Dragon Age 2 Toolset
#1
Posté 20 février 2011 - 01:20
Does anyone know if we're getting a Toolset this time around? Or if the Toolset we already have will continue to work with DA:2?
I realize the game is being "Mass Effected" to some extent, but I hope they don't completely turn their back on their PC RPG roots.
#2
Posté 20 février 2011 - 01:24
#3
Posté 20 février 2011 - 01:24
#4
Posté 20 février 2011 - 01:25
HyperLimited wrote...
It's "undecided" at this point. There will be no toolset at launch. Bioware is considering an update to the original toolset to work with DA2, but no promises.
That's incredibly dissapointing.
#5
Posté 20 février 2011 - 01:25
HyperLimited wrote...
It's "undecided" at this point. There will be no toolset at launch. Bioware is considering an update to the original toolset to work with DA2, but no promises.
Yup. Here's to hoping that BioWare changes it mind and gives us an update. The mods for DA:O made it quite a bit better, IMHO.
#6
Posté 20 février 2011 - 10:16
mods = more content
more content = more people still playing game
more people still playing game = more people likely to buy DLC
given the huge demand for a toolkit and all the benefits of providing one, I'd be surprised if there isn't one
#7
Posté 20 février 2011 - 11:51
mods=more content
more content= less likely to rely on DLC.
Given the huge demand for toolkits to create custom content...I'd be suprised if there is one.
Especially as all the large Publishers are insisting toolsets are retained across genre.
and they are !
Modifié par philbo1965uk, 20 février 2011 - 11:53 .
#8
Posté 20 février 2011 - 12:10
toolkit=mods
mods=more content
more content= life span of da2 expanded (just look at TES or total war) staying longing on your PC, more likely to buy extra missions dlc ( Fan made mission mods are inferior generally speaking to Bioware's made dlc missions. however eye/hair/armour/weapon/clothing mods are i think superior to bioware ingame gear)
We need to keep this thread(or the other toolset threads alive) to put (loving, nice nephew to favourite uncle) pressure on Bioware to do the toolset.
#9
Posté 20 février 2011 - 12:29
Here's hoping for a toolset release soon enough.
#10
Posté 20 février 2011 - 12:30
Your premise is totally wrong...and as a modder myself I object to it very strongly.
Custom created content made by the community are generally of a very high standard.Indeed such creative has found itself being incorporated into many retail releases.
Further the exchanging of ideas and interaction between devteam and modders was the norm .Such interaction has on occasion led to the recruitment of talented individuals.
Custom content in itself creates longevity of title,gamers have an affinity for that.We want to play games we enjoy for years not 12 month.
The only objection to longevity has been from the Publishers...milking machines like EA/Activision don't want the devteams they aquire spending lots of time in development..unless you live in an igloo you would be aware of these facts.
Modifié par philbo1965uk, 20 février 2011 - 12:31 .
#11
Posté 20 février 2011 - 12:31
mods = more people looking at code
more people looking at code = more bugs identified
more bugs identified = more bugs fixed
more bugs fixed = more fixes tested
Then it loops around. There's a reason EA include user contributions in their EULA. Modders are the unpaid game developers & its not uncommon for bug fix mods to make their way into official patches.
#12
Posté 20 février 2011 - 12:33
#13
Posté 20 février 2011 - 12:33
#14
Posté 20 février 2011 - 12:39
#15
Posté 20 février 2011 - 12:46
philbo1965uk wrote...
You won't be getting any toolset....get over it already
this has yet to be confirmed, all we know is we won't be getting it immediately. there is absolutely nothing wrong with us constantly reminding BioWare that we want one and why until they do
#16
Posté 20 février 2011 - 01:16
They also know why they cannot provide them...but of all the games where tools have been retained ...have you ever been given a satisfactory answer..other than "we are concentrating all our efforts on the game right now,we will look again at tools sometime after release." followed by "Unfortunately the problems we have encountered are not trivial in nature and we can't say to what extent any toolset may be of use" followed by ....silence !!
#17
Posté 20 février 2011 - 02:21
If it's meaningless now, it's Ok. I can understand.
I can look for other games that provide toolkits such as The Witcher 2 and Skyrim. I won't be bothering Bioware anymore.
#18
Posté 20 février 2011 - 02:29
Well the toolkit for Fallout 3 wasn't released on launch day but that didn't stop the game getting some good mods. Just saying........<_<philbo1965uk wrote...
Ray...they know we want them and why.
They also know why they cannot provide them...but of all the games where tools have been retained ...have you ever been given a satisfactory answer..other than "we are concentrating all our efforts on the game right now,we will look again at tools sometime after release." followed by "Unfortunately the problems we have encountered are not trivial in nature and we can't say to what extent any toolset may be of use" followed by ....silence !!
#19
Posté 20 février 2011 - 02:38
philbo1965uk wrote...
Ray...they know we want them and why.
They also know why they cannot provide them...but of all the games where tools have been retained ...have you ever been given a satisfactory answer..other than "we are concentrating all our efforts on the game right now,we will look again at tools sometime after release." followed by "Unfortunately the problems we have encountered are not trivial in nature and we can't say to what extent any toolset may be of use" followed by ....silence !!
Pessimism won't really lead to anything. I do agree that the more the community mentions desire, provides logical reasoning advantageous to EA/Bioware, even if it means a slight chance that they devote a bit more attention towards updating the toolset, is worth every positive post on this thread. Keep in mind, Bioware devs *do* listen and actively participate in the social network.
#20
Posté 20 février 2011 - 02:56
Modifié par Zeleen, 20 février 2011 - 02:57 .
#21
Guest_Inarborat_*
Posté 20 février 2011 - 03:07
Guest_Inarborat_*
Zeleen wrote...
maybe we should play the game first and then decide whether we "need" a toolset- perhaps the structure of the game would be too complex?? I dunno - just voicing like how would modding a weapon affect the leveling of the weapon? this is a new thing for DA the weapons themselves level up (upgrade).
There are definitely some things already I'd like to have addressed by tthe wonderful DA mod community. Fix the bland UI, make the 2H swords smaller, more options for party member armor, character redesigns, and not sure if it's possible a return to the glorious bird's eye isometric camera view.
I don't think mod tools will be released. EA probably sees mods as a killer for future DLC sales. From a business standpoint, it makes perfect sense but from a gamer's standpoint, it sucks. Let's hope that's not true.
#22
Posté 20 février 2011 - 03:11
rayvioletta wrote...
toolkit = mods
mods = more content
more content = more people still playing game
more people still playing game = more people likely to buy DLC
given the huge demand for a toolkit and all the benefits of providing one, I'd be surprised if there isn't one
#23
Posté 20 février 2011 - 03:12
philbo1965uk wrote...
@Browny
Your premise is totally wrong...and as a modder myself I object to it very strongly.
Custom created content made by the community are generally of a very high standard.Indeed such creative has found itself being incorporated into many retail releases.
Further the exchanging of ideas and interaction between devteam and modders was the norm .Such interaction has on occasion led to the recruitment of talented individuals.
Custom content in itself creates longevity of title,gamers have an affinity for that.We want to play games we enjoy for years not 12 month.
The only objection to longevity has been from the Publishers...milking machines like EA/Activision don't want the devteams they aquire spending lots of time in development..unless you live in an igloo you would be aware of these facts.
Sorry, Im not sure I understand you(or that I made myself understandable)
I think I agree with you.
I was saying that most of the fan made mods(morphs/items/apparel) were of SUPERIOR quality to bioware's ingame work except for mission type fan made mods were not of the same quality, ie -alley or murders/temple of vulak, they were really good but didnt have proffesional VO work and lacked polish.
RE EA/Activision
I can see what you are saying, Games that are played for many years dont suit the business needs of game publishers . However graphics do change (and the next gen moving into 3d even more so in a few years) and that I think means that some game companies like to build up brand loyalty, look at the brand loyalty that Civilization/Fallout/TES series have created. Releasing a game every 2 years should fit into that model. Bioware has to decide whether they want to take that approach or release games annually and cut off modding, I really hope Bioware choose the former for the Dragon AGE series.
#24
Posté 20 février 2011 - 03:15
#25
Posté 20 février 2011 - 05:34





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