You can find it here: http://nwvault.ign.c...l.Detail&id=209
I'll have the non-English dialog files up tomorrow night.
Here is the changelog:
Here is the 1.41.1 Update -
Please note the folder structure has been completely redone for this update so you will need to clear out your override of my old version.
A special note to PW/Module developers - I have stopped versioning the hak file and from now on it will simply have the name "cmi_prcpack.hak" which will allow you to assign it once and simply drop in a new one. Module developers will no longer have to keep updating their module to pick the new version, they can simply add my pack once and all future updates will be handled.
- Note about the +Con Fix: It is still possible to die if you are low on health and unequip a +Con item. For example, a level 10 character with 20 hit points left who unequips a +4 Con item (and has no other +Con items/spells) will lose 20 hit points and die before my code can heal them. That's because the engine itself is subtracting those hit points and I can't stop that. So don't unequip items when you are low on health.
- +Con Fix - 1 point of healing will only occur if the player has more hit points than their max (ie, they have temporary hit points).
- +Con Fix - Equipping/Unequipping items will now handle all cases of +Con items. You cannot go above or below your current hit points when equipping +Con gear. For example, a 10 HD fighter equipping a +4 item will be at 100/120 hit points. Unequipping the +4 item (assuming no other +Con items are equipped) will heal you back to 100/100. Multiple +Con items handle the interaction correctly. No more exploits and no more excessive damage/healing unless you change gear too fast for the code to keep up (.3s delay).
- Acid Fog no longer has a SR check
- Acid Splash no longer has a SR check
- Added note to Wildshape that exporting your character, saving your game, and PW character saves will cause spell loss and remove all non-AC gear-based bonuses that transferred when you shifted.
- 100% spell failure effect attached to polymorph and shapechange for those without natural spell.
- 100% spell failure effect attached to WoC and Hellspawned Grace for those without guttural invocations.
- Assassin description updated with flavor text to indicate non-evil assassins are known as Avengers
- Bladeweave description updated to indicate it has a 16 DC
- Bombardment no longer has a SR check
- Burning Hands is now correctly set to be an evocation spell
- Chain Lightning damage no longer affects items
- Clairaudience now removes old applications instead of failing
- Cloud of Bewilderment is now correctly a Conjuration spell
- Cloud of Bewilderment no longer has a SR check
- Control Undead and Dominate Animal fixed for the possible character breaking issue with domination effects not scaling down for players.
- Conviction, Superior Resistance, and Greater Resistance will no longer stack with each other. Only the best spell works.
- Countersong no longer accounts for your Charisma unless you have Dissonant Chord levels
- Dispels are again functional (fix for 1.41 issue)
- Dread Commando gains Improved Flanking instead of Team Initiative. This change was released in 1.41
- Drown no longer has a SR check
- Enervation is again working as expected (fix for 1.41 issue)
- Gate/Epic Gate alternate summons corrected to have the right portrait
- Greater Shout description now correctly indicates that a successful save negates the stun and cuts the damage and deafness duration in half (previously it indicated the deafness was negated).
- Haste removes the previous application when cast
- Horrid Wilting description no longer mentions a death descriptor
- Horrid Wilting range is now correctly set to long
- Hypothermia innate level has been corrected
- Implosion loses its +3 DC
- Improved Reaction removes the previous application when cast
- Incendiary Cloud is now correctly a Conjuration spell
- Insignia of Blessing description updated with the 1.41 change
- Instill Vuln master spell corrected
- Joyful Noise now extendable, can be refreshed, and now correctly shows the caster being affected
- Mass Camo description updated to indicate the innate level is 2, not 4
- Mestil’s Acid Breath shouldn’t have SR check
- Phantasmal Killer and Weird are no longer stopped by Death Magic immunity
- Players now immediately pick up any weapon that was disarmed (while in combat)
- Ray of Frost is now properly an evocation spell
- Red Wizard requirements changed to Human only subrace. No Deep Imaskari allowed.
- Rejuvenating Cocoon now actually removes poison/disease as the description indicates.
- Righteous Glory will now remove Strength of Stone (and will not stack with it).
- Shadow simulacrum and glass doppleganger may no longer make a clone of a clone. If a creature has a localint named isBoss set to 1, the spell will fail (allows bosses to be immune to the spell).
- Shout, Greater Shout description no longer mentions having a SR check
- Spontaneous casters may begin freely swapping spells during level up (up through level 20). At each level up they may swap out any one spell of any level. This is based on the Retraining rules from PH2. See the optional downloads for epic swapping (due to increased spells known).
- Stinking Cloud no longer has a SR check
- Stone Body and Iron Body gains the missing EffectImmunity for Sneak Attack.
- Storm of Vengeance no longer has a SR check
- The Light spell no longer has a pink and purple tint to it. Whiter than white light!
- Vine Mine no longer has a SR check
- Vitriolic Sphere description no longer mentions a SR check
- Wall of Fire and Wall of Perilous Flame no longer have a saving throw.
- Warlock caster level cannot exceed 31.





Retour en haut







