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Am I blind or do the Rogue auto-attack animations look really awkward?


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#176
RohanD

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Bigdoser wrote...

People are complaining about something that is already set into stone the game is like 3 weeks away and you still are complaning? Dear god get over yourselfs they cannot make anymore changes the game has gone gold stop crying and ****ing about animations cause you can't do anything about it now.


I don't want to change the game, but I do want to express my opinion, are you saying I don't have a right to do that? Even if the game is out already, I think it's important for Bioware to hear these concerns and comlpaints, many of which come from their loyal fanbase that has been supporting them since BG. 

Modifié par RohanD, 22 février 2011 - 03:50 .


#177
GODzilla

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Shepard Lives wrote...

Yeah, that spin kick looks extremely awkward and unnecessary.


In DAO warrior and rogue shared some talents and weren't that different in many things. So people complained. In DA2 warrior and rogue are completely different. People complain.

No, I'm not ranting. I guess this is totally normal lol. :D

The animations are cool by the way. And not connecting? It was the same in DAO. C'mon people, it's a limitation of the engine. Even games who totally depend on mass-close-combat like the Total War series have their problems with that.

Those are still games and not reality. Jeees..

Modifié par GODzilla_GSPB, 21 février 2011 - 10:35 .


#178
Captain Sassy Pants

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The robotic/"something awesome" animations are my biggest gripe. I just can't take the game seriously, but it's definitely hitting its mark with its new intended audience, so I guess Bioware got what they wanted.