20
Posté 19 février 2011 - 03:15
KevShep wrote...
MassEffect762 wrote...
Add to that the lack of info about the Lazarus project and Shepards personal issues/thoughts on the matter.
its part of Mass Effect 3 story plot...thats why they dont tell you.
Does anyone also know that Shepard renegade scars are the same color as the genetic goo being pumped into the human reaper? Just throwing that out there.
#21
Posté 19 février 2011 - 03:16
Obadiah wrote...
Wrex is the only person with a proper reaction, but he's just mostly happy to see you.ratzerman wrote...
Totally agree. Shepard friggin.... DIED! And it's barely mentioned after the first five minutes.MassEffect762 wrote...
Add to that the lack of info about the Lazarus project and Shepards personal issues/thoughts on the matter.
Damn straight. When Wrex came up and practically hugged me, I was like, FINALLY! THIS is why you're the favorite, Wrex!!
#22
Posté 19 février 2011 - 03:27
It's not the reactions of others that bother me. It's Shepard. She just sorta accepts the fact that she's been brought back from the dead. The psychological, emotional, and religious implications of that are HUGE. But she shrugs it off like it's nothing.BobSmith101 wrote...
If someone who you had not seen for 2 years told you they had been dead and just recently got better. What would be your reaction?
"Yeah, I died.... but now I'm alive.... so, you know.... whatevs."
#23
Posté 19 février 2011 - 03:30
ratzerman wrote...
It's not the reactions of others that bother me. It's Shepard. She just sorta accepts the fact that she's been brought back from the dead. The psychological, emotional, and religious implications of that are HUGE. But she shrugs it off like it's nothing.BobSmith101 wrote...
If someone who you had not seen for 2 years told you they had been dead and just recently got better. What would be your reaction?
"Yeah, I died.... but now I'm alive.... so, you know.... whatevs.":blink:
This really bugged me, but I've already complained in multiple threads how I felt like Shepard was nothing but an emotionless hollow shell throughout most of ME2.
#24
Posté 19 février 2011 - 03:33
ratzerman wrote...
It's not the reactions of others that bother me. It's Shepard. She just sorta accepts the fact that she's been brought back from the dead. The psychological, emotional, and religious implications of that are HUGE. But she shrugs it off like it's nothing.
"Yeah, I died.... but now I'm alive.... so, you know.... whatevs.":blink:
I think that he shares whatever reaction you have. Although it could have been something to talk to Kelly about she is supposed to be the ships counsellor
My reaction was seriously writers could not come up with something a bit more imaginative.
Badpie wrote...
This really bugged me, but I've already complained in multiple threads how I felt like Shepard was nothing but an emotionless hollow shell throughout most of ME2.
Nothing changed from ME1. It's a weakness if the design. The more you take control of the character for story and development , the less the player gets to make meaningful choice.
Modifié par BobSmith101, 19 février 2011 - 03:36 .
#25
Posté 19 février 2011 - 03:34





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