Then our Sole Survivor Shepards that did all the ME1 sidemissions cancel each other out, I guess.Null_ wrote...
My Sole survivor shepard that did all ME1 sidemissions disagrees with you.
the biggest problem with mass effect 2
#76
Posté 19 février 2011 - 09:10
#77
Posté 19 février 2011 - 09:20
So no, no character development. Why let character development get in the way of a cinematic story?
#78
Posté 19 février 2011 - 09:23
Icinix wrote...
Mass Effect 1 had choices in conversation. Mass Effect 2 just has different ways of saying the same thing.
So no, no character development. Why let character development get in the way of a cinematic story?
umm, actualy half the time neutral and paragon option was the same thing in ME1, and there were quite a few times where all the options gave you exactly the same soundbite. just thought I'd mention it.
#79
Posté 19 février 2011 - 09:34
jeweledleah wrote...
Icinix wrote...
Mass Effect 1 had choices in conversation. Mass Effect 2 just has different ways of saying the same thing.
So no, no character development. Why let character development get in the way of a cinematic story?
umm, actualy half the time neutral and paragon option was the same thing in ME1, and there were quite a few times where all the options gave you exactly the same soundbite. just thought I'd mention it.
Yeah, but give me redundant dialogue choices and Charm and Intimade Options..(meaning you could get some additional outcome that was better for you, but neither scored renegade nor paragon points.) over Happy yes, Very Happy Yes, Angry yes, Very Angry Yes...anyday.
#80
Posté 19 février 2011 - 09:39
Icinix wrote...
jeweledleah wrote...
Icinix wrote...
Mass Effect 1 had choices in conversation. Mass Effect 2 just has different ways of saying the same thing.
So no, no character development. Why let character development get in the way of a cinematic story?
umm, actualy half the time neutral and paragon option was the same thing in ME1, and there were quite a few times where all the options gave you exactly the same soundbite. just thought I'd mention it.
Yeah, but give me redundant dialogue choices and Charm and Intimade Options..(meaning you could get some additional outcome that was better for you, but neither scored renegade nor paragon points.) over Happy yes, Very Happy Yes, Angry yes, Very Angry Yes...anyday.
pretty sure that ME2 had those too...AND dialogue interupts. and btw, no majority of the time picking either neutral or paragon choice gave you exactly the same dialogue options and exactly the same responces. I used to think it actualy made a difference, but I found out later, that it didn't...oh the loss of inosense
#81
Posté 19 février 2011 - 09:58
jeweledleah wrote...
Icinix wrote...
jeweledleah wrote...
Icinix wrote...
Mass Effect 1 had choices in conversation. Mass Effect 2 just has different ways of saying the same thing.
So no, no character development. Why let character development get in the way of a cinematic story?
umm, actualy half the time neutral and paragon option was the same thing in ME1, and there were quite a few times where all the options gave you exactly the same soundbite. just thought I'd mention it.
Yeah, but give me redundant dialogue choices and Charm and Intimade Options..(meaning you could get some additional outcome that was better for you, but neither scored renegade nor paragon points.) over Happy yes, [color=rgb(0, 204, 255)">Very Happy Yes, Angry yes,  ]Very Angry Yes[/color]...anyday.
pretty sure that ME2 had those too...AND dialogue interupts. and btw, no majority of the time picking either neutral or paragon choice gave you exactly the same dialogue options and exactly the same responces. I used to think it actualy made a difference, but I found out later, that it didn't...oh the loss of inosense
Nah, ME2 ditched the Charm and Intimade for a pure Renegade / Paragon path. A charm response in ME1 allowed you to sidestep a paragon / renegade outcome for an alternative - Example; Getting an armoury license that you could get no where else, where as the paragon choice was telling them to go to hell basically.
As for the Paragon and Neutral choice being the same, I agree with you completely, thats what I meant by redundant dialogue choices. Yeah, I was pretty dissapointed on later playthrough's when I realised that the middle option was the same.
#82
Guest_Trust_*
Posté 19 février 2011 - 10:14
Guest_Trust_*
ReconTeam wrote...
Shepard is a complete ******? Well don't play Shepard like a ****** then.
I try but about half the time it’s completely impossible because the stupid game plot was designed that way. No matter how hard I try Shepard is still a retard.
You can make Shepard less of a ****** but doing so cuts many conversations and it restricts roleplaying.
#83
Posté 19 février 2011 - 10:25
AwesomeEffect2 wrote...
ReconTeam wrote...
Shepard is a complete ******? Well don't play Shepard like a ****** then.
I try but about half the time it’s completely impossible because the stupid game plot was designed that way. No matter how hard I try Shepard is still a retard.
You can make Shepard less of a ****** but doing so cuts many conversations and it restricts roleplaying.
Like I've said to others there are 3 ways to play Shepard "hero" mode "ass" mode or "none of the above".
Your not playing a character as much as you are playing an outcome.
Shepards a pre-gen so there is no wrong answer.
Modifié par BobSmith101, 19 février 2011 - 10:26 .
#84
Posté 19 février 2011 - 10:37
Merchant2006 wrote...
I still find it unforgivable how my Sole Survivor Shepard couldn't even tell the Illusive Man to go f*** himself in the a****** because of what happened back in Akuze. Not one. Single. Damn. Mention. NOT ONE! .
Exactly.
I understand not giving Shephard too much of a personality, as we are pretty much supposed to mold it.
BUT THEN GIVE US A CHANCE TO SHOUT AT TIM OR AT LEAST MENTION AKUZE TO HIM!!!
I understand that you needed to work for Cerberus, because that was how the plot was set up. But ffs, give us some options to shout at TIM, Miranda, etc and unload some frustration.
#85
Guest_Trust_*
Posté 19 février 2011 - 10:49
Guest_Trust_*
So we have to fill every gap with our imagination?Sajuro wrote...
There's a wonderful thing people like to callHILLOFHEROES wrote...
Cmdr. Shepard is a complete brick has no major character development in mass effect 2
imagination. It existed before video games and tv where people didn't have to have everything explained to them.
Then I might as well play Pacman for a change.
Modifié par AwesomeEffect2, 20 février 2011 - 01:37 .
#86
Posté 19 février 2011 - 10:51
Amen brother.Good Cat wrote...
The biggest problem with ME 2? It was CASUAL'IHILATION, CASUA'POCALYPSE, CASUA'LOCAUST, CASUAL'MAGEDDON, CASU'TASTROPHE!
Plot saved this game, it was plots finger, pray to the plot!
I just hate game casualisation...
#87
Posté 19 février 2011 - 10:55
I thought that for that plot, it was good. I hope the next time they do a character driven plot like that, that they make the characters deeper, and as someone else said, try not to make the decisions seem so casual (maybe they weren't and the plot will twist in ME3).iakus wrote...
BobSmith101 wrote...
Mash Mashington wrote...
Seriously, for the most part of ME2 Shepard was just a colorless plot device. No bueno
Not going to disagree. But it was the same in ME1 so I'm not really seeing why anyone expected it to be any different..
It's because in ME 1, the focus was on the plotline, the whole "gotta catch Saren! and stop the Reapers" thing. Yeah the weakness was still there, but it wasn't so glaring.
In ME 2, the story is about building the team. We meet and recruit all these characters and do missions with them all over the galaxy. A larger part of the story is, in fact character development. We see the squadmates really come alive and react to their situations (well, for the limited time we're doing their missions, anyway) but Shepard just remains the same. Nothing touches him/her.
The weakness of the smaller, personal journeys is you don't have a GALAXY DESTROYING CRISIS! to mask the lack of personlity behind.
#88
Posté 19 février 2011 - 10:55
Fiery Phoenix wrote...
"He's literally a flat brick with a lip-synced Paul Ekman head." -Smudboy
/sarcasm
Smud whatever happened to him anyway?
#89
Guest_Trust_*
Posté 19 février 2011 - 11:07
Guest_Trust_*
And no matter which way you go, Shepard is still an unbelievable ******.BobSmith101 wrote...
Like I've said to others there are 3 ways to play Shepard "hero" mode "ass" mode or "none of the above".
Fixed.Your not playing a character as much as you are not playing an outcome.
*sigh* This reminds me on the marketing of ME. Many of the things they told us just turned not to be true.Shepards a pre-gen so there is no wrong answer.
Modifié par AwesomeEffect2, 05 mars 2011 - 03:51 .
#90
Posté 19 février 2011 - 11:09
MassEffect762 wrote...
Add to that the lack of info about the Lazarus project and Shepards personal issues/thoughts on the matter.
This.
#91
Guest_Trust_*
Posté 19 février 2011 - 11:21
Guest_Trust_*
He got banned.Epic777 wrote...
Smud whatever happened to him anyway?Fiery Phoenix wrote...
"He's literally a flat brick with a lip-synced Paul Ekman head." -Smudboy
/sarcasm
#92
Posté 20 février 2011 - 12:41
Think about it like this, you get a brief something about it with Benezia when she is dieing "Where's the light? They always said there would be a light"Sesshomaru47 wrote...
Sajuro wrote...
There's a wonderful thing people like to callHILLOFHEROES wrote...
Cmdr. Shepard is a complete brick has no major character development in mass effect 2
imagination. It existed before video games and tv where people didn't have to have everything explained to them.
All you need is a carbaord box...ah Sponge Bob.
Not being able to go into more detail about the whole resurrection thing was annoying and also for the Akuze Shepard not being able vent at Miranda of the TIM was irritating
#93
Posté 20 février 2011 - 07:46
Banned. No idea why.Epic777 wrote...
Smud whatever happened to him anyway?Fiery Phoenix wrote...
"He's literally a flat brick with a lip-synced Paul Ekman head." -Smudboy
/sarcasm
#94
Posté 20 février 2011 - 08:04
#95
Posté 20 février 2011 - 08:17
#96
Posté 20 février 2011 - 08:20
AwesomeEffect2 wrote...
And no matter which way you go, Shepard is still an unbelievable ******.BobSmith101 wrote...
Like I've said to others there are 3 ways to play Shepard "hero" mode "ass" mode or "none of the above".Fixed.Your not playing a character as much as you are not playing an outcome.
*sigh* This reminds me of all the lies behind the marketing of ME. Many of the things they told us just turned out to be empty.Shepards a pre-gen so there is no wrong answer.
Which simply means the character is.
Clearly you did not understand,so I will explain. Take an LI. Romance has nothing to do with your character, it only has to do with picking the correct options during that conversation,outcomes. Even in BG/JE your actions in the wider world impacted your romantic activities.
It's just how it is. A pre-generated character cannot make a wrong choice. It's the players fault for missunderstanding that the character is somehow theirs.
DarthSliver wrote...
Why is it that everytime i come to read a good thread in the Mass Effect 2 forums, there is a new thread to complain about it. Do you people have nothing better to do with your life.
Complaining is like voting. If you don't do it and nothing changes, you can't really complian about it
Modifié par BobSmith101, 20 février 2011 - 08:24 .
#97
Posté 20 février 2011 - 08:39
BobSmith101 wrote...
DarthSliver wrote...
Why is it that everytime i come to read a good thread in the Mass Effect 2 forums, there is a new thread to complain about it. Do you people have nothing better to do with your life.
Complaining is like voting. If you don't do it and nothing changes, you can't really complian about itit's a viscious circle.
I only been here for month since the release of PS3 ME2 and i seen enough of these threads to question if these people actually like Mass Effect. This thread has been so many times since the pass month, enough to annoy me. I hate to see how it was a year ago when ME2 first came out.
There is complaining than there is nitpicking, thats what these threads seem like. They are more of nitpicking everything that didnt go right for them. Mass Effect is a pretty awesome game and i suspect the ME Universe created wont die with Shepards storyline in ME3.
Yes the game does have its problems, but there is also an existing thread for that i believe. I would be a fool to say it didnt have problems. Just fed up with all the bickering over the flaws the game did have. Its a game met to enjoy, not a program you look for all the errors in it that you can find.
Modifié par DarthSliver, 20 février 2011 - 08:41 .
#98
Posté 20 février 2011 - 08:45
DarthSliver wrote...
I only been here for month since the release of PS3 ME2 and i seen enough of these threads to question if these people actually like Mass Effect. This thread has been so many times since the pass month, enough to annoy me. I hate to see how it was a year ago when ME2 first came out.
There is complaining than there is nitpicking, thats what these threads seem like. They are more of nitpicking everything that didnt go right for them. Mass Effect is a pretty awesome game and i suspect the ME Universe created wont die with Shepards storyline in ME3.
Yes the game does have its problems, but there is also an existing thread for that i believe. I would be a fool to say it didnt have problems. Just fed up with all the bickering over the flaws the game did have. Its a game met to enjoy, that a program you look for all the errors in it that you can find.
Same here, has it been a month already?
I do find it funny when people nitpick then say something like they are on their 9th play or something. That makes me feel like banging my head against a wall.
There will definately be more ME:Universe just from the evidence that EA loves to milk cash cows.
#99
Posté 20 février 2011 - 08:55
BobSmith101 wrote...
DarthSliver wrote...
I only been here for month since the release of PS3 ME2 and i seen enough of these threads to question if these people actually like Mass Effect. This thread has been so many times since the pass month, enough to annoy me. I hate to see how it was a year ago when ME2 first came out.
There is complaining than there is nitpicking, thats what these threads seem like. They are more of nitpicking everything that didnt go right for them. Mass Effect is a pretty awesome game and i suspect the ME Universe created wont die with Shepards storyline in ME3.
Yes the game does have its problems, but there is also an existing thread for that i believe. I would be a fool to say it didnt have problems. Just fed up with all the bickering over the flaws the game did have. Its a game met to enjoy, not a program you look for all the errors in it that you can find.
Same here, has it been a month already?
I do find it funny when people nitpick then say something like they are on their 9th play or something. That makes me feel like banging my head against a wall.
There will definately be more ME:Universe just from the evidence that EA loves to milk cash cows.
In the bold, that maybe their problem. They are looking into it way too deep and much unnatural too. I stand to say that its a game meant for our enjoyment, quite the reason why i havent beaten DAO too much. Game seems somewhat dull the second time around since its only different in the Origin story than once thats done, game is pretty much the same as tha last playthrough.
Modifié par DarthSliver, 20 février 2011 - 08:56 .
#100
Posté 20 février 2011 - 09:04
DarthSliver wrote...
In the bold, that maybe their problem. They are looking into it way too deep and much unnatural too. I stand to say that its a game meant for our enjoyment, quite the reason why i havent beaten DAO too much. Game seems somewhat dull the second time around since its only different in the Origin story than once thats done, game is pretty much the same as tha last playthrough.
I like DA a lot, but there is a lot that seems to drag once you have seen it once. I did play all the Origin stories to the the end of the game though and there are some real differences. DA is quite limited in what builds you can try out as well.
ME2 stands pretty well as a "shooter" classes play sufficiently differently to make it interesting, even if the game itself does not change much. Because you can't change the story , having good gameplay is definately a bonus.
I've played it 3 1/2 times. I started a Vanguard but quit when it got too easy about half way through.
Modifié par BobSmith101, 20 février 2011 - 09:21 .





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