German reviews (PC Games 88, Gamestar 87)
#576
Posté 20 février 2011 - 07:16
Now, ars magica on the other hand..I mentioned it because the magic system was unique and worked very well in my opinion, as for classes, there really were no classes if you think about it, it was all skill based. Hell my inquisitor Tremere Vim based made could hit as hard as any Grog or Companion but was useful (magically) only as aspell blocker/clenser and for fighting spirits...and I like that. Lack of classes for the win
#577
Posté 20 février 2011 - 10:59
Blacklash93 wrote...
But I'm not like that. I expect better.
Way to generalize based on the words of others.
#578
Posté 21 février 2011 - 11:11
Though I get the feeling it's a huge difference between these 2 reviews and the one from PC Gamer UK.
But I'm still curious about the game.
#579
Posté 21 février 2011 - 11:57
They really have to make fighting at least a little bit more interesting. Character interaction is really nice in da, but I actually want to have a challenge, too..
#580
Posté 21 février 2011 - 12:18
Derax wrote...
I had feared it ....
They really have to make fighting at least a little bit more interesting. Character interaction is really nice in da, but I actually want to have a challenge, too..
What are you talking about ?... The only mention of difficulty in those reviews is that some battles were actually too difficult in one reviewer's opinion.
#581
Posté 21 février 2011 - 12:31
I know I should not expect something like baldurs gate but actually I bought DA only because it was in a way similar to it in some ways.
I never liked the more action based game systems like in final fantasy.
DA2 keeps going on a different path: I miss the strategy and will refrain from preordering it...
I know the presentation and everything is just nice but I really need a challenge just like a little bit more in bg ...
I hope you do not think that I am only hating! But if I really want action i prefer to play fps!
#582
Posté 21 février 2011 - 12:34
Derax wrote...
Acording to the preview there seems to be no possibility to pause the game during a fight: that is just one step too much for me in the wrong direction.
You can pause. And it is a review.
#583
Posté 21 février 2011 - 12:44
Herr Uhl wrote...
Derax wrote...
Acording to the preview there seems to be no possibility to pause the game during a fight: that is just one step too much for me in the wrong direction.
You can pause. And it is a review.
Yeah you are right, I have read an old preview: nevertheless the developer there also said they tried to change the battle system to be much more full of action ("thinking like a general fighting like a spartan" ) does this happen to be abolished? Because that would be awesome!
#584
Posté 21 février 2011 - 12:47
Derax wrote...
Herr Uhl wrote...
You can pause. And it is a review.
Yeah you are right, I have read an old preview: nevertheless the developer there also said they tried to change the battle system to be much more full of action ("thinking like a general fighting like a spartan" ) does this happen to be abolished? Because that would be awesome!
They've made the easy and normal levels easier to make controlling only one player easier. The main difference between DAO and DA2 is that the moves are sped up a bit and a bit flashier, the combat itself is the same (just a bit faster).
#585
Posté 21 février 2011 - 12:49
Derax wrote...
Herr Uhl wrote...
Derax wrote...
Acording
to the preview there seems to be no possibility to pause the game
during a fight: that is just one step too much for me in the wrong
direction.
You can pause. And it is a review.
Yeah
you are right, I have read an old preview: nevertheless the developer
there also said they tried to change the battle system to be much more
full of action ("thinking like a general fighting like a spartan" ) does
this happen to be abolished? Because that would be awesome!
Derax,
It's true that the game may look like more of an action game, but that is only because of the combat being faster and the animations themselves being different. It still plays like Origins.
In fact, check out the livestream here:
http://www.ea.com/1/live-chat
You want to go 19:00 minutes in specific, though there is a combat section before that. It's just that at 19 minutes, Mike Laidlaw is pausing rather frequently and he was playing on normal. (PC version)
As for the consoles, you can tap a button to attack, yes. But you can also turn that off and just press the attack button once for auto-attack, so that it plays like Origins.
Modifié par Dan_cw, 21 février 2011 - 12:53 .
#586
Posté 21 février 2011 - 12:54
--->Of course they really like the game. Nevertheless they are dwelling in nostalgia because the classic roleplayelements DA still had, are now gone!
So this actually is my point of criticism.
Modifié par Derax, 21 février 2011 - 01:15 .
#587
Posté 21 février 2011 - 12:57
The one thing that has been stripped are skills (read: not talents). Outside of Hawke, armor customisation has been lessened for companions as well. However, they can still get upgrades and equip rings, amulets and runes. You can also choose weapons for them (outside of Varric's I think)
Anyways, I highly recommend watching the video I linked to.
Edit: To be honest, it's not particulary clear yet how armor customisation works for companions. We have no knowledge whether upgrades change the appearance and stats. Or just one or the other. It's just been said that appearances will change over time and upgrades can be bought or found. The rings, weapons, amulets and runes customisation is definitely in though.
One other thing though that can be deduced from watching videos is that areas that have quests are clearly marked I believe. So, I don't know whether that'll lessen the game's enjoyment for you, but it doesn't bother me.
Modifié par Dan_cw, 21 février 2011 - 01:02 .
#588
Posté 21 février 2011 - 01:01
Dan_cw wrote...
Derax wrote...
Herr Uhl wrote...
Derax wrote...
Acording
to the preview there seems to be no possibility to pause the game
during a fight: that is just one step too much for me in the wrong
direction.
You can pause. And it is a review.
Yeah
you are right, I have read an old preview: nevertheless the developer
there also said they tried to change the battle system to be much more
full of action ("thinking like a general fighting like a spartan" ) does
this happen to be abolished? Because that would be awesome!
Derax,
It's true that the game may look like more of an action game, but that is only because of the combat being faster and the animations themselves being different. It still plays like Origins.
In fact, check out the livestream here:
http://www.ea.com/1/live-chat
You want to go 19:00 minutes in specific, though there is a combat section before that. It's just that at 19 minutes, Mike Laidlaw is pausing rather frequently and he was playing on normal. (PC version)
As for the consoles, you can tap a button to attack, yes. But you can also turn that off and just press the attack button once for auto-attack, so that it plays like Origins.
First: Thank you for the link!
My problem is that at first glance, I would say he pauses the game not because of strategic reasons,] but because he wants to activate some spells.
Modifié par Derax, 21 février 2011 - 01:14 .
#589
Posté 21 février 2011 - 01:05
Derax wrote...
Dan_cw wrote...
Derax wrote...
Herr Uhl wrote...
Derax wrote...
Acording
to the preview there seems to be no possibility to pause the game
during a fight: that is just one step too much for me in the wrong
direction.
You can pause. And it is a review.
Yeah
you are right, I have read an old preview: nevertheless the developer
there also said they tried to change the battle system to be much more
full of action ("thinking like a general fighting like a spartan" ) does
this happen to be abolished? Because that would be awesome!
Derax,
It's true that the game may look like more of an action game, but that is only because of the combat being faster and the animations themselves being different. It still plays like Origins.
In fact, check out the livestream here:
http://www.ea.com/1/live-chat
You want to go 19:00 minutes in specific, though there is a combat section before that. It's just that at 19 minutes, Mike Laidlaw is pausing rather frequently and he was playing on normal. (PC version)
As for the consoles, you can tap a button to attack, yes. But you can also turn that off and just press the attack button once for auto-attack, so that it plays like Origins.
First: Thank you for the link!
My problem is that at first glance I would say he pauses the game not because of strategic reasons[/b] but because he wants to activate some spells.
No problem, glad to help. I'd say that probably changes on higher difficulties.
What I said below the quoted post as well is based off information gathered. We'll still have to wait and see how the game is to confirm everything. But minus the elements I mentioned, all information basically indicates it's rather similar to Origins.
I tend to gobble up any information I can find in a game I'm interested in.
Edit: There's skill synergy to consider as well. I.e. you use someone's skills to make an enemy suffer some kind of condition and then you use another class' ability to take advantage of it. So, it seems like the classes play off each other's abilities. There's not just the spell-combos anymore.
Modifié par Dan_cw, 21 février 2011 - 01:12 .
#590
Posté 21 février 2011 - 01:12
We've already seen a full description of the skill trees (minus the specialisations), and already we know for a fact there is far more customization and variety in ability trees than DAO. Warriors, for example, get a full 4 trees that are outside the weapon style trees, allowing us to create proper hybrids (so now I can make a DPS Sword and Board warrior, for example).
It is simple objective truth that DA2 has better customization and variety than DAO.
But that's about par for the course for reviews. There's always some factual errors, which is annoying to no end.
Itkovian
#591
Posté 21 février 2011 - 01:12
Dan_cw wrote...
Derax wrote...
Dan_cw wrote...
Derax wrote...
Herr Uhl wrote...
Derax wrote...
Acording
to the preview there seems to be no possibility to pause the game
during a fight: that is just one step too much for me in the wrong
direction.
You can pause. And it is a review.
Yeah
you are right, I have read an old preview: nevertheless the developer
there also said they tried to change the battle system to be much more
full of action ("thinking like a general fighting like a spartan" ) does
this happen to be abolished? Because that would be awesome!
Derax,
It's true that the game may look like more of an action game, but that is only because of the combat being faster and the animations themselves being different. It still plays like Origins.
In fact, check out the livestream here:
http://www.ea.com/1/live-chat
You want to go 19:00 minutes in specific, though there is a combat section before that. It's just that at 19 minutes, Mike Laidlaw is pausing rather frequently and he was playing on normal. (PC version)
As for the consoles, you can tap a button to attack, yes. But you can also turn that off and just press the attack button once for auto-attack, so that it plays like Origins.
First: Thank you for the link!
My problem is that at first glance I would say he pauses the game not because of strategic reasons[/b] but because he wants to activate some spells.
No problem, glad to help. I'd say that probably changes on higher difficulties.
What I said below the quoted post as well is based off information gathered. We'll still have to wait and see how the game is to confirm everything. But minus the elements I mentioned, all information basically indicates it's rather similar to Origins.
You are right I just have to try out the demo ^^
I think, one could simply sum up my problem as bioware decided to keep on focusing on the more action-oriented folks. Market demands : I seem to be in the minority
Modifié par Derax, 21 février 2011 - 01:15 .
#592
Posté 21 février 2011 - 01:18
Btw, an indication of the amount of customisation skill-wise is given below (you'll also see the skill synergies I mentioned):
http://social.biowar...1/index/6090138
They said in the reviews (or possibly one review) that customisation's limited. But by looking at the skill trees in the thread linked, I'd say that's wrong.
Edit: Last edit here I promise, but there's one other link based on someone's impressions of a convention demo, with both positives/negatives:
http://social.biowar...1/index/6113762
Modifié par Dan_cw, 21 février 2011 - 01:41 .
#593
Posté 21 février 2011 - 01:56
Modifié par Lady Of Darkness, 21 février 2011 - 02:06 .
#594
Posté 21 février 2011 - 05:29
Modifié par Lady Of Darkness, 21 février 2011 - 05:48 .
#595
Posté 21 février 2011 - 05:40
#596
Posté 21 février 2011 - 05:58
Da_Lion_Man wrote...
Nice scores. If Bioware is reading this, congratulations on the scores.
Though I get the feeling it's a huge difference between these 2 reviews and the one from PC Gamer UK.
But I'm still curious about the game.
PCG UK is known for being paid out.
#597
Posté 21 février 2011 - 06:00
Maria Caliban wrote...
Google translate
That actually, bad translation aside, shows that they think DA2 is likely to be game of the year and that he's looking forward to it.
However, it sounds like he didn't like the combat changes.
#598
Posté 21 février 2011 - 06:02
Dan_cw wrote...
They said in the reviews (or possibly one review) that customisation's limited. But by looking at the skill trees in the thread linked, I'd say that's wrong.
Customizing your character and party members > customizing their stats.
Choosing what rings they wear and what weapon is meaningless. If I want Aveline to wear a bucket over her head, then damnit let me.
edit: anyways, it looking more action packed is because of the animations. The demo showed the game to be almost identical to DA:O with ME2 stylings like not being able to change companion armor and voiced PC. There was much higher mobility, and enemies took way too much damage at times and others enemies still exploded in gore even after the varric explination
Modifié par GvazElite, 21 février 2011 - 06:04 .
#599
Posté 21 février 2011 - 06:58
GvazElite wrote...
Dan_cw wrote...
They said in the reviews (or possibly one review) that customisation's limited. But by looking at the skill trees in the thread linked, I'd say that's wrong.
Customizing your character and party members > customizing their stats.
Choosing what rings they wear and what weapon is meaningless. If I want Aveline to wear a bucket over her head, then damnit let me.
edit: anyways, it looking more action packed is because of the animations. The demo showed the game to be almost identical to DA:O with ME2 stylings like not being able to change companion armor and voiced PC. There was much higher mobility, and enemies took way too much damage at times and others enemies still exploded in gore even after the varric explination
I was referring to this:
limited class progression with fixed skilltrees
I never denied that the customisation of party members has been lessened.
Based on the skill trees shown, there is plenty of customisation when it comes to investing talent points.
Edit: Btw, Maria, thanks for the google translation link. I was hoping to read a review, as I haven't been able to find the PCGamer review. So, I'll settle for the Gamestar one.
Modifié par Dan_cw, 21 février 2011 - 07:01 .
#600
Posté 21 février 2011 - 07:02
That is from a several months old preview, not the current review. The review will only be up on the website shortly before release.Maria Caliban wrote...
Google translate





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