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Am I blind or do the Rogue auto-attack animations look really awkward?


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#26
TheConfidenceMan

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Looks pretty dumb to me. No need to maneuver behind an enemy, you just disappear into the ground and pop up behind them! That's tactics, bro, awesome style.

#27
Stardusk78

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Vahe wrote...

http://www.youtube.c...s1j3Uqs#t=0m40s

Judge for yourself.  Something is off about them.  I don't know, it seems like she's attempting to dice up fruits and vegetables with those strokes.  And why spend so much effort spin-jump-kicking something every five seconds?  The mechanics look really fun and I'm glad the awkward shuffling is mostly gone, but the animations are just off-putting.  They look like they're straight out of an anime.  I vastly preferred the DA:O animations (especially the backstab animation, which had a lot of weight in it). 

Of course, there is always the possibility that I am blind, and I don't even know it.  So which is it?


Graphics suck, Witcher 2 is better.:D

#28
sonsonthebia07

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I suppose we are all free to **** about every little detail in DA2 in the weeks leading up to its release. I'm curious what the next one will be.



"Why do enemies explode when hit with a sword?" "Why do miasmic flasks not break upon initial impact of the kick rather than when hitting an enemy?" "Why can't all game mechanics look and work exactly as I want them to!?!?!?"

#29
Marionetten

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The rogue animations are indeed awful. Thankfully, you can play as an archer. That's exactly what I will do on my eventual rogue Hawke playthrough.

#30
Lirea Dragonage

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Actually don't think it's too bad ... I remember seeing male hawke using these other daggers (the ones with the curved blade and the grip in the middle) and it made the auto attacks look really weird.
EDIT: Just realised they're the ones rogue hawke uses in the champion trailer. Dunno why just really don't like them.

Modifié par Lirea Dragonage, 19 février 2011 - 03:59 .


#31
DaggerFiend

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I can't help but to point out that it doesn't look like any of the weapon and shield attacks attacks are connecting. Weapon and shield attacks look like they're just grazing the enemies, which, unless you do it a thousand times, is the same as missing completely. The mage's staff attacks and two-handed weapon look like they're connecting. I think it has to do with weapon size and how close you're allowed to get to the enemy.

#32
Atmosfear3

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The rogue attacks are similar to fighters who practice in modern day kali/eskrima. It is a discipline originating from the Philippines. Sometimes the sticks used in practice are substituted with knives which still utilize the same motions.

#33
bambooxfox

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I adore the new rogue animations. They do scream 'ninja,' but where a lot of folks seem to dislike that, I love it. Anything to do with kicking and spinning makes me smile.

#34
Tleining

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"And why spend so much effort spin-jump-kicking something every five seconds? The mechanics look really fun and I'm glad the awkward shuffling is mostly gone, but the animations are just off-putting. "



you have the explanation right there. In Origins the Rogue would continue to shuffle along, trying to get into attack range. Here you have the jumps to do that. The Problem is that the targeted darkspawn keeps moving, which causes the jump-jump-jump-.... I would have used a talent to avoid that or just changed targets.

#35
stormhit

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The repeated spin jump kick thing there is just sort of unavoidable since
the guy is running away. Assuming you're talking about the aesthetics
and not the mechanics, anyway. That looks like it's the mid/close range
closing attack, so it's got to be an animation that has some momentum to
it. Given they're obviously trying to play up the agility of rogues, I don't have a huge issue with it. 

Obviously that's all taste though. I have no problem thinking of rogues as ninjas/dudes out of Jade Empire and that fighting style existing in this world, so it doesn't bother me.

#36
ilostmycookie

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I honestly don't care. ANYTHING is better then what was done in origins. Watching those animations are a better sleep inducer then listening to someone lecture you on importance of looking both ways when you cross the street.

#37
Aran Linvail

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The Inspiration ....



Posted Image

#38
ilostmycookie

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Comment! I command you to appear!

#39
KBomb

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bambooxfox wrote...

I adore the new rogue animations. They do scream 'ninja,' but where a lot of folks seem to dislike that, I love it. Anything to do with kicking and spinning makes me smile.




I agree. It’s pretty much what I wished my rogue would have done in Origins.

#40
LPPrince

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I found that odd when I first watched it. I hope there are more animations otherwise I'll be using talents when I don't need to JUST to see something different.

#41
ManiacalEvil

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Kicking bombs looks cool. That's all the rationals I need for it to be in the game. IT looks cool and over the top and I love it.

#42
JJDrakken

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Those various Kicks are actual powers, if you watch, you'll notice that, so you can auto attack all day long, if you want, never use em :P

JJ

Modifié par JJDrakken, 19 février 2011 - 04:06 .


#43
Maria Caliban

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Vahe wrote...

You probably play a Mage or Warrior, don't you?


Yes.

Rogues: Cool but only useful for lockpicking and bisexual romance.

#44
bloodreaperfx

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JJDrakken wrote...

Those various Kicks are actual powers, if you watch, you'll notice that, so you can auto attack all day long, if you want, never use em :P

JJ



Hmm...I see 3 powers in the action bar: First one is Backstab, second one is Evade and third one is Miasmic Flask.

We can rule 1 and 3 out. The evade description is something along these lines: The rogue leaps backward. Enemies within melee range will often seek an easier target instead.

Do you think its the evade?

#45
JJDrakken

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Yes, Watch the video, watch the icons go off, The Flask is the spin kick also, they spin kick the flask into a mob.



JJ


#46
packardbell

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I'm more bothered by the running animation. Hopefully that's smoothed out in the latest build.

#47
Alex Kershaw

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Spinning kick looks worryingly unnecessary...

Modifié par Alex Kershaw, 19 février 2011 - 04:17 .


#48
bloodreaperfx

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JJDrakken wrote...

Yes, Watch the video, watch the icons go off, The Flask is the spin kick also, they spin kick the flask into a mob.

JJ


Oh, I wasn't talking about that spinning kick. I was on about the move where she leaps with both legs spinning arround, hence the "butterfly attack" reference. Its the one that looks like a cartwheel...ish..kick.

#49
SpezXVII

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bloodreaperfx wrote...

JJDrakken wrote...

Those
various Kicks are actual powers, if you watch, you'll notice that, so
you can auto attack all day long, if you want, never use em :P

JJ



Hmm...I see 3 powers in the action bar: First one is Backstab, second one is Evade and third one is Miasmic Flask.

We can rule 1 and 3 out. The evade description is something along these lines: The rogue leaps backward. Enemies within melee range will often seek an easier target instead.

Do you think its the evade?


Not quite, the spin kick seems to be the Rogue's closing attack. Miasmic Flask is obvious when used since you see the character kick the flask. Evade can be seen at the 1:00 mark of the video.

Modifié par SpezXVII, 19 février 2011 - 04:22 .


#50
SealKudos

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I feel like that's kind of the point. Varric is telling the tale, and despite the fact that it may very well be exactly what happened, that doesn't mean he's still not going to embellish or exagerate a bit.



Is it realistic or in any way necessary to falcon-kick bombs everywhere and slap your knives around haphazardly? Probably not. But it looks damn cooler than just poking the enemy with your sword like in DA:O, at least in my opinion.