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German reviews (PC Games 88, Gamestar 87)


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#551
Gerudan

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MikeSunrider wrote...



There's no need to worry about German reviews by the way. They rated Two worlds II obscenely high for what the game is.




I would rather say that American magazines rate games from Europe ridiculously low. In the end I decide for myself, if I like a game or not and I don't care if a game got 50% or 100%. If I like it, I like it.


#552
crimzontearz

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Autolycus wrote...

Ahhhh...Diablo II... *gets all teary eyed and nostalgic*
Aheam...anyway...

Yes, really if they cannot make the system work on a computer, then they should really not bother trying at all....but then...that comes down to I imagine, are they making a game for a demographic...or making a game for original PnP players?


ahh my friend but remember, just because the developers want to apply the complex (not even that complex with the ST system) calculations of stats and skills and discipline bonuses and whatnot to a game that does not mean a player needs to be painfully aware of it all. Most of that can be very well happening "under the hood". The PnP players are happy because they know "exactly" how everything works and that each point in Celerity will add to the Equation of {[(Strength + Dexterity + basic human speed) X2] X dots in Dexterity}/3= speed of the character in Yards per second while running  -yes this is the actually WoD2.0 equation-.......and the average demographic will be happy simply with the description of "Adding to celerity multiplies your speed making your vampire character faster and harder to hit"

#553
Revan312

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crimzontearz wrote...

well...gameplay was completely different, Redemption was a party based tactical RPG, Bloodlines was a solo shooter RPG mix. Remember Also most of the European press showered Redemption with a LOT of praise (face it....it was an amazing game that sadly came out exactly at the same time as Diablo 2

I've nothing against someone using their own systems (it's always a good thing) but it is wrong to make a CRPG out of such and such setting and systems and then mud everything up 


Bloodlines blew the crap out of redemption imo, and the story and dialogue make it one of my favorite RPG's ever.. I don't care about the way the ruleset was butchered, it was still an amazing game once patched up. I would pay 100 bucks for DA2 if I was guarenteed the same quality of writing.. sadly I'm almost postive it won't..

#554
crimzontearz

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Revan312 wrote...

crimzontearz wrote...

well...gameplay was completely different, Redemption was a party based tactical RPG, Bloodlines was a solo shooter RPG mix. Remember Also most of the European press showered Redemption with a LOT of praise (face it....it was an amazing game that sadly came out exactly at the same time as Diablo 2

I've nothing against someone using their own systems (it's always a good thing) but it is wrong to make a CRPG out of such and such setting and systems and then mud everything up 


Bloodlines blew the crap out of redemption imo, and the story and dialogue make it one of my favorite RPG's ever.. I don't care about the way the ruleset was butchered, it was still an amazing game once patched up. I would pay 100 bucks for DA2 if I was guarenteed the same quality of writing.. sadly I'm almost postive it won't..


de gustibus non disputandum est

#555
Guest_Autolycus_*

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I think thats the big difference Revan, and what Crimz is pointing out.



Players of VtM did not like the rule butchering (I am one, but still loved the game anyway), where as those who didn't play it, as you say, couldn't care less how the calculations are configured....as long as the game plays well (my point earlier about demographics).



The same can be said for any number of DnD based computer games, the games themselves may be good, but 'old school' PnPDnD players get annoyed that calculations are not what they should be...

#556
Darkeus

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Hate to say it but the Storyteller system is pretty much garbage anyway. Who cares if it stayed loyal to a crappy Tabletop rule system!

#557
crimzontearz

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Darkeus wrote...

Hate to say it but the Storyteller system is pretty much garbage anyway. Who cares if it stayed loyal to a crappy Tabletop rule system!


lol better than D20, and the new ST system is much better too

#558
Burdokva

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I'm most interested in reviews by media from smaller countries, honestly (or countries with a smaller games market, that is). I've noticed that, especially over the last few years, that reviews tend to be more objective and actually approach it from a consumer's product value viewpoint, rather then just slap 9.0+ rating on "highly anticipated AAA titles" and praise the yearly edition of "x" shooter franchise just because it's supposed to be good and it'll sell a lot.



I'm actually interested to see some German reviews as there seems to be a strong fan-base for older school RPGs in Germany. Anything available on-line yet?

#559
Guest_Autolycus_*

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Darkeus wrote...

Hate to say it but the Storyteller system is pretty much garbage anyway. Who cares if it stayed loyal to a crappy Tabletop rule system!


Flame comment? Well, let it go.

But if you're making a computer game off of a table top system, you 'should' really keep the rules the same no?

#560
Darkeus

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crimzontearz wrote...

Darkeus wrote...

Hate to say it but the Storyteller system is pretty much garbage anyway. Who cares if it stayed loyal to a crappy Tabletop rule system!


lol better than D20, and the new ST system is much better too


nWoD is not bad at all.  oWoD is just a horrible train wreck!

And yes, much better that D20 as well.   But dude, I am a Shadowrun player.  How do you think I feel?  The last good RPG they made for my game was a Sega Genesis game!  

And when they made a current gen one, they made it a Team based crappy FPS game.  That is why those bastards at FASA interactive went broke and shut down!  Well, they should have listened to the fans....

#561
The Elder King

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Burdokva wrote...

I'm most interested in reviews by media from smaller countries, honestly (or countries with a smaller games market, that is). I've noticed that, especially over the last few years, that reviews tend to be more objective and actually approach it from a consumer's product value viewpoint, rather then just slap 9.0+ rating on "highly anticipated AAA titles" and praise the yearly edition of "x" shooter franchise just because it's supposed to be good and it'll sell a lot.

I'm actually interested to see some German reviews as there seems to be a strong fan-base for older school RPGs in Germany. Anything available on-line yet?


This two German review seem to rely much the old-school RPG.

#562
Darkeus

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Autolycus wrote...

Darkeus wrote...

Hate to say it but the Storyteller system is pretty much garbage anyway. Who cares if it stayed loyal to a crappy Tabletop rule system!


Flame comment? Well, let it go.

But if you're making a computer game off of a table top system, you 'should' really keep the rules the same no?


Not at all!  I am a huge Tabletop RPGer and  Storyteller system was bad.   The system was never made to do what they tried to make it do, as culminated with Exalted.

So sorry, I always thought Vampire and oWoD were just crap.  As it is, the system was already bad so it already had that going against it!  

So the real mistake was trying to make a game that already had a bad rule set.

#563
crimzontearz

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Darkeus wrote...

crimzontearz wrote...

Darkeus wrote...

Hate to say it but the Storyteller system is pretty much garbage anyway. Who cares if it stayed loyal to a crappy Tabletop rule system!


lol better than D20, and the new ST system is much better too


nWoD is not bad at all.  oWoD is just a horrible train wreck!

And yes, much better that D20 as well.   But dude, I am a Shadowrun player.  How do you think I feel?  The last good RPG they made for my game was a Sega Genesis game!  

And when they made a current gen one, they made it a Team based crappy FPS game.  That is why those bastards at FASA interactive went broke and shut down!  Well, they should have listened to the fans....


well, the issue with OWoD was that each system was NOT meant to work in cross chronicle with others....they were all in the same universe but with sometimes completely different and contradicting rulesets which cause soooooo many issues including cross system approximations and whatnot

Modifié par crimzontearz, 20 février 2011 - 05:20 .


#564
Darkeus

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Oh but they tried, they really tried....

#565
crimzontearz

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Darkeus wrote...

Oh but they tried, they really tried....


and Failed

so NWoD came out and now things work much better (tho I've not played in a while mind you....but I had all the supplements until a year ago and all worked fine)..the system was much faster, balanced and easy to work while still retaining depth

Modifié par crimzontearz, 20 février 2011 - 05:22 .


#566
Darkeus

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crimzontearz wrote...

Darkeus wrote...

Oh but they tried, they really tried....


and Failed

so NWoD came out and now things work much better (tho I've not played in a while mind you....but I had all the supplements until a year ago and all worked fine)..the system was much faster, balanced and easy to work while still retaining depth


Yes, it does.  It works much better.  Not my go to system to play anything but it is a much better system.

#567
crimzontearz

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ars magica was even better as a system...just throwing it there.



now that said....I want this game

#568
Darkeus

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An Ars Magica game? Interesting.....

#569
drahelvete

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Neogames's various systems and the KULT 1st and 2nd ed systems, now THOSE were good.

#570
Blacklash93

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Estel78 wrote...

Okay, according to someone who's got the magazine, with 1:1 copy-pasting they refer to quest areas for sidequests, which Bioware seem to reuse, that is, they take one area, slap a different name on it and sell it as another area. They gave an example (i'm translating here, dunno if the names in english are correct): there is an area called Wilmod's Camp and another one called Fortified Caves, both identical.

Ugh... Just... lazy...

#571
Darkeus

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drahelvete wrote...

Neogames's various systems and the KULT 1st and 2nd ed systems, now THOSE were good.


KULT 2nd edition is a great game.  The setting was excellent but the system was servicable, not horrible but not extraordinary either.

#572
Walker White

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crimzontearz wrote...

lol better than D20, and the new ST system is much better too


Storyteller was designed by math-phobes who really just wanted to tell stories (hence the name).  Nice background world, nice flavor text.  Crap rules. 

For example, point me to one place in the old Storyteller rules that they tell you how to balance the target number vs. number of successes needed.  Nowhere.  Gygax rules showed more understanding of math and probability (and this is one of the greatest insults I can hurl at a system).

d20 had many flaws, but its skill system was one of the most streamlined, mathematically well-understood systems out there.

Modifié par Walker White, 20 février 2011 - 07:04 .


#573
PrinceOfFallout13

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Blacklash93 wrote...

Estel78 wrote...

Okay, according to someone who's got the magazine, with 1:1 copy-pasting they refer to quest areas for sidequests, which Bioware seem to reuse, that is, they take one area, slap a different name on it and sell it as another area. They gave an example (i'm translating here, dunno if the names in english are correct): there is an area called Wilmod's Camp and another one called Fortified Caves, both identical.

Ugh... Just... lazy...

just like in origins so i dont see the problem friend

#574
Walker White

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crimzontearz wrote...

ars magica was even better as a system...just throwing it there.


Now I know you are kidding me.  This is a game where the classes were Mage, Companion, and Grunt.  No pretense at balance what-so-ever.  The game had promise because of the mix-and-match magic system (and it pulled it off better than White Wolf's early Mage failures), but it is a very niche game for a reason.

#575
Blacklash93

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PrinceOfFallout13 wrote...

Blacklash93 wrote...

Estel78 wrote...

Okay, according to someone who's got the magazine, with 1:1 copy-pasting they refer to quest areas for sidequests, which Bioware seem to reuse, that is, they take one area, slap a different name on it and sell it as another area. They gave an example (i'm translating here, dunno if the names in english are correct): there is an area called Wilmod's Camp and another one called Fortified Caves, both identical.

Ugh... Just... lazy...

just like in origins so i dont see the problem friend

It is a problem. DA2 is a sequel. It should be improving on such issues that were in Origins. After Bioware made such a big deal about adressing recycled environments in ME2, they can't follow through with it in their other franchise.

If you're willing to accept lackluster quality and content just because it was also in Origins, that's fine. You can stick with your laughable standards and hand out excuses for DA2 and Bioware all you want. But I'm not like that. I expect better.

Modifié par Blacklash93, 20 février 2011 - 07:17 .