Whatever666343431431654324 wrote...
Yes, because it’s an unbelievable choice. Why not give us a choice to take Joker on our missions? What if he begged? It would be more believable than Shepard for any reason bringing along a teenager hacker.
Tali had already shown her combat skills previously in both Saren's attempted assassination of her and in tracking and disabling the geth patrol to retrieve Saren's incriminating evidence. And, being that she's a quarian, she knows a lot more about the geth than anyone else on your team and she's an electronics expert and proficient hacker as well. Seeing as you're going up against, in large part, synthetic geth in your quest to stop Saren, taking her along seems to me like a fairly prudent idea; and that goes along with the whole "she just gave you the evidence you needed to take down Saren and basically single-handedly allows for your induction into the Spectres, and all she wants in return is to be included in the mission" thing. In any case, it's certainly not an "unbelieveable" choice by any stretch, so your dramatics are ridiculous.
And unless you're desperate to see Joker break a bone, taking him into combat would be ill advised. Unless we're talking about ME2 Joker, that is; where he can suddenly walk around and fire an assault rifle whenever it's convenient for the story.
Whatever666343431431654324 wrote...
So then Sovereign should have blasted the whole colony to dust. But all they did was plant some explosives at one of the docks. The explosives were at one dock. Not all over the colony. It was not a nuke. It was explosives to blow up one meaningless dock. If Saren wanted everyone dead, nuke the colony. He has Sovereign. If he just cared about blowing up the beacon then blow it up. But timed explosives at one dock make zero sense.
Or, and I'm just going out on a limb here, maybe Saren didn't have access to a nuke and Sovereign was still trying to lay low and didn't want to start blasting craters everywhere with advanced Reaper weaponry because it would draw too much unwanted attention and potentially jeapordize his goals, so he/Saren opted instead to destroy the colony with whatever conventional weaponry was available so as not to look suspicious.
See how 10 seconds of rational thought can fill in pretty much any "plot hole" in ME1?
Whatever666343431431654324 wrote...
Sure, we could use that explanation. Saren was just stupid. However, Saren is normally pretty efficient and this is pretty damn dumb. I would expect such odd, out-of-character gross incompentence to be explained. Since its not, its a plot hole. A major one.
Hubris does not mean
stupid. It's established that Saren thinks humans are primitive vermin who aren't on the same level as the Council races. He's also prideful and arrogant; a trait shared by most turians in the Mass Effect universe. So how is it a plot hole that Saren continually underestimates humanity? On the contrary, it seems to fit his personality to a tee.
More to the point, even if it
were "out-of-character incompetence", that would make it a character inconsistency. Not a plot hole; and certainly not a "major" plot hole.
Whatever666343431431654324 wrote...
Saren was still on Virmire when you use the 2nd beacon. He didn’t run anywhere. After getting burned on the 1st beacon, he leaves the 2nd one right there. And that measly human got the 1st beacon, got him stripped of his spectre status, and defeated his forces to get the cypher, rescued Liara, and defeated a matriarch to find the location of the relay (or any 2 of those). I know Saren is arrogant but it defies all logic that he would leave it there. It’s a plot hole.
As I said, Saren was distracted by the salarian infiltration team on the other side of the compound. Ironically,
this was the exact purpose of the infiltration team; to draw the attention of Saren and his forces while Shepard and co. quietly slipped in the back entrance. The fact that Saren doesn't engage you until the very end of the mission and even outright admits to believing the salarian attack was the real threat would seem to support that.
You make it out like he was sitting in his lab next to the beacon just twiddling his thumbs the whole time. That
we don't know exactly what Saren was up to while Shepard was infiltrating his lab does not make it a plot hole, as much as you apparently wish it to be one.
Whatever666343431431654324 wrote...
Well, I was arguing a deus ex machine and a plot hole. Both exist. So according to your logic, the protheans figured that the Reapers would find some other way of infiltrating the Citadel and taking control and figured that some agent of that Citadel would just happened to stumble on them during this conflict so they better have a hacking program ready. Pretty thin… but ok. They never explain why they have such a program ready so its a plothole but I'll leave your rationalization alone.
But it’s a dues ex machine without question: Saren spends years and the whole game plotting this attack and Shepard has no way to stop him until out of thin air, a VI gives them a program to defeat Saren. That is the very definition of deus ex machina: a plot device whereby a seemingly inextricable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new character, ability, or object.
The whole point of the beacons--and by association the
entire plot of Mass Effect--centers around the Protheans warning future races about the Reapers and leading them to Ilos. That, wouldn't you know it, the key to defeating the Reapers happens to be on Ilos is not a deus ex machina. It's
the whole point of the game.
And let me reiterate, the Citadel override was not a solution to the problem of Saren and the Conduit. It was a solution to the problem of the Reaper vanguard being able to remotely access the Citadel's control systems and directly open the portal to dark space, which was a threat the player wasn't even aware of
until you spoke with Vigil on Ilos. The problem of stopping Saren was and still remained the primary task for the player, and was not solved by any "contrived and unexpected plot device" found on Ilos.
In other words,
there was no deus ex machina.Whatever666343431431654324 wrote...
Not saying that ME1 didn’t have some epic scenes but as far as the plot and story goes, it was a total mess, just like the rest of the series. But let’s face it, the people who write game plot are not people who are at the pinnacle of the craft.
I have to ask then, if you apparently
hate the stories of both ME1
and ME2, why are you even here?
Modifié par JKoopman, 20 février 2011 - 10:49 .