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Lookig for good 2 handed warrior build


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29 réponses à ce sujet

#1
Firesteel

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I already have done this build in Origins by maxing out all the 2 handed talents and the first tier of warrior talents, and have invested 2 points into breserker and one into champion, and have about 52 points in strenght, any other tips?

#2
Elhanan

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If you have Respec available, Berserker is better for weapons with faster attack rates. templar may be a btter selection. Still, with the first three Berserker talents, the bonus to Stamina regen does not hurt.

Personally, I like some extra Willpower (ie; 20-30), but most go all STR.

#3
Firesteel

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thanks, I put a few points into dexterity, and am using Wade's Superior Dragon Bone Plate and Executioner's helm for more stamina as well.

#4
SuicidalBaby

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whats the group make up?
you dont need more stam, just limit your special move use.
blood thirst + haste + regen makes you a god on the battlefield.
stick to auto attacks, taunt, weapon sweeps and pommel strikes to save ranged.
Rock helm or Elven, not executioners.
max champion tree
berserk works well with blood thirst, you can walk around with both on. Have a tactic to turn blood of at 75%health.
reaver works nicely as well, just ignore aura of pain unless you are going 2-3 mages.

I would sugget 3 ranged to go with this as there is a lot of movement caused by the weapon sweeps, lowering, rogue dps.

Modifié par SuicidialBaby, 19 février 2011 - 11:02 .


#5
Last Darkness

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Firesteel7 wrote...

I already have done this build in Origins by maxing out all the 2 handed talents and the first tier of warrior talents, and have invested 2 points into breserker and one into champion, and have about 52 points in strenght, any other tips?


Well talent wise your fine. But Berserker? thats one of the worst specs to have as a two-hand actualy that is the worst spec to have.  You Want Champion/Reaver or Templar/Reaver or Champion/Templar, depending on what you want to accomplish.  But generaly Champion/Templar is the best setup for AoE abilities.

Firesteel7 wrote...

thanks, I put a few points into
dexterity, and am using Wade's Superior Dragon Bone Plate and
Executioner's helm for more stamina as well.


Why would you do something that stupid?  as a two hander you want every single point you get into Str only. (Though I agree with Elhanan, that I myself prefer 30 Will but thats for a differant specific build)
Str adds to your damage, attack score(chance to hit) and resistances. Plus its required to meet all your equipment and talent requirments.

Equipment wise, Executioners Helm+Warden Commander Chest+Chasind Great Maul+High reguard of house dace necklace, would give you the best +stamina bonuses.  NEVER get Wades Dragonbone Armor. You want from him Wade's Superior Dragonscale Armor Set (the heavy set) for this reason dragonage.wikia.com/wiki/Evon_the_Great%27s_Mail

Pair it with that chest and you have whats considered the best armor set in the entire game.



SuicidialBaby wrote...

whats the group make up?
you dont need more stam, just limit your special move use.
blood thirst + haste + regen makes you a god on the battlefield.
stick to auto attacks, taunt, weapon sweeps and pommel strikes to save ranged.
Rock helm or Elven, not executioners.
max champion tree
berserk works well with blood thirst, you can walk around with both on. Have a tactic to turn blood of at 75%health.
reaver works nicely as well, just ignore aura of pain unless you are going 2-3 mages.

I would sugget 3 ranged to go with this as there is a lot of movement caused by the weapon sweeps, lowering, rogue dps.


Disreguard the Bold Text lol, you never ever want to be just doing auto attacks as a two-hander. Its all about spaming your abilities as much and as fast as possible. Rest is good.

To iterate Berserk only adds +8 damage, and costs stam to activate and causes a stamina drain. The last two things are incredibly detrimental to a two-hand build.

Modifié par Last Darkness, 19 février 2011 - 12:13 .


#6
SuicidalBaby

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blood thrist + berzerk + haste, you swing special attacks slower than your auto attacks, you dont interurpt the swing timer and dps increases. taunt and sweep for control of the battle. auto crit downed enemies. you end up doing 130ish every second.

trust the auto, youre 2-3 shotting everything and controling the battle because you have stam to consistantly taunt/sweep. Did I mention you still have indom, precise strikes, power swings, serk, and blood thirst all running constantly?

wynne - haste, heroic offence always & defence < 75% hp
leliana - courage w/ bow
morrigan - blooded covering controll, back up heals, and direct dmg

i will out 2h dps you darky

Modifié par SuicidialBaby, 19 février 2011 - 01:54 .


#7
Last Darkness

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SuicidialBaby wrote...

blood thrist + berzerk + haste, you swing special attacks slower than your auto attacks, you dont interurpt the swing timer and dps increases. taunt and sweep for control of the battle. auto crit downed enemies. you end up doing 130ish every second.

trust the auto, youre 2-3 shotting everything and controling the battle because you have stam to consistantly taunt/sweep. Did I mention you still have indom, precise strikes, power swings, serk, and blood thirst all running constantly?

wynne - haste, heroic offence always & defence < 75% hp
leliana - courage w/ bow
morrigan - blooded covering controll, back up heals, and direct dmg

i will out 2h dps you darky


Probably, I dont play Two-Hand style. :D    The resident Kings of Two-Hand is Yrkoon and Beancounter501. My info is derived from them.

You are factoring in the fact that the main spam abilities for two-hand style hit twice right? Also Two-hand sweep and warcry and holy smite are excellent aoe crowd control abilities. I disagree with useing the champion class though since rally eats stamina as bad as shimmering shield. So I Prefer Reaver/Templar for my Two-Hand builds on my party (Usualy Alistair or Sten).

Besides, a auto attack build is borning without high risk.  Try running Berserker/Reaver Two-Hand with all the buffs active.

#8
SuicidalBaby

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oh i did leave out rally on my active list. i use war cry only to save the threat heavy blood mages of baddies. blood thirst makes this style risky enough, used Wynnes revive more in this run than any other so far. the only attak ive seen hit twice is sunder, which slows attack speed because of the animation. By not spamming attacks you swing near rogue back stab times and constantly weapon sweep/taunt, getting massive aoe burst dmg w/ 3 or more targets. Some fight were borin, yes. Frankly I felt like I was cheating, it was so overpoweringly stupid at the rate he was swinging the dragonbone axe. (witch hunt dlc)

#9
Last Darkness

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SuicidialBaby wrote...

oh i did leave out rally on my active list. i use war cry only to save the threat heavy blood mages of baddies. blood thirst makes this style risky enough, used Wynnes revive more in this run than any other so far. the only attak ive seen hit twice is sunder, which slows attack speed because of the animation. By not spamming attacks you swing near rogue back stab times and constantly weapon sweep/taunt, getting massive aoe burst dmg w/ 3 or more targets. Some fight were borin, yes. Frankly I felt like I was cheating, it was so overpoweringly stupid at the rate he was swinging the dragonbone axe. (witch hunt dlc)


Try the Pure Str, 100% dodge, 100% Spell Immune, ignore enemy armor build in awakening if you want some WTF this has got to be cheating moments.

Of course once I finesh my "berserk" pack.....im sure thats going to fun again.
teaser
Image IPB

Im having problems since everyone keeps bailing on the project.

Modifié par Last Darkness, 19 février 2011 - 10:56 .


#10
SuicidalBaby

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wish i could assist, but no pc atm

making a truely evil necro atm, damn the adoration.
templer/reaver - Alister(hardend)
reaver - Sten/Oghren
Blooded - Morrigan
PC - Blood/Sprit entrop-hex-glyph(blood scry role)
Should be fun killing everyone.

Modifié par SuicidialBaby, 20 février 2011 - 12:09 .


#11
Last Darkness

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SuicidialBaby wrote...

wish i could assist, but no pc atm

making a truely evil necro atm, damn the adoration.
templer/reaver - Alister(hardend)
reaver - Sten/Oghren
Blooded - Morrigan
PC - Blood/Sprit entrop-hex-glyph(blood scry role)
Should be fun killing everyone.


In my "Necromancer" setup I found Stinging Swarm+Virulent Walking Bomb a great combo. Then again I also focused on Nature+Death Magic as ive been experimenting with a Green/Black Mixed Mage idea for games. Earthquake+Death Cloud was great too.  Petrify+Stone Fist worked great as well. Of course you also pick up Animate Dead :)
Ive tried out Blood Mage+Shapeshifter, Arcane Warrior, and Spirit Healer.   I found the Spirit Healer works best for a BM caster.

#12
SuicidalBaby

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like peas an carrots.

#13
Last Darkness

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SuicidialBaby wrote...

like peas an carrots.


Unless you cant stand Peas or Carrots :P  Ick I hate Peas

#14
Omnius Evermind

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The resident Kings of Two-Hand is Yrkoon and Beancounter501. My info is derived from them


any idea of a link to their main posts? Can't find anything

#15
SuicidalBaby

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Last Darkness wrote...

SuicidialBaby wrote...

like peas an carrots.


Unless you cant stand Peas or Carrots :P  Ick I hate Peas

I had the thought that you might not be of the same mind shortly after posting that. lol

#16
Elhanan

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Omnius Evermind wrote...

The resident Kings of Two-Hand is Yrkoon and Beancounter501. My info is derived from them


any idea of a link to their main posts? Can't find anything


This one has some decent insights:

http://social.biowar.../index/357296/1

#17
SuicidalBaby

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That thread is out of date. Nice try though. Also, the OP saying -5 attack and -5 def isn't worth 5 damage in a strength build is pretty stupid.

This thread has a detailed break down of 2h abilities if your interested.
http://social.biowar...6/index/2761368

Modifié par SuicidialBaby, 28 février 2011 - 07:23 .


#18
Omnius Evermind

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Thanks SB. I'm also with you on liking Champion/Berrserker for 2h, even despite the regular crowd all telling us to go champ/reaver. Yeah, Berserker does benefit DW more than 2h. But reaver simply sucks. Frightening appearance was regularly resisted by bosses on NM, and tbh had practically no impact on the fights. Everyone already knows AoP is terrible. In fact I keep hearing them say to skip that and BF as well. And lastly, Devour is well, basically just taking up a power slot that does the same job as a health potion. Maybe I'm missing something but I found this to be a terrible spec to pair with Champion I'd even take Templar over Reaver but I'm a cheesy mana clash 'ho so I didn't need Templar

#19
termokanden

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I found that the following works for me:

- Enough cunning for Coercion (dwarves and elves need to spend ONE point, humans need to spend ZERO)
- Everything else into strength.

Specializations: Champion and whatever you want basically. I use Berserker for the passive bonus but do not put any points in the Berserker talents.

How to fight? Pick a high-priority target and spam abilities. If it's something dangerous like a mage, keep them knocked down. Sweep, Pommel Strike and upgraded War Cry take care of that.

In general you should always be spamming abilities. But time them correctly with any autoattacks. If you are just about to finish an autoattack, wait until it finishes and then use a special attack. Otherwise you would have wasted your time on an attack that didn't connect.

Which sustained abilities to use? I don't use much in the beginning of the game, but about halfway through I use Powerful Swings, Precise Striking and Indomitable. I also bring a mage with Haste.

Modifié par termokanden, 28 février 2011 - 03:29 .


#20
SuicidalBaby

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Omnius Evermind wrote...

Thanks SB. I'm also with you on liking Champion/Berrserker for 2h, even despite the regular crowd all telling us to go champ/reaver. Yeah, Berserker does benefit DW more than 2h. But reaver simply sucks. Frightening appearance was regularly resisted by bosses on NM, and tbh had practically no impact on the fights. Everyone already knows AoP is terrible. In fact I keep hearing them say to skip that and BF as well. And lastly, Devour is well, basically just taking up a power slot that does the same job as a health potion. Maybe I'm missing something but I found this to be a terrible spec to pair with Champion I'd even take Templar over Reaver but I'm a cheesy mana clash 'ho so I didn't need Templar

Reaver works well with templar and + spirit damage items. It shines in Awakenings. At this point I consider Champion a waste unless you are stacking auras.

#21
termokanden

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Champion isn't for the aura. It's for the upgraded War Cry. It's cheap crowd control.

#22
SuicidalBaby

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termokanden wrote...

I found that the following works for me:

- Enough cunning for Coercion (dwarves and elves need to spend ONE point, humans need to spend ZERO)
- Everything else into strength.

Specializations: Champion and whatever you want basically. I use Berserker for the passive bonus but do not put any points in the Berserker talents.

How to fight? Pick a high-priority target and spam abilities. If it's something dangerous like a mage, keep them knocked down. Sweep, Pommel Strike and upgraded War Cry take care of that.

In general you should always be spamming abilities. But time them correctly with any autoattacks. If you are just about to finish an autoattack, wait until it finishes and then use a special attack. Otherwise you would have wasted your time on an attack that didn't connect.

Which sustained abilities to use? I don't use much in the beginning of the game, but about halfway through I use Powerful Swings, Precise Striking and Indomitable. I also bring a mage with Haste.

that was me on my first play-through as a 2h warr. youll learn.

#23
SuicidalBaby

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termokanden wrote...

Champion isn't for the aura. It's for the upgraded War Cry. It's cheap crowd control.

you consider 3 ability points cheap?

templars get value out of every point, and thier version does damage and effects anywhere you can see instantly.

Reavers get aoe damage, cc fear, heal, and a damage buff.

Reaver will do more damage than any other spec in origins.

#24
termokanden

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That doesn't sound condescending at all.

I don't like losing health constantly and so I don't use Blood Thirst. But more importantly I hate having to rely mainly on autoattacks. The fun of the 2h warrior build is the fact that it's more interactive than the rest. It's too bad you can stack buffs to the point where special attacks don't make sense (again something I didn't think of because I hate the idea of Blood Thirst draining my health), because it just makes the game more boring.

As for Champion. I consider 25 activation cost for War Cry very cheap. It has a 20 second cooldown too. Oh and it's strength based. It's an amazing ability when fully upgraded. Considering you have more than enough talent points to get it, I don't see the problem.

I can see that Reaver is good. I don't like the health drain aspect of it personally, but yeah I can see how it works.

Templar... Meh. The first 3 abilities are rather useless. Drain mana per hit? Joke ability. Mental resistance? Big deal. Cleanse Aura? Not needed. The only thing good about it is Holy Smite. It's a good ability. I just don't like how it scales with willpower, and the activation cost is 70 with a 40 second cooldown. I'd rather have 2 x War Cry but that could be called personal preference.

Modifié par termokanden, 28 février 2011 - 10:02 .


#25
war4n0th1n9

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SuicidialBaby wrote...

termokanden wrote...

I found that the following works for me:

- Enough cunning for Coercion (dwarves and elves need to spend ONE point, humans need to spend ZERO)
- Everything else into strength.

Specializations: Champion and whatever you want basically. I use Berserker for the passive bonus but do not put any points in the Berserker talents.

How to fight? Pick a high-priority target and spam abilities. If it's something dangerous like a mage, keep them knocked down. Sweep, Pommel Strike and upgraded War Cry take care of that.

In general you should always be spamming abilities. But time them correctly with any autoattacks. If you are just about to finish an autoattack, wait until it finishes and then use a special attack. Otherwise you would have wasted your time on an attack that didn't connect.

Which sustained abilities to use? I don't use much in the beginning of the game, but about halfway through I use Powerful Swings, Precise Striking and Indomitable. I also bring a mage with Haste.

that was me on my first play-through as a 2h warr. youll learn.

Personally I play a 2h as follows:
Strength up to max.
Dexterity up to 20
Coersion up to 17 (don't like 16*)
Constitution up to 14 (don't like 13*)

In Origins:
Sustained always keep Indomitable and activate Berserk before battles.
Mage with Haste + self Swift Salve, if mage is present pummel strike and beat down with auto attacks *fast fromt he speed boosts.
If I have a mage with me most of the time paralyze the mage with a glyph and beat down. The rest of the enemies will be dealt with two handed swing and auto attacks.
Armor: Evon the Great's Mail as a set with Wades armor.
Weapon Runes: paralysis, spell resistance, reduce movement speed.

In Awakening:
Sustained: Beyond the Veil.
Mage with Haste. If an enemy mage is present sweeping strike with a beat down follow up.
However most of my combat went as such: run into the horde of enemies, use grevious insult, followed by massacre. Spirit damage is off the charts and auto attack whom ever is left.
Armor: first storm chaser set, then sentinel.
Weapon Runes: paralysis, spell resistance, intensifying rune.
Armor runes: for damage Amplification Runes, but later on swapped for Paragon Stout.