AtreiyaN7 wrote...
crimzontearz wrote...
wanna know about annoying endings?
Forever Knight and Angel
that is all
OMG, yes, I watched Forever Knight - I agree.
Damn you Nicholas.........DAMN YOU
AtreiyaN7 wrote...
crimzontearz wrote...
wanna know about annoying endings?
Forever Knight and Angel
that is all
OMG, yes, I watched Forever Knight - I agree.
Modifié par Dan_cw, 19 février 2011 - 10:04 .
crimzontearz wrote...
lol......a throwdown that is going to end in the death of everyone (without the comics of course) and the beginning of the reiogn of hell on earth.......nicefalconlord5 wrote...
crimzontearz wrote...
wanna know about annoying endings?
Forever Knight and Angel
that is all
I never watched Forever Knight, but I loved Angel's ending (ignoring the comics, of course).
Total Godfather-esque blood shed, and a final throwdown with the forces of evil. Doesn't get much better than that, ladies and gentlemen.
this sentence is very bizzare. lolWittand25 wrote...
The graphics might be technichally as fresh
as seven week old fish, but they show an immaculate sense of style
always and everywhere.
Modifié par tennyochan, 19 février 2011 - 10:07 .
Dan_cw wrote...
Btw, I don't see how you could be worried about skill progression after the one review. We've all seen how there's 8 talent trees total for Hawke with 10 - 11 abilities/upgrades/passives each.
Plenty of customisation methinks.
So and where exactly did he say that it takes the same amount of resources? He even said "the static level art is obviously pretty similar with mostly just a lighting change", which is the opposite of same amount of resources and exactly what i said. *scratches head*Maria Caliban wrote...
Estel78 wrote...
I'm basing it on common sense. Link to the dev quote or it didn't happen...Maria Caliban wrote...
Okay. You're disagreeing with the developers who told us that day and night versions of the same area take the same amount of resources as two different areas because that's what they are, but I'm sure you're basing this on your detailed understanding of area creation in the current DA toolset.DavidSims wrote...
Day and night versions of each area are completely separate. The static level art is obviously pretty similar with mostly just a lighting change, but everything interactive within those areas is different unless we chose to duplicate it. Generally speaking all merchants, NPCs and quests are only in one version or the other. Not all areas have day/night versions: it's mostly major areas within Kirkwall.
Modifié par AtreiyaN7, 19 février 2011 - 10:08 .
Junri wrote...
If I got an 88 out of 100, I'd be ecstatic. That is almost an A+! Unless you guys were raised by anal asian parents, you should be quite pleased.
Lord Gremlin wrote...
"unsatisfying ending"
Ending will be sold as DLC. No offense - I'll buy it anyway. Game and all DLC.
Modifié par nightcobra8928, 19 février 2011 - 10:06 .
crimzontearz wrote...
Dan_cw wrote...
Btw, I don't see how you could be worried about skill progression after the one review. We've all seen how there's 8 talent trees total for Hawke with 10 - 11 abilities/upgrades/passives each.
Plenty of customisation methinks.
wait..me?
Modifié par Dan_cw, 19 février 2011 - 10:07 .
Red_warning wrote...
"poor level design with one-to-one copy-pasting of whole quest areas (do they mean, some areas are a carbon copy of each other???)"
This sounds pretty horrible.
crimzontearz wrote...
Junri wrote...
If I got an 88 out of 100, I'd be ecstatic. That is almost an A+! Unless you guys were raised by anal asian parents, you should be quite pleased.
uh... in my country 90-92 = A- 93-96=A 97-100 = A+............ 88=B+
oh ok.......because progression is ok by me so farDan_cw wrote...
crimzontearz wrote...
Dan_cw wrote...
Btw, I don't see how you could be worried about skill progression after the one review. We've all seen how there's 8 talent trees total for Hawke with 10 - 11 abilities/upgrades/passives each.
Plenty of customisation methinks.
wait..me?
Didn't mean that in response to you, Crimzon. Granted, my prior response about the story was mostly aimed at your concerns.
But that post where you asked the question wasn't. It was just aimed at everyone worried about it really.
crimzontearz wrote...
Junri wrote...
If I got an 88 out of 100, I'd be ecstatic. That is almost an A+! Unless you guys were raised by anal asian parents, you should be quite pleased.
uh... in my country 90 = A 95 = A+............ 88=B+
Modifié par Ragadurn, 19 février 2011 - 10:10 .
Modifié par Dan_cw, 19 février 2011 - 10:09 .
crimzontearz wrote...
Junri wrote...
If I got an 88 out of 100, I'd be ecstatic. That is almost an A+! Unless you guys were raised by anal asian parents, you should be quite pleased.
uh... in my country 90 = A 95 = A+............ 88=B+
Modifié par kyorbro, 19 février 2011 - 10:13 .
Stories using framing stories usually conclude the story in the present where the story is being told. Can anyone think of any that don't?crimzontearz wrote...
PrinceOfFallout13 wrote...
didnt a dev said we would play at the present?
no
kyorbro wrote...
crimzontearz wrote...
Junri wrote...
If I got an 88 out of 100, I'd be ecstatic. That is almost an A+! Unless you guys were raised by anal asian parents, you should be quite pleased.
uh... in my country 90 = A 95 = A+............ 88=B+
Did you forget A-? 85-89 = A- seems more realistic to me