[quote]Graunt wrote...
[quote]Sabresandiego wrote...
[quote]Graunt wrote...
[quote]Sabresandiego wrote...
[quote]Graunt wrote...
[quote]Sabresandiego wrote...
[quote]Graunt wrote...
[quote]Sabresandiego wrote...
Technically you get the same percentage boost in damage to abilities as you do to autoattacks from attributes. Therefore if you dont think investing in a damage improving stat is worthwhile for autoattack damage, it wont be worthwhile for ability damage either. All abilities simply do a multiple of your autoattack damage.[/quote]
You don't get the same boost except when looking at things in a vacuum and on a static, solitary target. Auto attacks don't have cooldowns.
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It will boost AOE damage by the same percentage it boosts autoattack damage. 10% boost 50 damage on 1 enemy is 55 damage. 10% boost to 100 damage on 10 enemies, is 110 damage on ten enemies. Either way the percentages are the same.
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Except that abilities and spells are not such low figures as an auto attack. 10% of 200 damage it nothing compared to 10% of 2000 damage. It doesn't matter if both get the same percentage, it doesn't have the same impact at all...unless you're attacking a wall for ten hours and your cooldowns are all 30 - 60 seconds each.
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Nobody is arguing that abilities do more damage than auto attacks. But if putting 1 point into strength is boosting your autoattack by 1%, then its also boosting your mighty blow by 1%. 1% is 1%
And yes it does have the same impact. A 1% increase is a 1% increase regardless of if its 1% of 10 damage or 1% of 100000 damage.
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No, it does NOT have the same impact at all. You keep looking at it as though we will be attacking static target dummies that never move. That's not how the game works, and your argument only applies to solitary bosses that never move. Abilities that hit more than one target (which are most of them) get much more out of a single stat point than what auto attack damage does when you're hitting at least two enemies. Usually you'll be hitting anywhere between 3-8.
This is nowhere near the same benefit, because auto attacks only hit one target at a time and they do not frontload all of their damage at once. Swing speeds make a difference too, but the "DPS" doesn't factor that in, it only cares about how much damage you would be doing per second if you were always hitting something.
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What you dont seem to understand is that abilities which hit more than 1 target at a time, still do so if you dont invest points in getting added damage.[/quote]
I never said a single word that would lead to this conclusion. Way to straw man.
[quote]Lets say you invested enough points into strength to make each auto attack hit 10% harder. This means that your whirlwind hits 10% harder as well. The person who did not invest the extra points into strength for damage will have his auto attack hit for 10% less damage, and his whirlwind hit for 10% less damage. What you fail to understand is that the person who did not invest in the added damage will still hit multiple targets with his whirlwind, he will just hit each one for 10% less damage.[/quote]
Again, I never stated anything like this. You seem to be having a really hard time grasping total damage. If that 10% increase was all it took to kill a single enemy compared to having an enemy with 10% health left, in groups you'll end up with multiple enemies dead instead of multiple enemies standing. The same is not true of auto attacking, not only because auto attacks naturally hit for less per swing, but because they aren't instant either
[quote]You are basically telling me that a stat like strength increases your autoattack damage by x%, but increases your total damage by more than x%. This is false, because all of your ability damage is based on your damage number in the stat screen and is a multiple of it.
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If you cannot understand how +10% * 2,3,4,5,6,7,8 is a larger boost per point than +10% *1, I don't know what to tell you.
[quote]Auto attacks hit more than one target, Graunt. I may be totally wrong
here, but I believe I've seen my 2hander hit 5 enemies in an arc at once
with Giant's Reach and proper positioning.[/quote]
You can hit more than one target with perfect positioning, which is less frequent than by simply attacking a single target. Abilities seem to have a much wider arc and reach overall. Regardless, people are free to do what they want with their characters, although I won't be surpised if the people who claim damage stats are not, or may not be nearly as useful this time around suddently start complaining about how their characters "don't do enough damage".
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Like I have said before, 10% of 100 is less than 10% of 1000 and that is obvious. Nobody is arguing that. What you are arguing is that raising your damage by 10% by investing in (str, dex, or mag) actually raises your damage by more than 10% because of abilities. I am saying that is false since abilities are all based upon a multiple of your damage.
This has nothing to do with meeting thresholds of enemy health, and that is a concept that is not related to the discussion at hand. If you really want to argue particulars, I can say that if I kill 7 enemies sorrounding me with whirlwind, what benefit would doing 10% more damage have? It would have 0 benefit because they are dead anyways.
Modifié par Sabresandiego, 03 mars 2011 - 01:59 .