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German reviews (PC Games 88, Gamestar 87)


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#176
crimzontearz

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unsatisfying ending? oh come on......what now? Cliffhanger? Hawke dies? Varric goes "Oh btw nothing of this may be true"?

Modifié par crimzontearz, 19 février 2011 - 09:24 .


#177
Nerevar-as

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Saibh wrote...

Nerevar-as wrote...

Saibh wrote...

Considering how many endings DAII is supposed to have, I take their judgment on it with a grain of salt.


They won´t differ in anything that would affect gameplay very significantly for DA3, so don´t hold your breath in that regard.


You mean like god babies?


A good example in fact. If he becomes even a companion I will be really surprised. He is not fixed canon, so I doubt his actual impact in a branching story will be high.

#178
Herr Uhl

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crimzontearz wrote...

unsatisfying ending? oh come on......what now? Cliffhanger? Hawke dies? Varric goes "Oh btw nothing of this may be true"?


It ends with Varric sleeping.

#179
Icinix

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So..everything everyone pretty much already summed up..looks accurate?



Nice.

#180
Nerevar-as

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Wittand25 wrote...


Gamestar has never given a note above 94 in their history.
I agree that numbers are pointless unless you know who reviewed the game and what is important to the reviewer.


Here written magazines are so bad I usually ignored the first number of the note.

#181
crimzontearz

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Herr Uhl wrote...

crimzontearz wrote...

unsatisfying ending? oh come on......what now? Cliffhanger? Hawke dies? Varric goes "Oh btw nothing of this may be true"?


It ends with Varric sleeping.


bangs head on a wall...

Last time I heard this about the ending of a game it was about

"Son, you want to tell me what you are doing there?"
"Sir.......finishing this fight"
-cut to black-

#182
AlexXIV

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Herr Uhl wrote...

crimzontearz wrote...

unsatisfying ending? oh come on......what now? Cliffhanger? Hawke dies? Varric goes "Oh btw nothing of this may be true"?


It ends with Varric sleeping.

Well it's 'unsatisfying', not 'horrible'. DA:O and DA:A endings were also a bit unsatisfying to many people. I suppose DA2 is to the reviewer a bit more unsatisfying since DA:O didn't get that line, but oh well.

#183
Maria Caliban

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Estel78 wrote...

Maria Caliban wrote...

Okay. You're disagreeing with the developers who told us that day and night versions of the same area take the same amount of resources as two different areas because that's what they are, but I'm sure you're basing this on your detailed understanding of area creation in the current DA toolset.

I'm basing it on common sense. Link to the dev quote or it didn't happen...


DavidSims wrote...

Day and night versions of each area are completely separate. The static level art is obviously pretty similar with mostly just a lighting change, but everything interactive within those areas is different unless we chose to duplicate it. Generally speaking all merchants, NPCs and quests are only in one version or the other. Not all areas have day/night versions: it's mostly major areas within Kirkwall.



#184
gastovski

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just ignore negativity everyone

#185
HyperLimited

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Copy-pasting? AGAIN!? GRRR!!! :crying:

#186
falconlord5

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Maria Caliban wrote...


DavidSims wrote...

Day and night versions of each area are completely separate. The static level art is obviously pretty similar with mostly just a lighting change, but everything interactive within those areas is different unless we chose to duplicate it. Generally speaking all merchants, NPCs and quests are only in one version or the other. Not all areas have day/night versions: it's mostly major areas within Kirkwall.


Ah, that's what they're doing.

Then yes, the day and night versions are different areas altogether, with just the same name. I didn't think they'd change the interactive portions of the areas.

#187
Dan_cw

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Sorry for asking again, but does anyone have a link to where the number of endings for Dragon Age 2 are mentioned?

#188
Naqey

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Concerning the "bad ending" stuff in one of the reviews, it doesnt necessarily refers to the hawke-storyline, but to the whole "cassandra / brink of war" storyline.

quote from the pc games review:

"Die Abenteuer von Hauptfigur Hawke erzählt Zwerg Varric wärend eines
Verhörs durch eine gewisse Cassandra, die sich als Sucherin der Kirche
vorstellt. Sie will alles über den Champion von Kirkwall wissen. Die
Zwischensequenzen, welche die einzelnen spielabschnitte miteinander
verbinden, machen deutlich, dass dieses Verhör nach den Ereignissen im
Spiel stattfindet. Mit jeder Szene steigt die Spannung und die Neugier,
und man fiebert förmlich der Auflösung entgegen - aber Fehlanzeige.

Es gibt zwar eine abschließende Videosequenz, die bei Otigins-Kennern
sicher für ein "Ja, da schau her!" sorgt, aber alles, was mit Cassandra
zu tun hat, bleibt völlig offen, wird nicht mal ansatzweise erklärt.
Natürlich kann man das mit einem augenzwinkern und als Garantie für eine
Fortsetzung betrachten, wir waren aber mit dieser Form eines
Cliffhangers nicht zufrieden; das geht besser!"

horrible translation inc

"The adventures of the main character hawke are told by the dwarf Varric during an interrogation by Cassandra, who introduces herself as a Seeker of the Chantry. She wants to know everything about the Champion of Kirkwall. The cutscenes, which combine each of the games chapters, make it obvious, that this interrogation takes place after the actual events of the game. With every scene the tension and the curiosity rises and you feverishly await the games resolution - but nada.
There is a closing cutscene, which will cause a "look at that" from people who played Origins, but anything connected to Cassandra remains completely unanswered. Of course this can be seen with a wink of the eye and a guaranteed "to be continued ..." , but we weren´t satisfied with this form of a cliffhanger."

Modifié par Naqey, 19 février 2011 - 09:36 .


#189
crimzontearz

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-rubs temples- Unsatisfying ending and no NG+ or Character import



god this game better have some replay bonuses or I'm screwed

#190
ViSeiRa

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falconlord5 wrote...

Maria Caliban wrote...


DavidSims wrote...

Day and night versions of each area are completely separate. The static level art is obviously pretty similar with mostly just a lighting change, but everything interactive within those areas is different unless we chose to duplicate it. Generally speaking all merchants, NPCs and quests are only in one version or the other. Not all areas have day/night versions: it's mostly major areas within Kirkwall.


Ah, that's what they're doing.

Then yes, the day and night versions are different areas altogether, with just the same name. I didn't think they'd change the interactive portions of the areas.


Check the bold part, that's still much less work than designing a new one, the interactive stuff he's talking about is like merchants and the like, are as easy as using a delete button in the keyboard and then adding a different model and a quest.

#191
AlexXIV

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HyperLimited wrote...

Copy-pasting? AGAIN!? GRRR!!! :crying:

I honestly don't care about copy paste as long as it there is a good story and fun to be had. Just not like the lights of arlathan scavenger hunt in Witch Hunt. That was ridiculous,

#192
DarthCaine

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double post

Modifié par DarthCaine, 19 février 2011 - 09:35 .


#193
DarthCaine

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Naqey wrote...

"The adventures of the main character hawke are told by the dwarf Varric during an interrogation by Cassandra, who introduces herself as a Seeker of the Chantry. She wants to know everything about the Champion of Kirkwall. The cutscenes, which combine each of the games chapters, make it obvious, that this interrogation takes place after the actual events of the game. With every scene the tension and the curiosity rises and you feverishly await the games resolution - but nada.
There is a closing cutscene, which will cause a "look at that" from people who played Origins, but anything connected to Cassandra remains completely unanswered. Of course you can be seen with a wink of the eye for a guaranteed "to be continued ..." , but we weren´t satisfied with this form of a cliffhanger."

Oh great, a frakin cliff hangar

#194
gastovski

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crimzontearz wrote...

-rubs temples- Unsatisfying ending and no NG+ or Character import

god this game better have some replay bonuses or I'm screwed


NG?

#195
falconlord5

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DarthCaine wrote...

Naqey wrote...

"The adventures of the main character hawke are told by the dwarf Varric during an interrogation by Cassandra, who introduces herself as a Seeker of the Chantry. She wants to know everything about the Champion of Kirkwall. The cutscenes, which combine each of the games chapters, make it obvious, that this interrogation takes place after the actual events of the game. With every scene the tension and the curiosity rises and you feverishly await the games resolution - but nada.
There is a closing cutscene, which will cause a "look at that" from people who played Origins, but anything connected to Cassandra remains completely unanswered. Of course you can be seen with a wink of the eye for a guaranteed "to be continued ..." , but we weren´t satisfied with this form of a cliffhanger."

Oh great, a frakin cliff hangar


It's supposed to be a series, you were expecting something else?

#196
crimzontearz

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gastovski wrote...

crimzontearz wrote...

-rubs temples- Unsatisfying ending and no NG+ or Character import

god this game better have some replay bonuses or I'm screwed


NG?


New Game plus

starting the game with your endgame character (all stats XP and gear) to either A: continue the progression or B: reach level cap and keepo going with your final build 

#197
crimzontearz

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falconlord5 wrote...

DarthCaine wrote...

Naqey wrote...

"The adventures of the main character hawke are told by the dwarf Varric during an interrogation by Cassandra, who introduces herself as a Seeker of the Chantry. She wants to know everything about the Champion of Kirkwall. The cutscenes, which combine each of the games chapters, make it obvious, that this interrogation takes place after the actual events of the game. With every scene the tension and the curiosity rises and you feverishly await the games resolution - but nada.
There is a closing cutscene, which will cause a "look at that" from people who played Origins, but anything connected to Cassandra remains completely unanswered. Of course you can be seen with a wink of the eye for a guaranteed "to be continued ..." , but we weren´t satisfied with this form of a cliffhanger."

Oh great, a frakin cliff hangar


It's supposed to be a series, you were expecting something else?


LOL seriously? After they switched characters altogether in from DAO to DA2? yeah in that case I was not expecting a non self conclusive story

#198
Morroian

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Naqey wrote...

"The adventures of the main character hawke are told by the dwarf Varric during an interrogation by Cassandra, who introduces herself as a Seeker of the Chantry. She wants to know everything about the Champion of Kirkwall. The cutscenes, which combine each of the games chapters, make it obvious, that this interrogation takes place after the actual events of the game. With every scene the tension and the curiosity rises and you feverishly await the games resolution - but nada.
There is a closing cutscene, which will cause a "look at that" from people who played Origins, but anything connected to Cassandra remains completely unanswered. Of course this can be seen with a wink of the eye and a guaranteed "to be continued ..." , but we weren´t satisfied with this form of a cliffhanger."

I really hope the game doesn't end at the end of the interrogation.

#199
The Elder King

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crimzontearz wrote...

-rubs temples- Unsatisfying ending and no NG+ or Character import

god this game better have some replay bonuses or I'm screwed


It's only one review that said that. Plus, even if all the review said that they don't like the ending, you can still find the ending satisfying.

#200
Dreadstruck

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Naqey wrote...
"The adventures of the main character hawke are told by the dwarf Varric during an interrogation by Cassandra, who introduces herself as a Seeker of the Chantry. She wants to know everything about the Champion of Kirkwall. The cutscenes, which combine each of the games chapters, make it obvious, that this interrogation takes place after the actual events of the game. With every scene the tension and the curiosity rises and you feverishly await the games resolution - but nada.
There is a closing cutscene, which will cause a "look at that" from people who played Origins, but anything connected to Cassandra remains completely unanswered. Of course this can be seen with a wink of the eye and a guaranteed "to be continued ..." , but we weren´t satisfied with this form of a cliffhanger."


Ugh... so a cliffhanger it is.<_<