Am I blind or do the Rogue auto-attack animations look really awkward?
#151
Posté 20 février 2011 - 11:22
Seeing the rogue attacks from that video actually has me leaning more towards playing a rogue than I had initially.
#152
Posté 20 février 2011 - 11:32
Naked molerat FTW!Tleining wrote...
And to counter the "uh, Anime?" feeling that's going on here: Kim Possible!!!!
#153
Posté 20 février 2011 - 11:35
*groan* "per se"? i feel like one of the Goth in South Park.
well, i haven't studied it, but don't most Martial Arts involve constant kicks and "twirls"? Kickboxing comes to mind. Sure, after doing it for a long time, you are going to sweat like an Animal, but no one ever said Hawke smells like Roses
And to counter the "uh, Anime?" feeling that's going on here: Kim Possible!!!!
Martial arts do consist of kicks and twirls but from what I've learned, my instructors always told me to keep it simple. Performing those kinds of kicks where you spin, jump and whatnot, often leave you highly exposed and vulnerable in the event you miss, and even have the potential to end up hurting you should you do it wrong. If you're going to kick, go for areas which your leg and foot can comfortably reach, like your opponent's shins (fundamentals of Muay Thai and MMA) so that you cripple them and make it harder for them to move around.
As for my anime input... being someone who watches some anime in my free time, sure, the animations are on similar levels of flashiness, but the setup takes like 10 episodes for a single attack. And that doesn't factor in how long the characters talk about how their technique works. If that were in game, your enemies would be bleeding out of their ears and the voice actors would have to be paid overtime.
#154
Posté 20 février 2011 - 11:49
But then I'm somebody who likes the combat in Origins, at least it looks somewhat normal and realistic in Origins.
*spin kicks away in puzzlement*
#155
Posté 20 février 2011 - 11:53
#156
Posté 20 février 2011 - 11:54
#157
Posté 21 février 2011 - 12:12
kingjezza wrote...
The combat animations are utterly ridiculous, Bioware must of outsourced the making of that part of the game to a bunch of 12 year olds playing ninjas.
But then I'm somebody who likes the combat in Origins, at least it looks somewhat normal and realistic in Origins.
*spin kicks away in puzzlement*
It's looks normal and realistic for a pair of 80 year old men sword fighting though ..
#158
Posté 21 février 2011 - 01:55
Tleining wrote...
well, i haven't studied it, but don't most Martial Arts involve constant kicks and "twirls"? Kickboxing comes to mind. Sure, after doing it for a long time, you are going to sweat like an Animal, but no one ever said Hawke smells like Roses
I've done kung fu (Pak Mei style) for 3 years, trust me no one flips, twirls or jumps like that at all in a fight, not even in the forms. It's quick, decisive movements right to the crucial points, so basically groin and head. Did you ever see anyone jumping around like a fairy in UFC or K1? No. Anyone trying to be flashy in a real fight is getting knocked out right away. What these animations look like is something like acrobatic dance forms, which look cool yes, but are NOT used for fighting. Capoeira is maybe an exception but even then...
And to your earlier comment about my per se, I don't know what to tell you, just seemed like a proper use of the expression.
#159
Posté 21 février 2011 - 01:58
kingjezza wrote...
The combat animations are utterly ridiculous, Bioware must of outsourced the making of that part of the game to a bunch of 12 year olds playing ninjas.
But then I'm somebody who likes the combat in Origins, at least it looks somewhat normal and realistic in Origins.
*spin kicks away in puzzlement*
*spin kicks out of thread*
#160
Posté 21 février 2011 - 02:05
uh, the per se think was a joke. Apparently a really bad one *lol*
I DO know that it's unrealistic. I just don't think it's as much over the top as you make it out to be. It's entertainment. So it has to be "flashy". Jumps and High-Kicks aside, it's looking pretty much like the average over-the-top wrestling show or Martial-Arts-Movie.
come to think of it, maybe i'm just spoiled by Jackie Chan Movies
#161
Posté 21 février 2011 - 02:13
Tleining wrote...
I DO know that it's unrealistic. I just don't think it's as much over the top as you make it out to be. It's entertainment.
What my main point in my original post was, that Western RPGs often have a sense of realism to them, which increases player immersion. Look at Demon's Souls (which borrowed heavily from Western influences), the fighting in that was basic, but tough. You felt the swings, the hits. No one was jumping around like crazy. How well did the game do? How well did Origins do? People appreciate these things. These were both fantastic fantasy games, and I just don't see why Bioware seems to have it in their head that they got it wrong and need to go the other way. Or maybe it's just an EA thing.
In any case, I think the animations for the Rogue are especially grating. The others are bad imo, but not as bad as the constant flip kicks. And where is the back stab animation? I can't even see one.
#162
Posté 21 février 2011 - 02:21
Spin kick and the jump backstab is fine tho, it adds to hawke badass
#163
Posté 21 février 2011 - 02:38
#164
Posté 21 février 2011 - 02:44
AndrahilAdrian wrote...
My main issue is how the rogue never actually hits the ogre, he just dances around it flailing. The daggers never actually make contact with the ogre model.
yeah it seems to be indicative of the new "awesomeness". Heaps of attack animations zero hit animations. Makes you feel like you're flip kicking thin air.
Wait maybe that's a selling point to some?
#165
Guest_MrSamirBhuiyan_*
Posté 21 février 2011 - 07:59
Guest_MrSamirBhuiyan_*
#166
Posté 21 février 2011 - 08:05
#167
Posté 21 février 2011 - 08:17
#168
Posté 21 février 2011 - 08:24
Freakaz0idx wrote...
A little question, when a rogue does that instant smoke teleport thing to backstab enemies, in theory does the rogue actually disappear and materialize behind the enemy? or is it just a gimmick to deceive them and run around when the smoke puffs?
i'm thinking the rogue disappears, spin kicks around the enemy, reappears and backstabs...can't have too many spin kicks according to the people in this forum
#169
Posté 21 février 2011 - 08:29
and there are no misses anymore, at lest not in normal circumstance, attacks that don't hit are considered glancing blows and do somthing like 1/10 normal damage. Whitch is cool cause now I don't have to shout at my character, "it's an oger, it's 6 feet wide and stood right in frount of you, how are you missing it!"
Modifié par Duncan Anderson, 21 février 2011 - 08:30 .
#170
Posté 21 février 2011 - 08:51
Duncan Anderson wrote...
The backstab thing is artistic licence, theres no actual telaporting.
and there are no misses anymore, at lest not in normal circumstance, attacks that don't hit are considered glancing blows and do somthing like 1/10 normal damage. Whitch is cool cause now I don't have to shout at my character, "it's an oger, it's 6 feet wide and stood right in frount of you, how are you missing it!"
thats is the proof dragon age is no more a rpg but hack'n slash game
#171
Posté 21 février 2011 - 11:43
#172
Posté 21 février 2011 - 11:45
gastovski wrote...
Duncan Anderson wrote...
The backstab thing is artistic licence, theres no actual telaporting.
and there are no misses anymore, at lest not in normal circumstance, attacks that don't hit are considered glancing blows and do somthing like 1/10 normal damage. Whitch is cool cause now I don't have to shout at my character, "it's an oger, it's 6 feet wide and stood right in frount of you, how are you missing it!"
thats is the proof dragon age is no more a rpg but hack'n slash game
All rpg's have different game elements in it. Move on.
#173
Posté 21 février 2011 - 12:45
#174
Posté 21 février 2011 - 12:50
gastovski wrote...
Thats is the proof dragon age is no more a rpg but hack'n slash game
Or proof that the people that made original RPG rules were morons or believed that people who played their games were morons and couldn't trust them to be fair. *shrug*
#175
Posté 21 février 2011 - 01:08
For a game to be an RPG you have to be able to miss an enemy who is right in front of your or be hit by an attack halfway accross the room, right? And then you say DA2 has no realism.gastovski wrote...
Duncan Anderson wrote...
The backstab thing is artistic licence, theres no actual telaporting.
and there are no misses anymore, at lest not in normal circumstance, attacks that don't hit are considered glancing blows and do somthing like 1/10 normal damage. Whitch is cool cause now I don't have to shout at my character, "it's an oger, it's 6 feet wide and stood right in frount of you, how are you missing it!"
thats is the proof dragon age is no more a rpg but hack'n slash game





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