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The Ultimate Vanguard: Nightmare Domination


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#126
Graunt

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Standard Burst:  
-Charge in with "attack nearest target"
-Activate Cleave/Claymore (20 stamina)
-Scythe (30 stamina)
-Mighty Blow (20 stamina)
-Whirlwind (30 stamina)
-Recuperate with Bolster or Second Wind 
100 stamina combo


If your focus is on area of effect, this is the order you would go with, alternating Whirlwind as your first and last abilities:

Cleave - 20s
Whirlwind - 30s (25s)
Scythe - 20s 
Mighty Blow - 20s (15s)

If your focus is on single target, you would go with Mighty Blow, Whirlwind, Reaper, Mighty Blow.  If you still needed to gain ground with everything already off cooldown, you'd go with your outline.

Modifié par Graunt, 04 mars 2011 - 06:46 .


#127
Sabresandiego

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Graunt wrote...

Standard Burst:  
-Charge in with "attack nearest target"
-Activate Cleave/Claymore (20 stamina)
-Scythe (30 stamina)
-Mighty Blow (20 stamina)
-Whirlwind (30 stamina)
-Recuperate with Bolster or Second Wind 
100 stamina combo


If your focus is on area of effect, this is the order you would go with, alternating Whirlwind as your first and last abilities:

Cleave - 20s
Whirlwind - 30s (25s)
Scythe - 20s 
Mighty Blow - 20s (15s)

If your focus is on single target, you would go with Mighty Blow, Whirlwind, Reaper, Mighty Blow.  If you still needed to gain ground with everything already off cooldown, you'd go with your outline.



I didnt put the abilities in order, just listed all the abilities youd use in a burst. Ideally you would want to use whirlwind first because it has the longest cooldown, thats correct. Usually I dont use it first though because it takes a while for me to get sorrounded, so I prefer to use scythe first, then either mighty blow or whirlwind depending on how much aggro I have.

#128
Graunt

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Nevermind, figured it out on my own.  Without Cyclone, Mighty Blow is still the better choice until you start getting enemies surrounding you from all sides.  If all you're facing is small clusters of 3-4, Mighty Blow does more of an effective job at killing them than Whirlwind, especially with Giant's Reach.  This is actually quite sad.

Mighty Blow (lvl 2) 2
Giant's Reach (lvl 3) 3
Sunder (lvl 4) 4
Scythe (lvl 5) 5
Killer Blow (lvl 6) 6
Whirlwind (lvl 7) 7
Control (lvl 3) 8
Might (lvl 3) 9
Cleave (lvl 6) 10
Blood Frenzy (lvl 7) 11
Devour (lvl 8) 12
Tornado (lvl 13) 13
Sacrificial Frenzy (lvl 13) 14
Aura of Pain (lvl 10) 15
Fervor (lvl 13) 16
Berserk (lvl 7) 17
Barrage (lvl 9) 18
Unrelenting Barrage (lvl 9) 19
Savage Berserk (lvl 13) 20
Adrenaline 21
Death Blow (lvl 15) 22
Endless Berserk (lvl 11) 23


Optional/Bonus (?)
Bolster (lvl 3) - 5% sta regen 24
Second Wind (lvl 8) 100% regen 25
Last Push  lvl 14( if it resets all coodldowns)
Massacre (matters more above Normal difficulty)

Order isn't really "optimal" past 10 until knowing how bad stamina levels are, and it may be worth getting Death Blow asap, although Second Wind might be even better initially until you can ensure at least 10 kills per minute.

Modifié par Graunt, 05 mars 2011 - 09:12 .


#129
JulianoV

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Anyone else with mouths watering at the thought of carrying around two archers to use the Pinning Shot/Devour/Crushing Prison combo? Seems like a great way to comeback after blowing a lot of health in the first few seconds of battle and deal massive damage in the process.

#130
Sabresandiego

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Now that the specializations have been revealed, I have been able to finalize my build. Remember that this build is intended for a nightmare run with no pausing, so the abilities I picked are geared towards a very fast paced playstyle. I am looking for comments and questions regarding the choices I made, as well as advice and suggestions on any section in the guide.

#131
JulianoV

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You don't think there will be some significant aggro-management problems? With the burst style gameplay we're looking at 45 seconds of not doing much damage, hampering aggro generation. Battles seem to bring a lot of waves, which means gathering those newcomers to the battlefield might become troublesome. Otherwise, this build has been growing on me due to myself being focused on relying on auto-attacks for facing bosses instead of burst, but then realizing that if I stand on any boss' face as I lunge at thim continuously, heck, I'm most likely going to die, and fast.

I'm still a bit fearful when it comes to the time beetween Second Winds. I'd try to sneak a Death Blow there, but the requirements are prohibitive...

#132
borelocin

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Semi-shameless bump. Just moving my favourite threads up a page to get them away from that arsehat spolier :D

#133
blaidfiste

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Great guide, especially the party tactics. I want to play Hawke mostly and switch over only when necessary. One question, why are you giving your mages 1 mag 1 will 1 con? Why any in con?

#134
Selectric

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blaidfiste wrote...

Great guide, especially the party tactics. I want to play Hawke mostly and switch over only when necessary. One question, why are you giving your mages 1 mag 1 will 1 con? Why any in con?


So that they don't die from one melee attack or stray enemy fireball later on in the game?

#135
Stjerne

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this look like a pretty decent build. the only thing i dont like is what you invest in the attribute points. instead of the 1 -2 & 2-1, i would put maybe all in strength in since (that was obviousley the best way to go in DA:O) or 2 strength - 1 constitusion.


And the only ability points i would CONSIDER replacing is:

Bolster, Second Wind, Last Push & Deep Breath.

The reason why is Stamina Potions and etc.

we dont know how much stamina potions can regenerate and what the cooldown is on them.
if you can spam stamina potions than i dont see any point to invest point into those talents,
But if stamina potions aint that great youre probably better off going with those abilitys.

Overall i think this Build can be succesful.

Modifié par Stjerne, 06 mars 2011 - 05:36 .


#136
JulianoV

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Stjerne wrote...

this look like a pretty decent build. the only thing i dont like is what you invest in the attribute points. instead of the 1 -2 & 2-1, i would put maybe all in strength in since (that was obviousley the best way to go in DA:O) or 2 strength - 1 constitusion.


And the only ability points i would CONSIDER replacing is:

Bolster, Second Wind, Last Push & Deep Breath.

The reason why is Stamina Potions and etc.

we dont know how much stamina potions can regenerate and what the cooldown is on them.
if you can spam stamina potions than i dont see any point to invest point into those talents,
But if stamina potions aint that great youre probably better off going with those abilitys.

Overall i think this Build can be succesful.


I believe the increase in constitution is quite fundamental since the 2H warrior won't be able to afford to off enemies one by one while a dedicated tank holds their attention, which means he's supposed to be the ONLY punching bag, else things get hairy. Not only that, having a big amount of constitution allows one to bask in Blod Frenzy glory without standing THAT close to death.

And the stamina regeneration skills are rather important, since stamina potions have a rather long cooldown AND a pretty cool skill, Devour, has a freaking long cooldown that's offset somewhat by Last Push. It can definitely be a life saver if used on a disoriented enemy, I reckon

#137
Stjerne

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JulianoV wrote...

Stjerne wrote...

this look like a pretty decent build. the only thing i dont like is what you invest in the attribute points. instead of the 1 -2 & 2-1, i would put maybe all in strength in since (that was obviousley the best way to go in DA:O) or 2 strength - 1 constitusion.


And the only ability points i would CONSIDER replacing is:

Bolster, Second Wind, Last Push & Deep Breath.

The reason why is Stamina Potions and etc.

we dont know how much stamina potions can regenerate and what the cooldown is on them.
if you can spam stamina potions than i dont see any point to invest point into those talents,
But if stamina potions aint that great youre probably better off going with those abilitys.

Overall i think this Build can be succesful.


I believe the increase in constitution is quite fundamental since the 2H warrior won't be able to afford to off enemies one by one while a dedicated tank holds their attention, which means he's supposed to be the ONLY punching bag, else things get hairy. Not only that, having a big amount of constitution allows one to bask in Blod Frenzy glory without standing THAT close to death.

And the stamina regeneration skills are rather important, since stamina potions have a rather long cooldown AND a pretty cool skill, Devour, has a freaking long cooldown that's offset somewhat by Last Push. It can definitely be a life saver if used on a disoriented enemy, I reckon


you make a good point, but i believe youre still better off putting more points into strength than constitution. there is so many ways to keep him alive anyways without raising much constitution.

For Example: Heal, Devour, lots of health potions, Aveline Guardian Spec, Anders Spec, Equipment and probably even more stuff  that we dont know about.


and the thing about stamina, i didnt know that the cooldown was long for the stamina potions. and how long is it compared to the stamina skills? and do you know how much they regenerate? but i wont argue about that your'e probably better off going with the stamina skills tough.

#138
Zhel_Ryn

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@Stjerne: Warrior armor will require Constitution to wear, at least 32+. Other benefits to add to JulianoV's list would be increased efficiency from heals (Mage heals and potions are % based), as well as increased effective knockback resistance (10%health+fortitude to resist).

#139
JulianoV

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I was personally contemplating going for a cunning-defense-criticals build, but playing the demo again and seeing just how much of a difference skills make upon auto-attacking and with the reaver reveal, well, I just gave up on it.

Reaver is impressive and sweet as it gets. As it stands, I'd say a Strength up to max attack, constitution and willpower build would be the absolute ideal. I remember seeing someone quoting a post from Peter Thomas, if I'm not mistaken, mentioning a bit more attribute points than I thought one would end up with. Getting COnstitution and willpower to 30 would be just TOO freaking sweet. 2 bursts beetween Second Winds is just impressive and seems more effective than just piling up health.

#140
Stjerne

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[quote]Zhel_Ryn







Really? so warrior armour requires constitution. does it require only con? or con and strength?

Modifié par Stjerne, 07 mars 2011 - 12:14 .


#141
Stjerne

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[quote]Zhel_Ryn

Really? so warrior armour requires constitution. does it require only con? or con and strength?

#142
JulianoV

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If the Ser Issack de Clarke armor is any indication, i'd say the very best Warrior armors will demand high Strength and constituion values.

#143
Bryzon

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Thank you for this. I will use at least some of it for my first playthrough, which is a warrior build.

#144
Recycled Human

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Just read through the thread, I salute you sir! Keep up the good work.

I also watched your video and I've gotta say, I was shocked when your scythe dropped Aveline, I hope that was intentional. And for a question : how do you best propose avoiding friendly fire on Aveline with a 2hander in the mix? It seems it would be really difficult to control without pausing.

#145
JulianoV

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Recycled Human wrote...

Just read through the thread, I salute you sir! Keep up the good work.

I also watched your video and I've gotta say, I was shocked when your scythe dropped Aveline, I hope that was intentional. And for a question : how do you best propose avoiding friendly fire on Aveline with a 2hander in the mix? It seems it would be really difficult to control without pausing.


It seems like not carrying Aveline around would be the best bet. The 2H warrior will need room to work his magic, and he'll also need people around him to make the most of his AoE skills, Whirlwind in particular. Aveline would just get in the way, unless you use her as a lieutenant tank. Given that single enemy aggro generation is almost unmanageable in this game, I'd say let her go.