bloodreaperfx wrote...
If not, there is really, no reason NOT to release a Toolset.
Well, the reason would be that they can't be bothered, really.
bloodreaperfx wrote...
If not, there is really, no reason NOT to release a Toolset.
grim_reaper_13 wrote...
Well the toolkit for Fallout 3 wasn't released on launch day but that didn't stop the game getting some good mods. Just saying........<_<philbo1965uk wrote...
Ray...they know we want them and why.
They also know why they cannot provide them...but of all the games where tools have been retained ...have you ever been given a satisfactory answer..other than "we are concentrating all our efforts on the game right now,we will look again at tools sometime after release." followed by "Unfortunately the problems we have encountered are not trivial in nature and we can't say to what extent any toolset may be of use" followed by ....silence !!
_Loc_N_lol_ wrote...
bloodreaperfx wrote...
If not, there is really, no reason NOT to release a Toolset.
Well, the reason would be that they can't be bothered, really.
bloodreaperfx wrote...
I would understand that if they need to build a toolset from scratch. But they said the Origins toolset is completely viable. It just needs some updates.
brownybrown wrote...
Sorry, Im not sure I understand you(or that I made myself understandable)
I think I agree with you.
I was saying that most of the fan made mods(morphs/items/apparel) were of SUPERIOR quality to bioware's ingame work except for mission type fan made mods were not of the same quality, ie -alley or murders/temple of vulak, they were really good but didnt have proffesional VO work and lacked polish.
RE EA/Activision
I can see what you are saying, Games that are played for many years dont suit the business needs of game publishers . However graphics do change (and the next gen moving into 3d even more so in a few years) and that I think means that some game companies like to build up brand loyalty, look at the brand loyalty that Civilization/Fallout/TES series have created. Releasing a game every 2 years should fit into that model. Bioware has to decide whether they want to take that approach or release games annually and cut off modding, I really hope Bioware choose the former for the Dragon AGE series.
There are plenty of reasons. Updating toolsets takes time and time = money. Bioware didn't release an updated toolset for Awakening. There's no reason to think they will release an update for DA2.bloodreaperfx wrote...
Meh, for some reason I think they try to limit modding for DA 2 in order to sell some outfits/weapons DLC's. If not, there is really, no reason NOT to release a Toolset.
Modifié par Monochrome Wench, 21 février 2011 - 12:47 .
shreddog wrote...
No toolset = no buy for me.
philbo1965uk wrote...
shreddog wrote...
No toolset = no buy for me.
Many others stand on the same principal.
Even those that make no use of them personally...they enjoy the creativity of others.
However a new title every 12 month curtails modding..just isn't enough time to justify the effort .
I'm hoping people grow weary of the Hype and ultimate dissapointment of rushed games.
I don't see a return to 2 yr cycle or longer as possible with already aquired devteams...rather the small independant teams.They are the hardcore gamers only hope right now .
Modifié par Lyssistr, 21 février 2011 - 01:33 .
brownybrown wrote...
Since I ve been reading this post I have come around to your way of thinking Philbo.
at the start I did think it was just a simple equation
tool-set +mods+ longevity of game title = good for bioware
But upon further reflection I think
old school computer games were more like electronic board games in a way , something you kept, played and enjoyed over a few (or longer) years.
EA have a very different concept i believe. For them, games, as their budgets, staff and share of the media pie increases (over music and movies) they should follow the path of a Hollywood blockbuster NOT monopoly or scrabble , it should be a huge hit, high sales figures in a short period of time, dlc ,then a tapering off of sales(and support) then the next big release soon after. One can see that in dragon age and mass effect, they are like interactive movies not electronic board games.
Modifié par philbo1965uk, 22 février 2011 - 01:34 .
philbo1965uk wrote...
brownybrown wrote...
Since I ve been reading this post I have come around to your way of thinking Philbo.
at the start I did think it was just a simple equation
tool-set +mods+ longevity of game title = good for bioware
But upon further reflection I think
old school computer games were more like electronic board games in a way , something you kept, played and enjoyed over a few (or longer) years.
EA have a very different concept i believe. For them, games, as their budgets, staff and share of the media pie increases (over music and movies) they should follow the path of a Hollywood blockbuster NOT monopoly or scrabble , it should be a huge hit, high sales figures in a short period of time, dlc ,then a tapering off of sales(and support) then the next big release soon after. One can see that in dragon age and mass effect, they are like interactive movies not electronic board games.
Believe it or not alot of people like to keep their NEW games....not everyone wants to trade them in after a week.
It is quite irrelevant wether they want to make a hollywood blockbuster or a glorified pacman..the toolset gives the customer longevity,which is the reason we want them.They don't want that ,clearly,as they are being retained across genre and publisher.
Not to mention a shorter development time is obviously reflected in the quality of the overall product.We see a very fine demonstration of this with DA2..the graphics are substandard and the game is shorter by more than half.Confident the cutscenes will have improved ...but if their intentions were to make a Hollywood blockbuster ,they haven't exactly invested alot of time.I'm sure you'll agree.
One Brown star for you though
Modifié par Phoenixblight, 22 février 2011 - 02:02 .
philbo1965uk wrote...
shreddog wrote...
No toolset = no buy for me.
Many others stand on the same principal.
Even those that make no use of them personally...they enjoy the creativity of others.
However a new title every 12 month curtails modding..just isn't enough time to justify the effort .
I'm hoping people grow weary of the Hype and ultimate dissapointment of rushed games.
I don't see a return to 2 yr cycle or longer as possible with already aquired devteams...rather the small independant teams.They are the hardcore gamers only hope right now .
Lyssistr wrote...
Toolset => mods => harder to sell DLC with just 1 sword, 1 dagger and one mini-dungeon => you have to put real content into DLC => why bother making a toolset?
I already know we need it, just from the initial stills. New armor ain't gonna make itself!Zeleen wrote...
maybe we should play the game first and then decide whether we "need" a toolset- perhaps the structure of the game would be too complex?? I dunno - just voicing like how would modding a weapon affect the leveling of the weapon? this is a new thing for DA the weapons themselves level up (upgrade).
bloodreaperfx wrote...
Meh, for some reason I think they try to limit modding for DA 2 in order to sell some outfits/weapons DLC's. If not, there is really, no reason NOT to release a Toolset.
Modifié par tj23wizard, 24 février 2011 - 05:49 .