Vengeful Nature wrote...
BeeCranston wrote...
The story may have been planned, but I doubt it was exactly followed as planned. I would imagine Drew could have written it, and then it was changed over time based on input and different things. Everything doesn't link up perfectly between the two games. Not saying one is worse than the other storywise or anything, but I don't think Karpyshyn wrote out everything that was going to happen or at the very least, it has been changed since then. Not that it was all changed and ruined, but I don't think it follows the exact trajectory.
This. It may have been planned, but since Drew moved on to TOR, Mac, as lead writer, can now change things around, give things a backseat, even scrap things if he wanted to, simply because the entire storyline is not public knowledge yet and we can't know the difference. Other devs may be complicit in this, given that they need to give this the rubber stamp.
Also, I don't know about anyone else, but I'm not saying Drew wrote the perfect science fiction story. Of course ME1 had it's problems. The point is that it worked on a fundamental level as a self-contained plot and as the first installment of a trilogy. Then the ME2 and ME3 development cycles come along and throws much of the already established lore in our faces.
I am 100% convinced that the plot that we have seen so far was all as originally designed. You played ME1 as a paragon or renegade for the paragon counci/alliance faction. You could work with them and save them in the end or complain and **** the whole game and let them die in the end. In ME2, you had a reversal. You played for the renegade team. You could complain and preach the whole game and screw them over in the end.
The story elements advanced consistantly between the two games - there were no retcons, there was nothing really jarring. That was all as the team originally wrote it.
Now the pacing of the games, the individual stories, the missions - that was probably all written at the time of each game. Now because games are very episodic and have different writers for different missions and stories, sure, I can see inconsistencies happen. They happen in every series. Watch Star Trek - minor inconsistencies abound. It the problem with you have different teams of writers doing different things. But we really can't take it as a slap in the face. They have timelines and budgets and things get missed.
And, btw, if you were to read the Babylon 5 or BSG boards or forums during those series, there were plenty of people who complained about things just like this. It's endemic to movie/tv/game writing because unlike a novel, there are many writers and many episodes where its hard to keep everything synced.
Now, imo, ME2 had some pacing problems and the main story missions were overshadowed by the incredibly strong character missions, which drained tension. Maybe that was Mac, maybe that was someone else, but again, its a difficulty of managing the whole team and not a slap in the face.
Modifié par Whatever666343431431654324, 21 février 2011 - 07:03 .