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Am I blind or do the Rogue auto-attack animations look really awkward?


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#76
Brockololly

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bloodreaperfx wrote...

I cant shake the image of a jedi doing some of those butterfly jump attacks.


DAO sword fights

DA2 sword fights


Unnecessary flips and acrobatics do not make something cool.

Honestly, with all the talk from the devs of making the combat more "reactive" and "press a button and something awesome happens!" I'd have hoped that had more to do with actual responsiveness in the clash of swords than the supposed "shuffle." 

I mean, have the actual combat between people look like something more than just one guy standing there with his HP slowly draining while the attacker recycles the same animations over and over again. You had this issue in Origins as well, and if they're trying to make the combat more exciting, have it look more dynamic in terms of actual interaction and responsiveness between the combatants. Just speeding up the animations and making them more over the top doesn't do that, IMO.

Modifié par Brockololly, 19 février 2011 - 06:47 .


#77
SpezXVII

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Eledran wrote...
What the hell is up with the dang aura though, that's what looks aweful.


I agree. The animations, while overdone, don't bother me that much. At least they add some flair to improve upon the otherwise dull experience of DA:O. The most offputting thing is the glowing characters. I understand that they only appear during combat and that it isn't nearly as bad as DA:O, but I still hate glowing characters no matter the situation.

#78
JJDrakken

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For all ya'll, hating DA2 for whatever reason here: store.steampowered.com/app/33770/

Go play that, have your RP happy fantasy in your pants, stop crying over here.  Make us much happier.


JJ

#79
kyles3

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Or you could just go find another thread to read instead of wasting your precious time on the likes of us.

#80
Addai

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I really don't like the rogue animations. I usually prefer rogue 2nd to mage class, but this time I think I'll be rolling a warrior as melee character. To compare it to, say, The Witcher, fast flips and jumps are there too, but not every other second, and in what I'm seeing there is no fluidity in the sword movement. It looks really cheesy.

#81
AlexXIV

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Only thing I find a bit off are 'powerattacks'. Rogues are quick and nimble so there should be more *stabstabstab* and less *whambamboww*.

Modifié par AlexXIV, 19 février 2011 - 07:02 .


#82
chunkyman

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I like the new animations. Neither DAO or DA2 combat is even kind of realistic, so I prefer the flashy and fast unrealistic fighting, versus the slow and shuffle-y unrealistic fighting.

#83
Altima Darkspells

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I actually like the rogue animations. Well, the female ones.



The male rogue animation looks *really* off. Like...he's not even moving his legs, so it looks like two metrosexual men having a slap fat. You know, their heads turned away and their arms just flapping around, hoping to hit something (usually the other person's hands).

#84
SudsyPatriarch

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i think all the battle animations in DA 2 looks weird...

#85
SlayTheDragons

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Atmosfear3 wrote...

The rogue attacks are similar to fighters who practice in modern day kali/eskrima. It is a discipline originating from the Philippines. sometimes the sticks used in practice are substituted with knives which still utilize the same motions.


that's exactly what i thought after seeing the champion trailer (not saying that filipino martial arts was the inspiration of a rogue's bladed attacks, but it did remind me of fma alot and that's just cuz i practice the art) is the spinning kick from wu-shu or capoiera? hahaha meh, the spinning kick is fine by me.

also, why are people complaining about the weight of a rogue's attack? a rogue isn't supposed to hit as hard as a warrior, they use cunning and dexterity to make up for the difference in strength. <_<

#86
Freakaz0idx

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how has every demo vid been with female Hawke, I have no idea what male Hawke's animations look like and I'm not willing to wait till Feb 22nd. That's years away.

#87
yoshibb

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As other people have mentioned, when you compare it to the filipino style, it's not that far off. It's certainly better than the Origins animations. The spinning kicks are a little much but honestly I don't see the big deal. I remember Jade Empire had animations like this, did everyone hate them in that game too?



Like I've said before, real fighting is actually kind of boring sometimes. Why not throw some cool flips in there? It's a video game for heaven's sakes.

#88
Xerxes52

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Baldurs Gate Fanboy wrote...

She Kick's the bomb? Why she dosent trow , she kicks the bomb ? LOL



More "Rule of Cool"-ish. Blade does it with a syringe in the first movie. Jet Li did it with a billiard ball in Kiss of the Dragon.

#89
SlayTheDragons

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Xerxes52 wrote...

Baldurs Gate Fanboy wrote...

She Kick's the bomb? Why she dosent trow , she kicks the bomb ? LOL



More "Rule of Cool"-ish. Blade does it with a syringe in the first movie. Jet Li did it with a billiard ball in Kiss of the Dragon.


jet li was a rogue, yes... haha and plus he/she can't throw bombs because they're holding onto their blades, right? right...? k nvm

#90
Atmosfear3

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SlayTheDragons wrote...

Atmosfear3 wrote...

The rogue attacks are similar to fighters who practice in modern day kali/eskrima. It is a discipline originating from the Philippines. sometimes the sticks used in practice are substituted with knives which still utilize the same motions.


that's exactly what i thought after seeing the champion trailer (not saying that filipino martial arts was the inspiration of a rogue's bladed attacks, but it did remind me of fma alot and that's just cuz i practice the art) is the spinning kick from wu-shu or capoiera? hahaha meh, the spinning kick is fine by me.

also, why are people complaining about the weight of a rogue's attack? a rogue isn't supposed to hit as hard as a warrior, they use cunning and dexterity to make up for the difference in strength. <_<


Upon closer inspection of the rogue's melee attacks, I am almost certain that eskrima/kali was the major influence. The movements are almost exactly what I learned at an MMA club during my university days. The spinning kicks have some kung-fu/taekwon do influence as well.

Frankly I don't know what everyone's beef is with the animations. I think they look superb and really increases the pace of the gameplay. Rogues are meant to be agile and nimble which implies swiftness of foot and speed. Last I knew DA2 was still a game, not some cinematic movie that we occasionally got to interact with.

#91
darklordpocky-san

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looks over the top



*kicks enter key on keyboard*

#92
SlayTheDragons

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darklordpocky-san wrote...

looks over the top

*kicks enter key on keyboard*


no, no, this is over the top

my hawke will be called lincoln, lincoln hawke...champion of arm wrestling =P hahaha

*attempts to kick enter, has not unlocked ability :crying:*

Modifié par SlayTheDragons, 19 février 2011 - 09:09 .


#93
iampool

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So, this is the dragon age 2 rogue:

Posted Image

#94
SlayTheDragons

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iampool wrote...

So, this is the dragon age 2 rogue:
Posted Image


quick mouth, feet and hands...pretty much yeah (no weapons??? rogues have weapons...)

#95
Shifty Assassin

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i think the attacks with the daggers are fine but the spin kicks and KICKING bombs are just a bit over the top and unnecessary

#96
gastovski

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animations terrible terrible terrible shame on you bioware

#97
Atmosfear3

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All I'm hearing is "waaaaaaaahhhhhhhh BW didn't make the game the way I wanted it to be!"

#98
Vahe

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Atmosfear3 wrote...

The rogue attacks are similar to fighters who practice in modern day kali/eskrima. It is a discipline originating from the Philippines. Sometimes the sticks used in practice are substituted with knives which still utilize the same motions.


They use light sticks, not swords and daggers.  And why is British medieval fantasy using martial arts tactics from the Philippines?  It doesn't fit in with the rest of the universe. 

#99
ManiacalEvil

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Vahe wrote...

Atmosfear3 wrote...

The rogue attacks are similar to fighters who practice in modern day kali/eskrima. It is a discipline originating from the Philippines. Sometimes the sticks used in practice are substituted with knives which still utilize the same motions.


They use light sticks, not swords and daggers.  And why is British medieval fantasy using martial arts tactics from the Philippines?  It doesn't fit in with the rest of the universe. 

It looks cool as opposed to too darn slow? It is over the top? It feels hot rod samurai? They thought it looks best?

#100
Harid

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My issue is not with the flipping, as it's fantasy, who cares, my issue is the. . .low amount of frames from attack to attack.



It looks like there is a start of the swing, and and end of the swing frame, but no middle of the swing frames, so it makes the swings look like they lack power and a little robotic. They come across as janky to me.