Pechvogel wrote...
Those of you claiming that graphics are of little importance seem to be missing the point. Low res textures I can forgive ( although, I feel that a certain level of technical competency should be expacted from a AAA title) Its the art and character design that I find unispiring, and these are crucial for creating immersion – a concept I think we can all agree to be especially important in RPGs.
Thats where TW excels. The devs did a beatiful job of creating a low fantasy world filled whith locations which feel real, coherent and consistant. The forest for instance is filled with colorfull, tropical , creatures which makes me think of some deep ocean world, beautiful yet dangerous and univiting. It all makes sense. Locations feel complete, a village feels like a village, tavern feels like a tavern, a city feels like a city.
I do not get that from DA2, where all seems to consists of huge empty spaces filled with walls occasionally decorated with some meaningles ornaments and random NPCs.
I do not intend to draw any direct comparions, that would feel wrong, like picking on the fat kid, and I belive we all had enough of that. The following example issimply to illustrate my point.
Just recently I made a little discovery, Iorweth (the elf fom the walkthroug) carries a number of badges, coats of arms of a sort. The same type Roche and other high ranking official have. And than it occured to me, he murders tham, steales their badges and carries tham like trophies. This was such a simple yet briliant way of showing his disregard for human life - without using a single wolrd. That is a top notch characterisation right there.
This is also something I do not see in DA2. It all feels random like the devs didn’t think it throuh. Its frustraiting.
Someone please prove me wrong.
I agree that TW has much more detailed environmnets but DA:O has more different locations and more detailed dungeons. TW's dungeons look pretty similar to each other. Nothing compares to places like Deep Roads. TW's environemnts are seems flat and not much vertial variation.
At first I like the cities/villiage in TW and it felt more alive and much bigger than DA:O. There are many more NPCs and they have their own scheduled etc. But most of them look alike and you cannot talk to or have same generic dialogue. At the end they feel like randomly generated ones. So I lost my interestes. It is not like old Ultima games espeially Ultima 7. In Ultima 7, all the NPCs were unique and interesting. All of them have unique dialoge option.
Even though TW pays much attention to the environments, the dialogues feels incomplete and unpolished (even in the director's cut edition). Often, I talked to an NPC and select the first dialogue option and the NPC talked about it and I select the second dialogue option which is related to the first option but the NPC talks as if we didn't talk about the subject. I'm sick and tired of Gareth saying How about Slamandra? to different NPC over and over again. They break the immersion and DA:O did much better job regarding that.
DA series has much detailed companion and you can bring them. It is huge plus to me compared to the TW. I dind't feel much bond to the supporting character in the TW.
And About the story. Many people prefer TW's more realistic low fantasy story to the DA's story but there are many others who prefer DA's epicness. I think that it is more personal preference as opposed that one is superior to the other one. I prefer DA's story and it feels more fantasy.
For me, each game has pros / cons. Both are great games but I wouldn't say TW series are just better than DA. Personally, I prefer DA for its interesting companions and more engaging battle and polished dialogues/acting.
Modifié par darkblueglass, 19 février 2011 - 08:38 .




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