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Buiding an Aura of Pain Tank


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#1
swk3000

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I recently had the idea of making a Tank that works mostly like normal (Sword and Board with Taunt), but I had an idea for a different specialization. Basically, this particular Tank would be Constitution-oriented, and would use Taunt to cause enemies to focus on him as normal. However, this particular tank would use the Reaver's Aura of Pain to constantly generate threat on enemies, with the overall goal of keeping their attention.

My questions are:

1. Would this work like I think it will on the 360?

2. If so, how would I go about building this character? I would need to boost Strength to 32 for Talents, and 33 would let me boost it enough to wear Dragonbone Massive Armor. I'd also need to boost Dexterity to 26 for my Talents. What would be the best distribution for my Stat points in the early game? Specifically up to the point where I have Strength at 32/33 and Dexterity at 26.

3. What would be the best Specialization combo? I'm assuming Reaver would be better off second, so that I have time to build my Health up. What would be a good primary? Templar/Reaver?

4. What would be a good final equipment setup? Cailan's Armor would give enough Health Regen to overcome the penalty to Health Regen given by having Aura of Pain active, but would that be the best armor?

I doubt this is a new build, but it's gotten my interest, and would make it easier to keep Threat than the Dex-oriented build I'm currently running, allowing me to actually do my job as a Tank more easily. If anyone can help me out, I'd appreciate it.

#2
Last Darkness

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swk3000 wrote...

I recently had the idea of making a Tank that works mostly like normal (Sword and Board with Taunt), but I had an idea for a different specialization. Basically, this particular Tank would be Constitution-oriented, and would use Taunt to cause enemies to focus on him as normal. However, this particular tank would use the Reaver's Aura of Pain to constantly generate threat on enemies, with the overall goal of keeping their attention.

My questions are:

1. Would this work like I think it will on the 360?

2. If so, how would I go about building this character? I would need to boost Strength to 32 for Talents, and 33 would let me boost it enough to wear Dragonbone Massive Armor. I'd also need to boost Dexterity to 26 for my Talents. What would be the best distribution for my Stat points in the early game? Specifically up to the point where I have Strength at 32/33 and Dexterity at 26.

3. What would be the best Specialization combo? I'm assuming Reaver would be better off second, so that I have time to build my Health up. What would be a good primary? Templar/Reaver?

4. What would be a good final equipment setup? Cailan's Armor would give enough Health Regen to overcome the penalty to Health Regen given by having Aura of Pain active, but would that be the best armor?

I doubt this is a new build, but it's gotten my interest, and would make it easier to keep Threat than the Dex-oriented build I'm currently running, allowing me to actually do my job as a Tank more easily. If anyone can help me out, I'd appreciate it.


1: Maybe, how do you think it will work? my first warden was a reaver/berserker sword and shield with about 60 str/dex each and I had no problems tanking. Extra care should be given sinc eyou dont have access to respec till awakening.

2:This actualy works with basiclay most builds though I never agree with Dex or Con based tanking builds. remeber to factor in the +4 to your stats you get from the Fade so you can properly mix and match. like you only actualy need 29 str/22 dex to meet those stats goals.

3: Ive been leaning on Templar/Reaver pretty heavily latly, that and Templar/berserker. Its a sound build and is more stamina friendly (Berserk/Rally being stamina hogs). 

4: Cailens, Evon+Wades, Knight commander so you can be spell immune. The standard pretty much.

I get the impression your thinking about the wroung things for a Tank, first off in your statement your focusing more on mitigating your health regen then anything else, also should you be logicaly focusing on a +20 health regen build for a high con tank?

I find useing Pots, and pretty much just having a healer or two solves your damage to yourself problem. It does alot of damage but im confused do you just want a tank who goes out there and just outsurvives the aura damage and teh enemies around him? sorta like a walking nuke?

I can not stress this enough but you may want to try this build.
Dex 22 (26 with Fade Bonus for all your Talents)
Str All, put all your other points here.
Style: Weapon+Shield
Spec: Reaver+Templar (Its more beneficial to get Reaver first, self heal and stun)
Armor: Build for 100% Spell Immune and as much Dodge as possible. (Can get 100% each in Awakening)
Weapons: Marics Sword and Shield, Keening, Fade Wall, Aeducan Shield, Starfang, Warden Commander Shield, Duncans Shield, Veshialle.
Race: Dwarf, Noble/Common or Male/Female is your choice but Female Dwarf Noble with Zevran romance is fun. (Good stats in the right areas and of course, +10% Spell Immunity. If Noble also Access to Aeducan Shield and Gorims best prices to sell to him at 2 or 3 times any other merchant)

Add in at least Morrigan or Wynn as a Healer(or Both) and your solid.

#3
swk3000

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Last Darkness wrote...

1: Maybe, how do you think it will work? my first warden was a reaver/berserker sword and shield with about 60 str/dex each and I had no problems tanking. Extra care should be given sinc eyou dont have access to respec till awakening.


I'm thinking battle will start with me activating Aura of Pain, then getting into position and popping Taunt. That will attract the attention of most, if not all, of the enemies, and they'll step into range of my Aura of Pain. After that, I'm hoping that the constant damage from Aura of Pain will generate enough Threat to keep them focused on me, instead of peeling off immediately after to go after party members.

2:This actualy works with basiclay most builds though I never agree with Dex or Con based tanking builds. remeber to factor in the +4 to your stats you get from the Fade so you can properly mix and match. like you only actualy need 29 str/22 dex to meet those stats goals.


True. My main issue is that I like to do DLC after Lothering, but before story quests. I'll have to make it a priority to do the Broken Circle right after leaving Lothering. That will mean no Key to the City/Helm of Honnleath/Harvest Festival Ring, but I'll have the stats I need sooner.

3: Ive been leaning on Templar/Reaver pretty heavily latly, that and Templar/berserker. Its a sound build and is more stamina friendly (Berserk/Rally being stamina hogs). 


I'm not big on Rally in general because of the Stamina drain, so that works out.

4: Cailens, Evon+Wades, Knight commander so you can be spell immune. The standard pretty much.

I get the impression your thinking about the wroung things for a Tank, first off in your statement your focusing more on mitigating your health regen then anything else, also should you be logicaly focusing on a +20 health regen build for a high con tank?


Aura of Pain not only inflicts steady damage; it also gives a 5.0 penalty to Health Regen. This means that you're losing health constantly, at a faster rate than just what the Spirit Damage is doing to you. My main reason for looking at Cailan's Armor would be to negate that penalty, so I don't lose health on top of taking constant Spirit Damage. However, if I do that, I'll be giving up the Spell Resistance of the Knight-Commander's Plate (I'm far too lazy to swap armor sets to match the opponent at hand; I prefer to stick with one armor set and be done with it), so I'll have to figure out which goal is more important.

I find useing Pots, and pretty much just having a healer or two solves your damage to yourself problem. It does alot of damage but im confused do you just want a tank who goes out there and just outsurvives the aura damage and teh enemies around him? sorta like a walking nuke?

I can not stress this enough but you may want to try this build.
Dex 22 (26 with Fade Bonus for all your Talents)
Str All, put all your other points here.
Style: Weapon+Shield
Spec: Reaver+Templar (Its more beneficial to get Reaver first, self heal and stun)
Armor: Build for 100% Spell Immune and as much Dodge as possible. (Can get 100% each in Awakening)
Weapons: Marics Sword and Shield, Keening, Fade Wall, Aeducan Shield, Starfang, Warden Commander Shield, Duncans Shield, Veshialle.
Race: Dwarf, Noble/Common or Male/Female is your choice but Female Dwarf Noble with Zevran romance is fun. (Good stats in the right areas and of course, +10% Spell Immunity. If Noble also Access to Aeducan Shield and Gorims best prices to sell to him at 2 or 3 times any other merchant)

Add in at least Morrigan or Wynn as a Healer(or Both) and your solid.


That's all sounding pretty solid. I'm just concerned about surviving both the Health Regen penalty and the constant damage.

On an unrelated note, Zevran annoys me. I'd really like to bomb around with him, but he can't pick locks to save his life, and it takes a good 5 levels to get him to a point where he can. I therefore have to wander around with Leliana, who I don't really like.

#4
Last Darkness

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Lol I find Zev far too funny.



But I didnt have any problems running the damage build with aura of pain on constantly and blood thirst. I only ran with Wynne as a Spirit Healer/Arcane Warrior to boot, if you did this with say two healers theres not a problem. Also keep in mind Vulnerability and Affliction hex will double the damage of the aura and threaten will make guys think they are taking double damage as far as threat goes.



But like I said, I cant agree with Dex and Con Tanks when its far simpler to tank and mitigate damage by just having whatever your fighting die faster then they can become a threat.

Also as for Tanking.....its far better to build a 100% dodge build then you dont have to worry about anything else. Yrkoon and I are working on a warrior build that can solo the Harvester on Nightmare with no healing, and its a DPS build lol



But Hmmmm lets break this down more, what party are you planing to roll with IE what buffs and effects and roles do you want? Need I say if you went with something like Morrigan as Shapeshifter/Spirit healer and Wynne as Spirit healer/arcane warrior(or blood mage) both running Cleansing Aura with high spell power would raely need to heal characters due to teh aura constant healing? Add in Shale to this mix modularly or just with stone aura and you have a beefy party. What about Leliana and Zev both bards running song of courage with Alister or Sten or Ohgren running Rally? or Shale again with stone aura.



There are many ways to tank :) You could even have a Warrior Archer Tanking with Aura of Pain.

#5
swk3000

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Sorry. Slept, then had to get to work, then slept again (work takes a lot out of me). Here's the party I usually bomb around with.



1. Warrior. Since I normally focus on Damage (playing a Tank is a big departure from my normal play-style), this ends up being Alistair. I generally make him a Champion for his second Spec, so he ends up running Rally.



2. Rogue. The only real reason for the Rogue is to open chests. Unfortunately, that means that I run around with Leliana. With the equipment I can get very early, I can get her Dexterity up to 34, so she can equip any Dagger or Longbow without any points in Dexterity. I therefore put every point into Cunning. She generally ends up as an Archer, simply because she won't backstab, and I'm too lazy to kite enemies into position for her to Backstab. I'm not too interested in most of the Archer abilities, so I generally end up making her an Auto-Attack Crit machine. She ends up running Song of Courage, and I make sure to deactivate it and turn it back on every time her Cunning score increases.



Also, if I'm running a Rogue, I'll swap Leliana out for another Warrior (generally Sten).



3, Mage. This one is actually more of a toss-up. Wynne is more powerful, but she's also gotten later, so I have a lot less control over what she can do. I much prefer my Mage as a Controller, and Wynne can't do that without significant investment. Morrigan, on the other hand, can do it right away, but is less powerful. I originally went with Wynne as my Mage, but I've lately been bombing around with Morrigan. She eventually maxes out the Entropy school, so I have her keep Miasma up. I should probably also have her keep Death Magic up as well, but I'm wary of dropping her Mana pool by 145. Also, I have no idea what specialization would be good, though now that I think about it, making Morrigan a Spirit Healer is a very good idea.



Basically, my standard party buffs are Rally and Song of Courage. That's pretty much it.



Also, I'm seeing your point on the Dex and Con tanks. They're great at surviving, but not so great at keeping Threat. I'm thinking of restarting and going with a Strength Tank.



What pieces are you wearing that give a Warrior 100% Chance to Dodge Attacks? Because all I can think of are Cailan's Boots (+20%), The Spellward (+10%), the Cinch of Skillful Maneuvering (+10%), the First Enchanter's Cowl (+10%), and the Battledress of the Provacateur (+15%). That only gives +65% Chance to dodge attacks.



Finally, I'm really becoming attached to the Templar spec for it's Spell Resistance. I love walking into rooms in the Mage's Asunder and seeing nothing but 'Resisted' appear over my head. It's amazing.

#6
SuicidalBaby

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knight commander chest, hes doing both magic and dodge.

#7
Last Darkness

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I was talking about Spirit Warrior in Awakening, its class abilities alone give 50% Dodge and 45% Spell Immunity.