One way to make something like this more flexible is just to put an int on the area say, Captured set to 1. In this way you could have multiple areas where an expired PC would be considered captured, and then respawn at the appropriate place. I use Jailed for mine when a PC dies in an area where they would be arrested for fighting for instance. Of course they only get arrested if they lose, that is, die.
Stuck at moddind....I suck at scripting...
Débuté par
Dark Ruler
, févr. 19 2011 03:32





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