Honestly, the comparison of PnP to cRPG is ludicrous. Not for any other reason than the developers over the years have strayed from making a game that replicates the PnP experience in terms of time it takes to level, richness of opportunity to use skills and abilities in non-combat ways, and in the ability to really determine unique ways to do things.
In this regard, cRPGs now level in hours what it would take, as Matheau describes "...for someone that spent 6 months of gaming sessions..." to achieve these insanely powerful levels of ability for casters.
Additionally, I design module adventures (mostly PnP, but am learning to convert to cRPG) and I had heard all the horror tales of AD&D1st to 2nd, then D&D 3.0, to D&D 3.5 and how casters have been consistently nerfed in the official PHBs over that course of time. As it so happens, I have all those (with the exception of 3.0) and so I made a comparison.
If anything, casters haven't been nerfed directly. They actually come out with more spells per day and more methods to use them overall compared to earlier editions. They now have feats and skills that they gain (and with INT being a prime stat of casters, they tend to get more skill points than anyone else to spend gaining them per level) in a faster succession rate than any other class with Rogues running a close second. They have access to things that allow them to cast while Silenced, Held or Paralyzed *(Meta Magic Feats) and they have newer, even more powerful spells since those days.
Time Stop was poorly implemented in NWN and I was personally glad for it's removal. It seriously unbalanced the game. IGMS was another game changer that, by all rights should have been better implemented, however, in lieu of fixing it, removal was a sane course of action.
We talk about nerfing things and making it harder for casters, but honestly the changes that have come have made them much, MUCH more powerful than ever before. Only problem: D&D is in a class Arms Race. This Arms Race has caused things to occur like Every class Levels at the same number of experience points. Every class has to have "Killer Awesome Skills and Feats" useable RIGHT NOW! Every class has to have something else beyond the last thing. It's all about getting more and more and more and MORE!
So fighters are pretty kick butt now, even at lower levels and it's hard to deal with them. Thieves get such powerful sneak and backstab opportunities that it's nearly ridiculous. Bards can be turned into the amazing double Ginzu Knife with a lute to boot. There's just no end to this mad dash for MORE POWER!
IN that light, casters might not be seen as getting as much in that way, but you have to bear in mind, the Caster is the reason that all these other classes are in the arms race in the first place. Everyone thinks their character should be "balanced" with a caster of the same level.
The last generation of players, both PnP and cRPG, have clearly got the largest amount of blame for this. However it's not their fault directly. We have seen D&D in cRPGs change from a slow paced, exciting series of adventures that left you biting your nails during an encounter, wondering if you were going to see the end screen, "The monsters have defeated your party! The monsters rejoice!" to now a situation whereby, more often than not, losing an encounter is a mere annoyance that provokes a saved game reload, or all your party members miraculously get back up and you hit the rest button and five seconds later you're ready to rock and roll. Again.
Now, with cRPGs it has become an Arms Race of Instant Gratification and perception of "I Should Be Totally Invincible!" Casters are not nerfed. If anything, the entire game has been nerfed with overpowered characters, skills, feats, classes and mixing of classes, spells, items, weapons and so much magic that the hoards of several ancient dragons would pale in comparison.
I think, and of course this only this one person's humble opinion, that the best thing that could happen to D&D right now is a sort of "Back to Basics" mentality where the adventure and the story is the thing, and the realization that the meager limits of the characters and their ability to persevere over the long haul is exactly what really makes this game worth playing.
You want fast levelling and high combat action? Go play WoW, or Call of Duty. You want a deep story, involved NPC interaction and an epic length (not epic levels) saga that you'll remember fondly for years? That's what, to me, D&D was and should be all about -- always.
Monopoly is stil the same game it always was and people still enjoy that. Why can't we be satisfied with adding to this game without having to completely change it's nature into a PvP concept where more is always better and more power is the penultimate search in your character stats?
dunniteowl